r/runescape • u/Setosorcerer • 6h ago
r/runescape • u/AutoModerator • 2d ago
Ask and Answer Questions Here! - Weekly Discussion Hub - 30 August
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r/runescape • u/JagexAzanna • 13h ago
News September Patch Week
Index:
Community Topics:
What's happening this week:
- Keep an eye out for the Month Ahead for September, dropping in the middle of this week!
- Mod Fable gives another update and some insights into the upcoming API project and some of the Plugins our community developers are working away on! (I have been informed this will be happening on the week of the 7th instead)
- Working on your Dragon trophy? Well, Mod Yuey is being joined by Maikeru (@maikeru) and RSWillmissit (@rswillmissit) as they share some of the secrets to completing tasks so join in and maybe learn where to grab some quick points!
- Watch it live on our official RuneScape Twitch at 15:00 Game Time on September 3rd.
JMod Replies on discussions worth highlighting:
r/runescape • u/jigabachiRS • 4h ago
Discussion Boss drop transmutation should be a core reward of Divination.
I propose that you should be able to transmute a boss' rare drops into any other rare drop from that same boss if they share the same drop rate.
This wouldn't complete collection logs but would remove the headache of trying to get upgrades and getting stuck with 6 gloves and no helms for example.
Invention has already paired the price of these drops if they share rare components, and this has already been applied to EGWD weapon fragments.
So I propose they apply this as a core mechanic of Divination for all bosses.
r/runescape • u/RSJivi • 12h ago
Discussion Leagues has made me want to make an Ironman but multiple memberships are killing me!
I have always said I would never do an Ironman because I've spent too much time on my main but after finishing leagues, I am so desperate to make an Ironman, maybe even a GIM because I really want to experience early/mid game content. I had so much fun playing leagues and being self-sufficient that everyone I know who has played leagues also wants to try an IM/GIM.
I know this has been bought up several times but It needs to be noticed. Comparing RS membership prices/accounts to games like WoW is crazy to see. The fact you can pay £10.99 for WoW and have 65 accounts is mind blowing.
Jagex, I want to play your game. I want to try new builds, new accounts, new everything. The road to restoration has bought so much good to RS, I want to try it all. But I cannot justify the multiple membership costs, meaning I need to get my fix elsewhere. Surely this cant be a good business model?
I am paying for my main and an alt, adding a third is account is £30 a month. I cannot justify that.
r/runescape • u/Change2222 • 7h ago
Discussion What is the actual scope and goals of the end game rebalance?
The mid game rebalance was quite frankly a wet noodle nothing burger of an update that made people jokingly ask which jmod was stuck dry on their collection logs. It seems with the end-game rebalance people are largely asking for sweeping overhauls of gear, modernization of boss mechanics, and skilling xp rebalancing - but its difficult to imagine that given the scale of our previous rebalances that the end game changes can really capture any of that.
The problems with the endgame are largely that: The majority of bosses are killed for nothing more than their collection logs/pets/achievements because their uniques are useless. Invention is plagued by gambling aspects and narrow scope of perks/rare components - it props up drops from like 7 bosses and 4 are from gwd2 - MTX items reintroduced through invention are prohibitively expensive to create (Springs, notepaper, patch bombs etc).
Arch relics power is wildly out of proportion with their level requirements, what does the data actually say about how often each is used? Divination is too slow to train normally outside of dungeoneering methods. Burial smithing is prohibitively expensive and not widely engaged with, and yet it was copied 4 times across 3 different skills where it is even MORE expensive and less engaged with. Outside of thieving/hunter, every skill expansion has failed to release methods that are more gold/time efficient than previous existing methods - often just offering burial smithing version 5 or in construction's case a blue recolor of previous planks for marginal increased xp rates/greatly increased cost.
r/runescape • u/TotalEnferno • 2h ago
Bug [Week 13] Player Owned Farms: Producer & Stingy traits not working correctly. Other animal traits could be bugged and not working correctly as well.
[Week 13] Player Owned Farms: Producer & Stingy traits not working correctly. Other animal traits could be bugged and not working correctly as well.
