Hello Warhammerers,
The August dataslate has visited us and we have yet again been punched right in the duster. WTC has also been and gone since I last posted one of these and we've seen that, despite us solidifying around that mid-table bully status, the best players can still have great success with the army.
We aren't seeing a lot of interesting builds at the top tables at the moment - mainly because most people are defaulting to coven which is essentially 50% locked in. Feel free to go check out Alex Fowler's list at WTC if you want to play 10th edition for 3 more years. However I wanted to shine a light on some lesser known combinations.
GRAND COVEN
Terroxer El Rojo - 5-1 @ Warmasters
Disposition - Priority Assets
Magnus The Red
2x Exalted Sorcerer (Incandeum and Umbralefic Crystal)
Infernal Master (Vortex)
Sorcerer
4x5 Rubric Marines (2 with Flamers, 2 with Boltguns)
1x Rhino
1x Mutalith Vortex Beast
1x2 Sekhetar Robots
2x2 Spawn
2x2 Tzaangor Enlightened
1x Forgefiend (Autos)
Let me first start out by saying that most of us aren't good enough to play this list. Your micro positioning has to be exact. You need to understand every profile in the game and be very good at making space. I'll also say that this list was nerfed in the slate so you'd need to find 25 points.
The things that will jump out to you will be the lack of terminators and the bolters on the rubrics. Terroxer has always been the guy who runs Exalted Sorcerers (indeed, gracias sir for getting them nerfed) but here we have the Sorcerer and Infernal Master running the boltgun squads to let them benefit from the leader rules.
Forgefiends are very nice for us at present. One issue that this archetype of this runs into is that it's liable to be run over by the terminator spam or blood crusher type list. The Mutalith and Forgefiend can help deter a bum rush.
Fantastic run by Terroxer at the hardest event in the world.
RUBRICAE PHALANX
Alex Jessen - 4-1 @ Warmasters
Disposition - Take and Hold
Ahriman
2x Sorcerer in Terminator Armour (Lord of the Rubricae)
2x Sorcerer (Risen Rubricae)
2x10 Scarab Occult Terminator
1x10 Rubric Marines (Boltguns)
2x5 Rubric Marines
1x Rhino
1x2 Chaos Spawn
1x2 Sekhetar Robots
1x3 Tzaangor Enlightened
1x3 Tzaangor Enlightened with Fatecaster Greatbows
Again this one has gone up - 30 points to find to maintain it which I don't think is impossible.
I ran a very similar list to this at a recent GT to some success.
Scarabs probably remain our single best datasheet at the moment and they play this kind of game very well. You can choose Rubrics or terminators infiltrated depending on your matchup, along with the robots. We are typically scoring home in this one so one of the challenges is having no sticky and needing to push to secure 3 objectives on most maps.
The terminators and the rhino bound 10 man Rubrics make the push. For me the key element is probably the Rubrics. Dumping out 21 OC onto objectives can completely deny primary for opponents, lethals and extra AP can cause a lot of issues for even tough enemies. In the days of everyone playing Magnus, Defilers, Robots and Scarabs I think we've forgotten that Rubrics rerolling wounds on objectives is fantastic.
Ahriman attached to Rubrics is something you don't see often. As a leader he offers less than some other options but with wound rerolls potentially he's a little better and he still offers +1 to cast here, something lacking from the list otherwise.
WARPFORGED CABAL + SEKHETAR COHORT
Mike Muzeni - 4-1 @ Onslaught
Disposition - Priority Assets
Daemon Prince with Wings (Warp Cursed Runemaster)
2x Tzaangor Shaman (Perplexing Cloak, Warp Syphon)
Sorcerer (Occulus Infernum)
2x5 Rubric Marines
1x Defiler (Autos and Plasma)
2x Forgefiends (Autos)
3x4 Sekhetar Robots (Meltas)
1x Helbrute (Fists and Flamers)
2x3 Tzaangor Enlightened
For those of us looking for something outside the two stock 3DP detachments, Warpforged probably offers the best path forward. Here AoWs Mike runs a beautiful list. It almost doesn't need explaining but I'll do it anyway. Again its gone up but only by 10 points so we can just remove the WDPs enhancement.
3 infiltrating units of shooty robots make for fantastic skirmishers who can sticky and/or action and shoot. Its perfect for making space and staving off melee rush into the action objective. The Sorcerer can buff one unit of these per turn to have those meltas and rockets hitting on 3s. Behind them a defiler and 2 forgefiends make for a hail of fire able to take out almost anything in the game.
Often we see a credible counterchange threat in warpforged lists. Sometimes this is the robots, sometimes people run Maulerfiends, here we see a Helbrute doing that job. Double flamer is actually quite an erudite move as it means the Helbrute can essentially run without support, shooting the same profile as the Sekhetar heavy flamers and dealing a lot of battleshock tests. What is attractive about this is its not limited to non monsters or vehicles. In melee, 7 attacks at 12/-2/3 will put off a number of people from committing into the robots with substantial assets.
Lost to Custodes.
Kyle Trayah - 5-1 @ Upkeep
Disposition - Priority Assets
Ahriman
Exalted Sorcerer on Disc
Tzaangor Shaman (Perplexing Cloak)
2x Defiler (Autos and Plasmas)
2x Forgefiends (Autos)
3x Sekhetar Robots (Meltas)
1x Tzaangor Enlightened
3x Tzaangor Enlightened with Fatecaster Greatbows
Another one with a 10 point bump courtesy of the absolute BS escalator on TSons Defilers. Solved for just by switching out some of the bowgoats for spears.
