r/runescape • u/Sheep-Sleep1352 • 36m ago
Question Replaying quests in multiple characters
For those who have multiple characters, do you find replaying quests a joy or a chore?
r/runescape • u/Sheep-Sleep1352 • 36m ago
For those who have multiple characters, do you find replaying quests a joy or a chore?
r/runescape • u/Fat_Ryan • 58m ago
r/runescape • u/SubstantialMight941 • 1h ago
I know it’s my fault I didn’t pick the wildy region. But if you are boosting godsword shard rates, why not boost the Zemouregal & Vorkath loot chests as well. We are all trying to get bis depending on our chosen regions but please do these boosts across the board. This I feel was left off. I can now make 5+ sets of full Elite Dracolith range set. And still only received 1 black stone heart drop. Yes, rng killed me but it should be boosted. Who is with me?
r/runescape • u/TotalEnferno • 1h ago
[Week 13] Player Owned Farms: Producer & Stingy traits not working correctly. Other animal traits could be bugged and not working correctly as well.
Since Player Owned Farm released in 2018 and Ranch out of Time in 2019, Producer and Stingy traits used to give 100% produce or 50% produce at effectively 100% chance.
At some point, it stopped working the way it used to.
The traits don't seem to do anything at all now.
Young at Heart and Old at Heart traits seem to work, not sure about others.
Also, animal traits should more accurately list what they should do.
r/runescape • u/Hungry-Signature-435 • 2h ago
Can't wait for the day they decide to actually fix these fake optimal hotspots so only the real ones have the sparkles
r/runescape • u/chriscontinents • 3h ago
I'm doing enrage Arch-Glacor in leauges. I'm getting really annoyed with how much of the fight is just menuing at this point. Even with the streamlined menu it's literally
It's genuinely kind of ridiculous that it takes that many steps between fights with Glacor. I spend more time menuing than I do fighting.
Any advice on how to Actually streamline the system?
r/runescape • u/jigabachiRS • 3h ago
I propose that you should be able to transmute a boss' rare drops into any other rare drop from that same boss if they share the same drop rate.
This wouldn't complete collection logs but would remove the headache of trying to get upgrades and getting stuck with 6 gloves and no helms for example.
Invention has already paired the price of these drops if they share rare components, and this has already been applied to EGWD weapon fragments.
So I propose they apply this as a core mechanic of Divination for all bosses.
r/runescape • u/XBattousaiX • 3h ago
So I've made 2 overloads within the last call pub, and the task isn't being completed...
I just spent 2 hours getting grenwall spikes, just to get blocked...
edit: it's because I made it with a boost. GOD that's lame...
r/runescape • u/runescaperedditacc • 3h ago
How do I go about runecrafting 50 death runes? When I try getting to the altar it is blocked off due to the beams of light not opening the door. I don't have wildy so I can't use the abyss.
r/runescape • u/Wolf2331 • 4h ago
Spotted all 60 zygomites and didn’t get it
r/runescape • u/Volanaroz • 5h ago
so im not "MAXED" in rs3 but have max skills to atleast 99, and above i have 1 120, been playing for years, but on/off i got a decent cash stack and gear,
i know how to make money etc on rs3. and how 100m-500m is really nothing
i keep going back to osrs to "try" out this time i think im stuck with it, now im not the most amazing player on eaither rs3 or osrs, but im kind of enjoing osrs more than rs3 at the moment, if you want to check my high scores my rsn is Volanaro, as you will see not the highest in skill levels, iv managed to do Desert Treasure I, this is a duscussion/question, what is the best way to make money at my level with magic or range, magic is 75, range is 68, iv just started the slayer grind, but im guessing its bosses?, what bosses for my level? would be amazing help if possible, i need better gear but im pretty much treating this as a new game, "im not asking for handouts" if thats what your thinking lol
but atm im proper into osrs
thanks for the help
r/runescape • u/Setosorcerer • 5h ago
r/runescape • u/Head_Vast2091 • 5h ago
Over 200 HM kc so far and still only 1 dark nilas drop.
r/runescape • u/Creeperclaw66 • 5h ago
It's not like it was in its hayday, these days we're lucky if five active clanmates are on to be able to visit the citadel to keep it open for those who might need the avatar habitat xp boost. Heck every week I gotta private message clan mates who are on to remind them to visit or go on discord to ask some of the inactive ones to.