Since Player Owned Farm released in 2018 and Ranch out of Time in 2019, Producer and Stingy traits used to give 100% produce or 50% produce at effectively 100% chance.
At some point, it stopped working the way it used to.
The traits don't seem to do anything at all now.
Young at Heart and Old at Heart traits seem to work, not sure about others.
Also, animal traits should more accurately list what they should do.
r/runescape • u/Creeperclaw66 • 6h ago
Discussion I feel like leaving my clan and I feel awful over it
It's not like it was in its hayday, these days we're lucky if five active clanmates are on to be able to visit the citadel to keep it open for those who might need the avatar habitat xp boost. Heck every week I gotta private message clan mates who are on to remind them to visit or go on discord to ask some of the inactive ones to.
The ones I really liked back in the day have either quit, passed away or left to join other clans/go solo. I'm the Clan Owner now, the third in the 20 years or so since I joined. The previous owner left the clan in the interim and still plays.
If I leave it feels like I'm betraying everyone and the memories I've made. I'm also worried about if the inactive clan mates do come back and don't have a friendly (graphic)face waiting. Or if the next person in charge will take care of things, considering nobody seems to care.
I know real life stuff takes precedence over a game, but it felt like we made something great together, and now it's just... over.
So now I don't know what to do. Any suggestions?
r/runescape • u/Fat_Ryan • 2h ago
Humor I don't mean to open a barrel of worms but I've just laid my eyes on this bookcase behaving strange
r/runescape • u/Hungry-Signature-435 • 3h ago
Bug Will they ever fix the "fake" optimal hotspots
Can't wait for the day they decide to actually fix these fake optimal hotspots so only the real ones have the sparkles
r/runescape • u/ShoMeUrNoobs • 10h ago
Leagues I was really hoping to see a Khopesh boost fix today.
r/runescape • u/AutarkV • 10h ago
Leagues I'm going to be 50m Mining before I have all these Geodes...
r/runescape • u/Interesting_Car_5689 • 9h ago
Suggestion Jagex, please could we have the same update you made for zuk capes apply to master completionist capes? I'm tired of the hovering!
r/runescape • u/SubstantialMight941 • 2h ago
Leagues Black Stone Heart
I know it’s my fault I didn’t pick the wildy region. But if you are boosting godsword shard rates, why not boost the Zemouregal & Vorkath loot chests as well. We are all trying to get bis depending on our chosen regions but please do these boosts across the board. This I feel was left off. I can now make 5+ sets of full Elite Dracolith range set. And still only received 1 black stone heart drop. Yes, rng killed me but it should be boosted. Who is with me?
r/runescape • u/BitcoinKingpin • 9h ago
Suggestion POH: Statues (Rhiannon & Others)
Since we can already add the replica statue of Dahmaroc (Strange Rocks / Shattered Heart), I’d like to also see the possibility to add a replica statue of Rhiannon to the POH.
Additional statues to unlock:
• The six fallen warriors (Heroes from while Guthix Sleeps)
• The Myreque warriors
• Penance statues
There are plenty more, it would be nice if you could make a blueprint of existing ones throughout the world using your crafting/invention skill level and some potentially only available after quests or other activities.
r/runescape • u/AverageRs3Enjoyer • 21h ago
Discussion Everyone crying about KK, has anyone done HM greg lately JFC
What the fuck is this out of date phasing, can't auto retaliate, can't use any abilities, shit, this entire healing phase is ass, atleast make all the wights spawn instantly, or allow us to use our fucking range abilities, I get this was inventive at the time, but its aged as bad as vorkath did day 1
r/runescape • u/EverInAtari • 11h ago
Leagues Anachronia Base Camp Task is Still Not Fixed!
This task is not autocompleted or hotfixed as claimed. The only way to complete the task is to have chosen the region after the 'fix'.
Please properly autocomplete this task.
r/runescape • u/Morbuss15 • 7h ago
Suggestion Endgame Rebalance: Invention
Some of the biggest complaints since Invention was released years ago were the Gambling money sink aspect of Gizmos. Depending on your level, gizmos can take anywhere from a lucky single gizmo to upwards of hundreds to get the combination you want, and that costs materials to manufacture, and then to actually fill.