Here we see a more purist approach to Duststorm, almost eschewing the army rule in favour of maximum output from the defilers. Not much to explain here. Priority Assets is a ridiculous disposition which essentially forces opponents to deal with you. When they come out, you smash them with the defilers and forgefiends - assuming they aren't blown away by your ignoring shooting mods robots which will take at least a turn to deal with.
Loss came to Tau (which randomly had 3 of the top 4 spots at this event). Great run Kyle.
CHANGEHOST OF DECEIT + RITUAL OF REGENERATION
Michael House - 4-1 @ Krootcon
Disposition - Reconnaissance
Kairos Fatewaver
Lord of Change (Duplicitous)
2x Exalted Sorcerer on Disc (Tome of True Names, Eruption of Vitality)
1x Sorcerer
1x Infernal Master (Diabolic Savant)
2x5 Rubric Marines
2x10 Pink Horrors
1x Rhino
2x Mutalith Vortex Beasts
1x10 Tzaangor
Suuuuper fun list here. I genuinely believe Ritual of Regeneration is our most interesting detachment and pairs, arguably, best with Changehost. Alas - I (and I assume many people) don't have the big birds to run this.
Interesting to me is no Scarabs here. This is ridiculously strong as a combination for them, allowing Scarabs access to -1 to hit, regen wounds and models, -1 to charge, 5+++ against mortals and melee grenades. However we are playing Recon so the MSU playstyle is far better advised.
This list has it all, a redeploy, uppy downy, primary missions that often don't really care about OC, 2 Discies who are near immortal in some matchups and 4 big, hard to kill monsters to shrug the shitty 5 man + character pressure units that EC and CSM love. Indeed, even the rubrics and discies are getting a 4++ against shooting from the detachment rule so there is a decent level of resilience at play here on top of the movement potential.
Lost to EC. Great job running something off meta to success Michael.
THE BLESSED TRIPLE (All 1DP Detachments)
David Burdett - 5-0 @ Edmonton
Disposition - Disruption
Exalted Sorcerer
Exalted Sorcerer on Disc (Occulus Infernum)
Sorcerer
2x Sorcerer in Terminator Armour (Walking Rampart)
1x10 Rubric Marines
1x5 Rubric Marines
1x10 Scarab Occult Terminators
2x4 Sekhetar Robots (Meltas)
1x Mutalith Vortex Beast
1x2 Spawn
1x3 Tzaangor Enlightened
1x6 Tzaangor Enlighted with Fatecaster Greatbows
This man is my hero.
There is so much to be excited about here. Ritual, Sekhetar Cohort and Servants of Change in one place? Making Disruption work!?! Did you say Servants of Change!?!
It sounds mad but this is the most beautifully written list in the whole write up in my opinion. Everything in the list benefits from one of the detachment rules and Disruption actually just got a buff in the last slate. Worth noting that this also ate a 20 point nerf in the last slate but I think I've adapted it by making Walking Rampart a discie and the spawn into another unit of spear goats.
Ok so how does it work? Two units of Robots can help with the action economy, something that only really comes up in Take and Hold and Recon but is obviously a key part of the matchup against PA. However we have 2 units of spear goats and a lone op disc who can help out here. The 10 man Rubrics are led by an exalted which makes them ridiculously hard to kill. They have a massive overwatch threat and can res 2 models a turn on top of their 4++ save. They are likely locking down the expansion objective for 16 points on Primary and any attendant secondaries. Late game they can also push up the board assuming we sticky the expansion early with the robots.
Terminators are probably better than Hexwarp here and almost as good as Phalanx. They can heal to bring models back, gain mortal wound protection and can do melee grenades to help with the fact that they can't fall back and shoot. Indeed its possible that between doombolt and that strat, we are doing 11 MWs.
The real beauty of the list actually comes through the Servant of Change elements though. If you've ever played into PA you'll know that many games come down to dealing with cheap units of hidden infantry/beasts doing actions somewhere that you can't interact with without exposing assets. Here we have a MVB and a loneop 18" unit with 18"-21" detection range. It's perfect for deleting a low commitment effort by a PA player to action on the middle and essentially amounts to a trade in primary for them. The unit is also rapid, able to advance and shoot for a potential 22" of zooming, shooting, slowing non vehicles/monsters move and charge by -2 through the discie and then fall back if they do move within 8". We haven't seen much of this unit since the codex came out but Servants might just be what they need to come back in a big way.
Incidentally I think you could make this work for Take and Hold by turning the MVB into a Rhino and the sorcerer's 5 man into a 10 man Rubric squad to have 2x20 OC units.
Great job David.
CONCLUSION
So its not all doom and gloom. Yes, our easiest path to success probably runs through Coven but I definitely think we have some options for alternatives. The Cohort detachment seems key to me for most of the dispositions but Phalanx definitely still looks to have some play (at least the 20 terminator version), Warpforged has some flex in it's builds (assuming you own Forgefiends) and it looks to me as though a triple 1DP option might be viable for us.
For me I'll be trying the Mike Muzeni list and the David Burdett list ahead of my next GT in October. How about you?