r/SoloDev 9h ago

My first Gameplay Trailer ! LYRA BLADE

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5 Upvotes

Hi, I’m FERLOYDD!

I just released the first gameplay trailer for my game and it’s really important to me to find out who might be interested in a game like this.

Sinners. Neutrals. Saints. 15 factions. 3 unique currencies. Immense opportunities for interaction and a unique gaming experience in a richly developed universe. Which adventure will you choose?

LYRA BLADE Steam Page: https://store.steampowered.com/app/4861140/LYRA_BLADE/


r/SoloDev 12h ago

I created a health station for my game!

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3 Upvotes

r/SoloDev 15h ago

AFTER ONE YEAR… MY DEMO IS FINALLY OUT 🎉

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3 Upvotes

After one year of development, I'm incredibly happy to finally have the Trials of Liberation DEMO live on Steam!

What started as a simple idea grew into something much bigger than I originally expected.

The demo is finally available for FREE on Steam!

I'd love to hear what you think! Whether it's the puzzles, the progression, the visuals, or anything else, feedback is always welcome.

Play the Demo

And if you enjoy it, adding the game to your wishlist would mean a lot!


r/SoloDev 20h ago

When I played Enter the Gungeon I really liked the fact that the UI showed the player's interaction with the weapon being held, so I decided to experiment with the idea, and created a animated asset pack focused on that. (With a lot of extras too lol)

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3 Upvotes

r/SoloDev 11h ago

Some progress since I started on Meatballs

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2 Upvotes

r/SoloDev 16h ago

My game, PROJECT.98 is out now on Steam!

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2 Upvotes

Greetings everyone, I just launched my game, PROJECT.98 on Steam!

Game is a roguelike with visuals inspired heavily by old versions of windows 95 to 2000 software from that era, I'm really a fan of this sort of aesthetics, and I always enjoyed toying with game engines and creating stuff, this is my first commercial project as a solo dev, if you are interested, I kindly invite you to check the steam page:

https://store.steampowered.com/app/5071020/PROJECT98/

Of course any feedback you want to give is very welcome.


r/SoloDev 17h ago

Solo dev balancing a day job and a 10-month-old baby. Just dropped the first playable tech prototype of my 1st-person sci-fi ocean horror game "Darkness from the Depths". What do you think?

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2 Upvotes

Hi everyone!

For years, game dev was just a playground for me—messing around in Blender and Unreal Engine to see what I could do. But when my son was born, it completely shifted my perspective. I realized life is too short to ignore your dreams. Now, I scrape together 1-3 hours a day after work and family duties to build my dream game.

About the Game:

"Darkness from the Depths" is a first-person, sci-fi psychological horror heavily inspired by Dredge. You play as a lone robot searching for the meaning of its existence in a drowned, post-apocalyptic world. A cosmic cataclysm wiped out humanity, leaving only mutated deep-sea creatures that hunt when darkness falls.

Current Status:

I'm 5 months in. The boat mechanics are about 50% ready, and the Tarkov/RE4-style grid inventory is 99% functional.

Play the Prototype:

I believe in completely open development. I just packaged a raw technical build (v0.0.1) so anyone can jump in and test how the boat handles and how the inventory feels. There are no sounds or enemies yet, just pure core mechanics.

Links to the free build and my devlog are in the first comment below!
I would absolutely love to hear your honest feedback on the feel and visuals.


r/SoloDev 1h ago

Solo dev, Launch word puzzle game 2 weeks ago.

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Upvotes

r/SoloDev 2h ago

I made a typing bullet heaven game !

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1 Upvotes

Hey guys, I am working on my game called Typall. I have recently released a Demo of it on Itch. I am working on releasing a Demo on Steam right now.

I am looking for people to play my game and provide feedback about it ! If you have any feature ideas or upgrade ideas, feel free to message me personally ! I would be happy to implement what you have in mind !