Even with the release of Archaeology in 2020, the Ancient Invention update did little to help this situation, and as more items are dropped and more materials added, the ever growing issue remains untouched.
How to fix it:
Perk slots. Rather than a random chance of a perk, now gizmos hold a specific perk in them. The quality of the park depends on your level and your gizmo shell, with ancient gizmo shells able to give higher ranked perks.
Component recycling. Depending on your invention level, the amount of components you need to make a perk changes, as excess components are "recycled". Say you want Wise 3 at level 5 Invention. It would cost you 60 Ethereal components. At 30 Invention, you could get a benefit that gives a 25% reduction in perk costs. At 60 Invention that cost could go down to 40% or 36 components. At 95 Invention with Ancient Gizmo shells, that same amount now gets you Wise 4, while at 120 Invention, the amount now goes down to 25 as you get a further reduction to 55% reduction in Ancient Gizmo and 75% in regular.
Focused disassembly. You can disassemble in two ways, randomly, to get a small amount of experience per item, or focused, where you get a set amount of components equal to the non-junk percentage, rounded up, but far less experience (10%). This would make farming specific components easier in order to make specific items. Meanwhile, the rare components would remain as is to preserve their rarity.
Crafting component packs. A lot of players have a surplus of components when they have what they want for their gizmos, items etc. Packaging up their components in component packs allows them to sell the packs to other players as a way of both generating a market similar to ancient components, and also providing a viable crafting method.
Crafting machines for the Player owned House. The issue Leagues has discovered is that half the skill is locked inside the Invention Guild, when the Construction update has provided an excellent means of addition and utility. By using high level wooden frames, metal bars and invention components, you can build your own invention machines and generators in the comfort of your own home, turning your back yard into your very own factory. This also gives a high level construction method, whereas the Invention guilds machines are prebuilt.
Elite skill --> Elite Gear. The idea of augmentation is to make your gear better, but what if you used invention to craft even better gear. Instead of crafting Masterwork weapons, you can use Invention to craft Elite Weapons, using the methods introduced with masterwork to craft powerful divine energy infused weapons that uniquely are already augmented.
Finally, the migration of the Cresbot to main game. For those who don't have the bot in Leagues, this little guy can hold 20 gizmos, and while you hold an augmented item, has all the stored perks active at once. While the Leagues version's double rank feature is too strong for main game, it is nevertheless a nice endgame reward for Invention to craft.
r/runescape • u/Demoscape • 8h ago
Leagues (Leagues) Dragon mattock droprate
It seems like there might be an issue with the dragon mattock drop rate from Big Game Hunter.
I'm currently at 183 successful BGH hunts, all completed while at Tier 7 relics, and I still haven't received a single dragon mattock.
With the Tier 7 rare drop multiplier (×10) and the dragon mattock's base drop rate of 1/101, if my maths are correct, the probability of going 183 hunts without a single drop would be:
(1 − 10/101)^183 ≈ 0.000000517% -> That's roughly 1 chance in 193 million.
So unless I'm misunderstanding how the Tier 7 drop multiplier works, either I'm incredibly unlucky or the Dragon Mattock isn't receiving the ×10 drop rate multiplier.
For comparison, if the Mattock is still dropping at its normal 1/101 rate, the chance of going 183 hunts without one is about 16.2%, a bit unlucky but completely plausible.
I'm wondering if there could be some interaction with the Animal Wrangler relic causing the drop rate multiplier not to apply correctly.
Has anyone else experienced this? Is there a known issue with the Dragon Mattock drop rate in Equilibrium?
r/runescape • u/Skelux_RS • 11h ago
Suggestion When can we expect more extreme skilling potions?
I think we're at a point where there should be some more gatherer and artisan skills which have extreme potions such as woodcutting, fishing and mining since it's quite annoying having to use super potions with their constant stat decay.