The ones I really liked back in the day have either quit, passed away or left to join other clans/go solo. I'm the Clan Owner now, the third in the 20 years or so since I joined. The previous owner left the clan in the interim and still plays.
If I leave it feels like I'm betraying everyone and the memories I've made. I'm also worried about if the inactive clan mates do come back and don't have a friendly (graphic)face waiting. Or if the next person in charge will take care of things, considering nobody seems to care.
I know real life stuff takes precedence over a game, but it felt like we made something great together, and now it's just... over.
So now I don't know what to do. Any suggestions?
r/runescape • u/ShinyCapeRS • 5h ago
Just wondering how functional something like this would be considered how many keybinds are needed for high end pvming.
Would also be interested in Mice recommendations with key bindable buttons if you have any.
r/runescape • u/Morbuss15 • 5h ago
Some of the biggest complaints since Invention was released years ago were the Gambling money sink aspect of Gizmos. Depending on your level, gizmos can take anywhere from a lucky single gizmo to upwards of hundreds to get the combination you want, and that costs materials to manufacture, and then to actually fill.
Even with the release of Archaeology in 2020, the Ancient Invention update did little to help this situation, and as more items are dropped and more materials added, the ever growing issue remains untouched.
How to fix it:
Perk slots. Rather than a random chance of a perk, now gizmos hold a specific perk in them. The quality of the park depends on your level and your gizmo shell, with ancient gizmo shells able to give higher ranked perks.
Component recycling. Depending on your invention level, the amount of components you need to make a perk changes, as excess components are "recycled". Say you want Wise 3 at level 5 Invention. It would cost you 60 Ethereal components. At 30 Invention, you could get a benefit that gives a 25% reduction in perk costs. At 60 Invention that cost could go down to 40% or 36 components. At 95 Invention with Ancient Gizmo shells, that same amount now gets you Wise 4, while at 120 Invention, the amount now goes down to 25 as you get a further reduction to 55% reduction in Ancient Gizmo and 75% in regular.
Focused disassembly. You can disassemble in two ways, randomly, to get a small amount of experience per item, or focused, where you get a set amount of components equal to the non-junk percentage, rounded up, but far less experience (10%). This would make farming specific components easier in order to make specific items. Meanwhile, the rare components would remain as is to preserve their rarity.
Crafting component packs. A lot of players have a surplus of components when they have what they want for their gizmos, items etc. Packaging up their components in component packs allows them to sell the packs to other players as a way of both generating a market similar to ancient components, and also providing a viable crafting method.
Crafting machines for the Player owned House. The issue Leagues has discovered is that half the skill is locked inside the Invention Guild, when the Construction update has provided an excellent means of addition and utility. By using high level wooden frames, metal bars and invention components, you can build your own invention machines and generators in the comfort of your own home, turning your back yard into your very own factory. This also gives a high level construction method, whereas the Invention guilds machines are prebuilt.
Elite skill --> Elite Gear. The idea of augmentation is to make your gear better, but what if you used invention to craft even better gear. Instead of crafting Masterwork weapons, you can use Invention to craft Elite Weapons, using the methods introduced with masterwork to craft powerful divine energy infused weapons that uniquely are already augmented.