Here's the link to the Demo:
https://intecial.itch.io/typall


r/SoloDev 4h ago

[Dev Log] Implemented enhanced legs IK

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1 Upvotes

r/SoloDev 7h ago

Revisiting My Old Game Alien Annihilator

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1 Upvotes

r/SoloDev 8h ago

I made a one-tap gothic runner solo, Soul Rush is out now on Google Play

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1 Upvotes

r/SoloDev 11h ago

First game uploaded

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1 Upvotes

r/SoloDev 12h ago

When a level designer yelled at a level artist and you as lead level designer must bring them together

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1 Upvotes

r/SoloDev 13h ago

A few weeks ago this was basically just a mannequin standing in front of a spinning Earth. It's finally starting to look like an actual courtroom now.

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1 Upvotes

r/SoloDev 14h ago

Rebuilt my leaderboard architecture because I was unknowingly testing in a bubble

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1 Upvotes

For the past few months, I’ve been using a flat JSON file setup for my leaderboard backend. One file for desktop builds, one for browser builds. They were completely isolated.

It worked during early testing, so I didn't think twice about it. Until last week when I realized my own web runs weren't showing up on the main board. I had been testing exclusively in the desktop wrapper and built a local/global UI split that was completely unnecessary and confusing.

I finally bit the bullet and migrated everything properly:

  • Swapped flat JSON files for a MariaDB/MySQL setup.
  • Created a lightweight PHP endpoint handling platform parameters (macpclinuxweb).
  • Shifted ranking and percentile calculations entirely server-side.
  • Dropped local storage fallbacks so every valid score syncs to a single, unified global table.

During migration, I found a handful of orphaned high scores sitting in browser local storage that never got sent to the server (including my own personal best).

Curious how other solo devs handle lightweight backends. Do you usually roll your own PHP/SQL endpoints for simple things like scoreboards, or do you jump straight to tools like LootLocker / PlayFab?

(If anyone wants to stress-test the scoreboard or check how the global rank display feels, it’s running live at blitzlaststand.com/demo)


r/SoloDev 15h ago

Making a hibachi restaurant level in my Katamari-like consumption game

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1 Upvotes

Making a consumption game where you're really small and get bigger by eating things, alla Katamari or Hole.io.

I love games where you're really really tiny in the human world (pikmin, katamari)

I'm looking for one more level idea if anybody has something funny :)

https://store.steampowered.com/app/4598190/


r/SoloDev 15h ago

Try the game I just created with r/gdevelop

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1 Upvotes

r/SoloDev 16h ago

Need help, any tutorial to create this kind of graphics ?

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1 Upvotes

r/SoloDev 16h ago

Withersword (v0.1.0) Alpha Release! (First ever game made)

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1 Upvotes

r/SoloDev 18h ago

[HOBBY] A new game I came up with.

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1 Upvotes

r/SoloDev 18h ago

GateRoller 1.1.4 is coming, I redesigned all 110 levels and brought the Ball Player back

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1 Upvotes

r/SoloDev 18h ago

I just got the first 2 reviews for my first game!

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1 Upvotes

r/SoloDev 19h ago

I made a game about an island

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1 Upvotes

r/SoloDev 21h ago

Introducing Seasons on Votekicker: Turn Product Discovery Into Competition

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1 Upvotes

We just launched Seasons on Votekicker.

If you're an indie developer or startup founder, you know how hard it can be to get consistent attention for a new product. Seasons give projects a recurring competitive layer where they can compete for visibility, earn permanent points for future seasons and start each cycle with a fresh leaderboard.

How it works

Every quarter, the leaderboard resets and a new competition starts.

Projects compete based on points, which combine votes with boosts and multipliers.

At the end of each season, the top 3 projects earn permanent awards

🥇 Golden Leaf is worth +5 permanent points
🥈 Silver Leaf is worth +3 permanent points
🥉 Bronze Leaf is worth +1 permanent point

So if you win a Golden Leaf this season, that +5 permanent advantage carries into future seasons. Over time, you can build a track record of wins rather than starting completely from zero every quarter.

There's also something for the Top 10

The top 10 projects receive a free 24-hour Rocket Launcher boost at the beginning of the next season, giving them momentum going into the next competition.

Why we built it

We wanted Votekicker to be more than a one-time launch leaderboard, but a place where projects can leverage gamification to earn their place.

Seasons turn product discovery into an ongoing competition

If you're building a SaaS, AI tool, developer tool, consumer app, game or basically anything you're proud of, we'd love to see what you're building.

👉 https://votekicker.com/season

Who's joining the next season?