As a player who is currently fishing right now, it's getting annoying to catch fish slowly even with stacking super fishing potion, ring of whisper and granite lobster to hit 110 fishing rates. Having to re-top it up almost every 2-3 minutes when I could get an extreme and not need to top up every 5 minutes or better, putting it into the cauldron to get an hour of static boost.
r/runescape • u/NexGenration • 20h ago
Bug - J-Mod reply Forget barrels and fences, the tables on Entrana is where the real discussion should be
r/runescape • u/BitcoinKingpin • 8h ago
Ninja Request Allow teleportation between houses of players in the same Homestead
It would be great if we could just teleport to the houses of other members in the same homestead via our POH interface (the one where you can see the homestead members).
It would also be nice if you could see who from the homestead members is home and a list of visitors.
r/runescape • u/RSJivi • 12h ago
Leagues Leagues Review as a first timer
Background: - I have been playing off and on for 15 years, mainly a skiller and not a fan of PvM. I tend to second screen RS working for 5.8 on my main and when I have the time to active play, I'm making money on my alt to fund the main. I enjoy "watching number go up" and never really enjoyed PvM, unsure if that's because I am bad at clicking/doing multiple things at once or because it looks daunting. I use Revo when I PvM. I was also on a break during the first leagues so didnt experience that at all.
Leagues: - Because of this, Leagues looked daunting. Everyone's getting excited about crit/poison builds, theory crafting the best route to the most power, what areas to unlock for which bosses, what drops provide the highest prayer bonus for the lord of light build etc. Daunting. I was honestly reluctant to play, I don't PvM, what if majority of high level tasks are PvM for bosses I don't even know exist because when they were released, I wasn't interested. But through all this, I thought "well if I try it and don't like it, I just wont play it", simple enough.
Leagues update rolls around and I log in, HOLY SH*T. Lumbridge looks like the underground tube station in London during rush hour. I LOVE IT. I check the leagues tasks and they're all quick easy tasks, kill cows, goblins, fish, mine, woodcut, hundreds if not thousands of people doing the same thing. People are actively chatting, helping each other out, giving tips/tricks on what to do/where to go to accomplish XYZ. This is what Runescape used to feel like, ALIVE.
I am running around like a headless chicken, I NEED TO MAKE A CAKE, WHERE THE HELL DO I MINE TIN, WAIT, LUMBRIDGE HAS CATACOMBS?! It was humbling being a 15 year vet playing and not knowing how to do basic early game content because I haven't needed to in years or I simply didn't even know it existed.
This adrenaline feeling I had, the excitement, the turn in your belly discovering something new and the thrill of adventure has never hit me hardest. Even as I write this, it makes me smile with excitement because of the amount of fun I had giving Leagues a try.
Progression was nice, slowly moving through the world of Gielinor, exploring new areas completing tasks as you go along, finding new unexplored areas filled with people doing the same as you. Leveling skills in ways I have never done before. The Mining and Smithing rework, I completed 120 in these skills on my main before the rework and haven't touched it since, whoever created that needs a pat on the back, its so seamless and flows together with creating melee armour and weapons so nicely. It's a shame the same cant be said about magic/range gear, this seriously needs an overhaul, especially for magic. I genuinely didn't use magic at all this leagues because I have no idea how to get appropriate magic armour. I guess you can use mystic until you reach GWD2 (if you chose that region) but then what?
At this point, I AM HOOKED. I'm talking any free time I have... I'm playing leagues. I'm on the train to work... playing leagues, I'm on the porcelain throne... playing leagues. I feel like I'm racing for worlds first (no-where near) and I cannot wait to log in and get points, to try new things, to experience new areas and soak up everything. But then what comes with... the dreaded... PvM.
I filter the Wiki by tasks with the most points and I see it. KILL XYZ for 400 POINTS. COMPLETE COMBAT MASTERY FOR XYZ FOR 400 POINTS. EQUIP A LVL 95 WEAPON FOR 400 POINTS. f*ck. Is this where my journey ends? Will I ever reach dragon without doing this stuff? Well the short answer is yes, yes you can. However, just because you can doesn't mean you should. So lets figure out what these "blessing" things are and give it a crack. I will summarise my terrible story telling by telling you my opinions on this.