Finally, the migration of the Cresbot to main game. For those who don't have the bot in Leagues, this little guy can hold 20 gizmos, and while you hold an augmented item, has all the stored perks active at once. While the Leagues version's double rank feature is too strong for main game, it is nevertheless a nice endgame reward for Invention to craft.
r/runescape • u/themiilkman005 • 6h ago
I'm through with this toxic relationship not looking back
r/runescape • u/Pantelli • 6h ago
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Some of you may have already seen my previous 2 posts about this in the past 2 1/2 weeks. Well here’s another. Jagex when will this be addressed. I still don’t have a relic choice from rejuvenate. I’ve reported this in game too many times, reached out to Jagex mods on discord and posted here twice already. Can this seriously get some attention!!??
I’m unable to select a relic from tier 1-5 with rejuvenated
r/runescape • u/Change2222 • 6h ago
The mid game rebalance was quite frankly a wet noodle nothing burger of an update that made people jokingly ask which jmod was stuck dry on their collection logs. It seems with the end-game rebalance people are largely asking for sweeping overhauls of gear, modernization of boss mechanics, and skilling xp rebalancing - but its difficult to imagine that given the scale of our previous rebalances that the end game changes can really capture any of that.
The problems with the endgame are largely that: The majority of bosses are killed for nothing more than their collection logs/pets/achievements because their uniques are useless. Invention is plagued by gambling aspects and narrow scope of perks/rare components - it props up drops from like 7 bosses and 4 are from gwd2 - MTX items reintroduced through invention are prohibitively expensive to create (Springs, notepaper, patch bombs etc).
Arch relics power is wildly out of proportion with their level requirements, what does the data actually say about how often each is used? Divination is too slow to train normally outside of dungeoneering methods. Burial smithing is prohibitively expensive and not widely engaged with, and yet it was copied 4 times across 3 different skills where it is even MORE expensive and less engaged with. Outside of thieving/hunter, every skill expansion has failed to release methods that are more gold/time efficient than previous existing methods - often just offering burial smithing version 5 or in construction's case a blue recolor of previous planks for marginal increased xp rates/greatly increased cost.
r/runescape • u/BitcoinKingpin • 7h ago
It would be great if we could just teleport to the houses of other members in the same homestead via our POH interface (the one where you can see the homestead members).
It would also be nice if you could see who from the homestead members is home and a list of visitors.
r/runescape • u/wilsonmackk • 7h ago
Hello everyone!
As the title implies, I just recently started playing the game but I've been feeling a bit lost. I used to play RuneScape back in elementary school (I'm in my early 30's now) and have been enjoying my first couple of hours in-game, though I'll admit, I have also been feeling a bit overwhelmed with the vast amount of content in the game. In the past, I always played as F2P and never stuck it out past Mithril armor and weapons in terms of combat progression.
I am currently playing as a F2P and went from killing cows to giant rats, to now training on zombies in the second floor of the dungeon place underneath the barbarians west of Varrock. I've been simultaneously grinding my mining and smithing to keep up with armor and weapon progression (currently on Steel). I'm now working on fishing and cooking so I can make food that heals more than 200hp.
I guess I am saying all this to ask the question, am I doing it right? Is there anything new as an F2P I should consider including in my journey to have a more full experience? I have not yet looked into any guides as I'm not interested in "min-maxing" because I've always been under the impression that doing that may ruin the experience for me. I have not become a member yet is because the sheer amount of accessible content is intimidating to me.
Apologies if my thoughts seem all over the place! I've already sunk several hours in the game and looking to sink some more. Just an old gamer wanting to hear from other gamers much more experienced than I am.
r/runescape • u/Fair-Possibility2855 • 7h ago
My main concern is how can I have my magic DPS be the same as my Necromancy DPS? For example. With necromancy, i consistently hit 5k plus hits without a problem. Even on my basic abilities. Yet with magic, even with best in slot gear, the max damage I hit on most abilities is 3-4k. For example on my Wild magic ability I hit 2 hits that never seem to go over 2-3k damage per hit. What do I need to do in order for my magic dps to be close to that of my necromancy?
r/runescape • u/brutalvandal • 7h ago