r/gachagaming 9h ago

General Gacha Revenue Monthly Report (August 2026)

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235

u/False-Entrepreneur14 9h ago

Fgo sweep, also the gap between og Arknights and endfield is pretty concerning since the only thing Arknights had going on this month was bellone’s banner iirc 💀

16

u/whenthebirdsfall 9h ago

There's nothing much to spend on in endfield though. Dupes have low meta value and you can easily clear everything with free characters. Weapons are pretty much free too. No relic/gear grind so spenders dont even need to spend on stamina.

26

u/Kuroi-sama 9h ago

Pretty much same can be said about Arknights, yet it makes much more and without every banner being limited.

8

u/No_Pineapple2799 8h ago

It's worth noting that nearly every month has had limited/collab banners in either CN or Global. Last month had Angelina alter, next month is persona 3, they're definitely gonna make bank. Endfield's current performance reminds me of a normal standard banner in the OG

0

u/White_Shadow7 4h ago

This and limiteds are more expensive to spark than a guarantee in EF. I spent 3x as much on 1 copy of Silverash compared to 1 EF guarantee, I think the man's out for my money.

2

u/Airou_MH 8h ago

Eh not really the same, you can spend on way more things aside from pulls in ak. In endfield your option is literally only pulls, people like me who has enough to guarantee really have no reason to buy anything. At least in ak i have the option to buy outfits or themes.

14

u/Antares428 9h ago

There is nothing exciting in Endfield period. Game has very severe content issue.

5

u/whenthebirdsfall 9h ago

I find myself wayyy more bored in wuwa than endfield though.

11

u/Antares428 8h ago

That's subjective.

Personally, I think both WuWa and Genshin can be played as much as anyone wants. Players are incentivized/rewarded if they spend more time. In WuWa I could farm echoes, or improve time/train, or explore, or just fight, because combat system is really good. In Genshin, it's mostly exploration, but it's also very rewarding.

In Endfield, past streamlined exploration, story, and factory setup, there's nothing to come back to, except chores. Combat system is unique, but it's honestly very tedious for normal daily play.

But that's just my opinion.

4

u/whenthebirdsfall 8h ago

If you like grind them I guess wuwa is good since they force you to grind a lot due to echo rng.  I prefer the lack of rng in my gearing system.

Wuwa system is overly flashy and most of the time you can't see your character anyway. Endfield's combat is much better.

7

u/Antares428 8h ago edited 8h ago

Force? Not really. 3/5 baseline per echo can be achieved via pretty much exclusively daily stamina spending in like 2 weeks.

But if you you want to max out, option for that it's there, for people willing to spend more time, for rather minimal gains.

Yeah, WuWa combat is flashy. And it's enjoyable in pretty much every type of encounter. Small mobs, medium elites, and chunky bosses.

Endfield combat system is unique and intricate. But at the same time, it's very tedious for any sort of daily use. Majority of DPS characters are Ult locked, and do no damage outside of their Ult. And Ult rotations are incredibly long. 15-20s uptime, with 30-40s downtime in optimistic scenario. Which results in awful experience vs anything that's not a chunky boss. And HG knows it. They've already reduced times players need to engage with less pleasant parts of the system. In overworld, combat most commonly happens within Energy Alluvium, where it's mostly handled by turrets. In Protocol spaces, characters start with full ultimates, so players don't have to do lengthy setup phases just to farm most basic items.

-3

u/zenmoUi 7h ago

That's some massive cope. Holding down left button simulator's combat isn't even close to other open world games

1

u/dbgtboi 6h ago

The weapon banner is horrible

I used to defend it but after dealing with it, it's shit

If I want a character + weapon I need to make 200-240 banner pulls, it's so shit that I just don't pull weapons at all

If they just allowed you to buy arsenal tickets directly using the red primos that would solve it and actually encourage spending on weapons

Other games need around 150 pulls for a character + weapon or 200ish if unlucky, endfield currently is 220ish unless you are extremely lucky, it's stupid

3

u/whenthebirdsfall 6h ago

But a weapon is not necessary at all unlike some "other games". The free weapons you get are very viable. And you can, on average, get a weapon for free every two characters you pull.

1

u/dbgtboi 6h ago

You get a weapon for free every 2 characters if you fail the 50/50s and go to 120 pity, see the problem?

Getting lucky on a character banner just screws you out of weapons

Of course you dont need signature weapons, but I'm not pulling if I can't get the weapon, I'm not wasting 120 pulls to get a character operating at 80% strength because of stupid design decisions

This should not be a thing at all, they are the only gacha doing this, why not just copy the template that every other gacha does that works?

The whole argument of "you don't need that" is the reason their revenue is dropping, because you dont need the characters either, make it make sense and the money will come in