Blessings: - I understand they need to be challenging, they offer good combat benefits and you need to feel like you've achieved something when you complete a blessing task, but I wish there were more. Again remember that I dont PvM, and I am not asking them to cater to me- yes I probably am autistic (aren't we all) but I do wish I had a few "easier" combat tasks. At one point, I was so close to lord of light, but the only realistic task I could do with the area I had was a Solo KK. ME.. A SOLO KK. That's like using hot sauce and lube. It just doesn't work. And you know what, maybe that was the point, because it did push me to look up a guide and figure out how to dodge his green booger attack and It took an hour and a half but I got one kill, then realised I left the instance on 5 players so it didn't count and had to do it over again (I take responsibility for that one though).
I did eventually toward the end of my dragon trophy grind end up killing Rasial, Arch Glacor, Amby, doing all the ED's I had access to, Raksha, somehow, I absolutely cheesed a 4K Telos kill (shout out to the reddit comments on a post I read about 4K Telos) and I did end up enjoying some of the PvM. I think it helps that I was overpowered with a lord of light build and it made me not have so much anxiety going into kills that I could actually learn mechanics.
On this point, Please Jagex allow for bosses to have a mode like arch glacor, it was so nice learning mechanics slowly as I felt ready rather than just "here you go, get on with it". This is how you get people like me into PvM. I am now prepared to give Arch-Glacor a crack on my main because it genuinely helped me and didn't feel overwhelming.
Side note; I have never used the Wiki more in my life (shout out to everyone who edits that because that was so helpful and must have been an absolute mission to keep updated).
To spare you all the long post, Ill skip to the mid-late game of leagues
Instead of rambling on (and making this post as long as the bible), I will summarise a few key points that I feel need to be mentioned, both positive and negative aspects of each.
Tasks: - The task system was great, some random ones on there but that's part of the fun, seeing areas you never thought you would and doing things you never could have imagined (or even existed). Some Tasks definitely need a rebalance, some 200 point tasks need to be worth 400 (I'm looking at you Leng weapons) and there needs to be a rebalance in each category, I spent more time completing 30 point tasks than I did 80 point tasks which doesnt make sense.
Regions:- I didn't mind the region locking, it makes you think harder about your choices however it does feel punishing. I dont expect the whole world to be unlocked (maybe this can be a thing for the final week of Leagues to let people test their PvM builds on different bosses they didnt have access to) but I ended up choosing wildy mainly for dungeoneering because I wanted to max, not because I actually wanted the wilderness.
Quests:- I mean this with as much respect as possible. Like F*ck am I doing quests on a limited time game mode. I hate quests in main game and hate that the content I want is on the other side of a storyline from god knows what age I'm supposed to be playing in. This usually wouldn't bother me and id avoid them but I chose the relic that gave me the void shards which give me a chance at dragon equipment, ahh amazing, at least when im level 60 I can use my battleaxe and off-hand dragon battleaxe to save me smithing for it, NOPE. WOMP WOMP. Need a quest for that, also need a quest for a million other dragon items which effectively rendered that part of the relic useless because It annoyed me enough to begin smithing all my gear every 10 levels.
Endgame:- I lost the excitement, it became a slog, I couldn't do any of my 200 or 400 point tasks which means I was spending time going through 30 and 80 pointers (some of which were completely fine) but it it felt like a huge jump between rune > dragon and I lost motivation. I logged on, done tasks I didn't enjoy just to get dragon trophy and stop.
I wholeheartedly loved the beginning-middle and even some of the late game content but I just wish there were more tasks that were higher points. I pushed myself out of my comfort zone for PvM to try to get points and it worked, and that was probably the intention, to get people doing things they don't usually do, but there came a point I genuinely couldn't figure out a boss, I couldn't do any more 200/400 pointers and I lost interest.
I sincerely hope that Jagex takes notes from this leagues to improve the next one and to also address the issues in main game, some of which being; older bosses needing updating (hopefully coming with endgame rework), the fact there is no clear progression in magic armour/weapons, (melee has mining/smithing rework, ranging has dragonhide, what does magic have?), an increase in tasks and more points awarded for tasks.
Overall I did enjoy my first Leagues, I will not be as hesitant for the next one and I hope Jagex listen to all the feedback and make relevant changes where possible.
Thank you for coming to my Ted Talk
