My Pokémon-inspired Weapons and Items of the Day, with some Crabominable boxing gloves to strike like an avalanche!
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740M - Kekenkaninuku
Wondrous (Gloves) – Legendary (requires attunement)
These white boxing gloves have glove tips that appear to be made of brilliant blue ice, with a spike over each knuckle. The thumb sections are dark purple, with dark purple fur below the knuckles, a pointy ice crystal on the back of the hand, and long white fur with the occasional yellow tip along the bottom edge of the gloves.
The gloves give +3 to unarmed strike attack and damage rolls, and attacks with these gloves do an additional 2d6 cold damage on your unarmed strikes. On a hit with these gloves, if the target isn’t immune or resistant to cold damage, they must make a DC 20 Constitution save or feel a chill through their body, making them a bit sluggish and giving them disadvantage on Dexterity rolls until the end of their next turn.
While wearing these gloves, you can’t manipulate objects or cast spells with somatic components, and if you don’t have someone assisting you, it will take a full minute to don and doff these gloves rather than an action.
While attuned to these gloves: you can’t have disadvantage on unarmed strike attacks from non-magical means (such as dodging); and if you are hit by a critical hit, you have advantage on all attacks until the end of your next turn.
Crabominite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of yellow and blue inside the white orb. When attached to a 740 - Krawellove, it can be mega evolved into a 740M - Kekenkaninuku for 1 minute once between long rests.
740M - Kekenkaninuku Item 21
[ Unique | Artifact | Cold | Empowered | Invested | Primal | Unarmed ]
Usage worn gloves; Bulk 2L; Base Weapon Boxing Gloves
These white +3 major striking greater crushing greater frost greater impactful boxing gloves have glove tips that appear to be made of brilliant blue ice, with a spike over each knuckle. The thumb sections are dark purple, with dark purple fur below the knuckles, a pointy ice crystal on the back of the hand, and long white fur with the occasional yellow tip along the bottom edge of the gloves.
Empowered When this item is empowered by a Crabominite, you can have it automatically activate Hyper Cutter as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 740 - Krawellove.
Activate-Anger Point [free-action] concentrate; Trigger You’re struck by a critical hit; Effect Your unarmed strikes with these gloves do an additional die of damage on your next attack.
Activate-Hammered by Ice [free-action] concentrate; Trigger You strike a creature with these gloves; Frequency once per round; Effect The creature must make a DC 44 Fortitude save as ice attempts to freeze them.
Success The target is unaffected.
Failure The target takes a –5-foot circumstance penalty to its Speeds until the start of your next turn.
Critical Failure The target takes a –10-foot circumstance penalty to its Speeds until the start of your next turn.
Activate-Hyper Cutter [two-actions] concentrate; Frequency once per day; Effect Your attacks become swifter, and strikes with these gloves ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 24 hours.
Crabominite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 740 - Krawellove; Bulk -
This small round stone has a swirl of yellow and blue inside the white orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 740M - Kekenkaninuku and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.