r/gachagaming 9h ago

General Gacha Revenue Monthly Report (August 2026)

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230

u/False-Entrepreneur14 9h ago

Fgo sweep, also the gap between og Arknights and endfield is pretty concerning since the only thing Arknights had going on this month was bellone’s banner iirc 💀

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u/whenthebirdsfall 9h ago

There's nothing much to spend on in endfield though. Dupes have low meta value and you can easily clear everything with free characters. Weapons are pretty much free too. No relic/gear grind so spenders dont even need to spend on stamina.

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u/Antares428 9h ago

There is nothing exciting in Endfield period. Game has very severe content issue.

4

u/whenthebirdsfall 9h ago

I find myself wayyy more bored in wuwa than endfield though.

10

u/Antares428 8h ago

That's subjective.

Personally, I think both WuWa and Genshin can be played as much as anyone wants. Players are incentivized/rewarded if they spend more time. In WuWa I could farm echoes, or improve time/train, or explore, or just fight, because combat system is really good. In Genshin, it's mostly exploration, but it's also very rewarding.

In Endfield, past streamlined exploration, story, and factory setup, there's nothing to come back to, except chores. Combat system is unique, but it's honestly very tedious for normal daily play.

But that's just my opinion.

7

u/whenthebirdsfall 8h ago

If you like grind them I guess wuwa is good since they force you to grind a lot due to echo rng.  I prefer the lack of rng in my gearing system.

Wuwa system is overly flashy and most of the time you can't see your character anyway. Endfield's combat is much better.

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u/Antares428 8h ago edited 8h ago

Force? Not really. 3/5 baseline per echo can be achieved via pretty much exclusively daily stamina spending in like 2 weeks.

But if you you want to max out, option for that it's there, for people willing to spend more time, for rather minimal gains.

Yeah, WuWa combat is flashy. And it's enjoyable in pretty much every type of encounter. Small mobs, medium elites, and chunky bosses.

Endfield combat system is unique and intricate. But at the same time, it's very tedious for any sort of daily use. Majority of DPS characters are Ult locked, and do no damage outside of their Ult. And Ult rotations are incredibly long. 15-20s uptime, with 30-40s downtime in optimistic scenario. Which results in awful experience vs anything that's not a chunky boss. And HG knows it. They've already reduced times players need to engage with less pleasant parts of the system. In overworld, combat most commonly happens within Energy Alluvium, where it's mostly handled by turrets. In Protocol spaces, characters start with full ultimates, so players don't have to do lengthy setup phases just to farm most basic items.

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u/zenmoUi 7h ago

That's some massive cope. Holding down left button simulator's combat isn't even close to other open world games