r/blender • u/allnameistaken_ • 8h ago
Original Content Showcase I am just gonna post my Gauntlet of Gods submission here :D
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r/blender • u/allnameistaken_ • 8h ago
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r/blender • u/In_the_name_of_ART • 11h ago
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r/blender • u/Skinsagger • 6h ago
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r/blender • u/lobsidead • 10h ago
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Ever feel frustrated when building IKEA furniture? The instruction guy is suffering the same fate.
The Voice-Over is from a german IKEA commercial.
Created this back in January in Blender with Editing done in DaVinci.
r/blender • u/Yamhar • 11h ago
Hello Blender community. I just came to say here that this software has absolutely blown me away. I have been learning 3D for 2 months now and I have progressed so well with Blender, I just find myself a lot of the time in early hours of the morning taking a step back from my project and going “wait.. This was free?”
I really am thankful for the developers of Blender, I am having a really hard time both financially and mentally right now and as crazy as it’s sounds blender has helped me through it.
I don’t have time to think about how stressful my life is if I’m locked in on making a new building for my game, you know? And after that I am looking at my work in awe so I also do not have time to think about the other stresses of life.
It makes me feel better in myself too as I have stopped being glued to my couch after work doomscrolling TikTok, I am using my brain after work to learn a productive skill, I can already feel the long lasting effects, I can think more clearly throughout the day. It’s literally improving my quality of life because I’m not numbing my brain anymore.
I love Blender, thank you to the people who made it and keep it maintained with updates, you guys are the real homies.
r/blender • u/CG_MixFighter • 14h ago
Hi everyone 👋
I've finished working on the character Frog Ronin, which I created together with our students as part of my mentorship at CodeWay School.
I’d really appreciate your support, likes, and feedback))
r/blender • u/Jazzlike_Broccoli_25 • 5h ago
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just some fun!
r/blender • u/Fickle-Hornet-9941 • 5h ago
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Another fun challenge as always. Late start on this one roughly about less than 2 weeks so I opted to go with something simple as far as a scene. And my pc can’t really handle much so this is what I could come up with.
The base armor was made by an artist named Nick Scott but the model was made posed and not in anyway ready for rigging and animation so I spent some time modifying and pretty much manually fitting the armor around my rigged character. All of this because i really liked the armor and look. But I ended up adding the cape and fur because I like capes haha. Retextured and certain things and it was good to go
Then i animated a simple character turn and that was it. For the army I spent too much time for things that isn’t even noticeable. I made 4 different animations of the soldiers of slight idle then a simple geometry nodes setup to scatter and add variations.
Main thing for this project was to avoid working with volumes/smoke/fog since I just can’t render them and work with efficiently on my machine. All in all I think I’m happy with it for what it is. Looking forward to everyone’s work.
r/blender • u/SpaceShipOrion • 2h ago
I really love this effect, I'm a big fan of Metal Gear Solid, and love invisibility in 3D models.
I would still loved to one day learn how to animate an effect where the object dissolves into being visible again.
r/blender • u/GurjasStudios • 8h ago
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r/blender • u/PolyCrafted • 2h ago
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Hello Everyone! After sculpting over 16 Digimons (one of my favorite Anime growing up) to practice my sculpting skills in Blender, I've decide to make Flamedramon a complete project. I know some areas of the model are very rough, especially the anatomy but I'm happy with the result based on my current skillset.
If you want you can watch the full timelapse on my Youtube Channel:
https://youtu.be/dwSe2W-6AFY
Thank you!
r/blender • u/aDropButAlsoTheSea • 6h ago
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After months of development and testing on different rigs, Blaze AutoPose is finally available.
You can drag the wrists, ankles, head, or torso, and AutoPose adapts the rest of the body around your active constraints. After a short setup, it works directly on the FK controls of Rigify, Auto-Rig Pro, CloudRig, Mixamo, Puppet Studio, and custom humanoid rigs.
It is designed to get the body pose in place quickly. You can then switch to regular posing whenever you want to refine the result manually.
I would love to hear what Blender animators think now that it is released.
get it on Superhive:
https://superhivemarket.com/products/blaze-autopose
r/blender • u/Mysterious-Year-7545 • 8h ago
Hey everyone! I honestly forgot when I made this, but it’s probably one of my favorite pieces. Let me know what you think!
r/blender • u/Puzzleheaded_Age6417 • 4h ago
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r/blender • u/Eve13architect • 5h ago
In just over a year, I’ve created a wide variety of models, focusing primarily on medieval architecture.
Around 3-4 months in, I landed my first freelance, and shortly after, secured a small contract with a game studio.
Today, I’m working on several paid projects while continuing to release free models created in my spare time.
r/blender • u/CriticalSelection145 • 23h ago
r/blender • u/mrkolhe • 11h ago
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r/blender • u/UniqueCauliflower837 • 10h ago
Here's another attempt I made using the repeat zone in the shader. This time, I went for an Art Deco style.
r/blender • u/Masterblade02 • 10h ago
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Beginner here, watched countless tutorials to achieve this shot, also it took me a month to make, it is such a pain in the ass. It was comped in Fusion with multiple shots stitched together, but you can clearly see where the transitions are, Im still working on that.
The lens flare, glow and light wrapped was done in Fusion. The atmosphere clouds were done by following Samuel Krug, the vdbs were downloaded from him ,while the landscape was created with Blender gis with texture applied.
r/blender • u/OffMyChestATM • 4h ago
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I need to learn more about lighting. I think it might be my biggest hurdle. But I am immensely proud of this all the same.
r/blender • u/GunplaBuilder6735 • 21h ago
im working a model based on minecraft story modejesse and want to do a rig where I can swap out the mouths(highlighted orange) I want to be like how it is in the actual game
is there a rig to be able to mimic that?
r/blender • u/YeeMeowdy • 3h ago
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r/blender • u/deathender • 20h ago
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First time rigging.
Rigged the suspension with a tutorial and few extra days to figure out how to rig the extra parts.
Then came to the expanding wheels and couldn't find anything to help me rig. Tried using ChatGPT and figure out how to rig an array of objects, didn't work. Started creating a geometry node, but was stopped by a few experienced riggers and set straight. Now the wheel is prepared for individual rigging of every element (mid section and two side sections. Side traction parts are pushed out on an angle, but are linked to the middle, so the angle of the hydraulics will need to change as the wheel expands. Rows are linked by a three piece chain like connection, which needs to unfold as the wheel expands. All in all, each wheel has 20 rows of 3 traction parts, which means I will have 60 dampen track modifiers per wheel. Really hoping this will not crash my system.