r/indiegames 23h ago

Promotion We made a co-op game where you catch fish, cook them, and run your own restaurant

0 Upvotes

Fish House Simulator is our first game on Steam.

It’s a co-op fishing and restaurant simulation game where you catch fish, bring them back to your restaurant, cook them and serve them to customers.

You can upgrade your fishing gear, catch more valuable fish and grow your restaurant. But not every fish has to end up on a customer’s plate. Some fish can be sold to the right people for a better price.

This was our first game on Steam, and making it was a pretty big learning experience for us. We wanted to share some gameplay and show what we ended up making.


r/indiegames 12h ago

Public Game Test My dad and I finally released our medieval tower defense game on Android

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0 Upvotes

Hi everyone!

My dad has been working on Stormhold: Tower Defense for quite a while, and we've finally reached the point where we can release it on Android. I've been helping him with the promotion and launch, so it's pretty exciting for us to finally be able to share it.

It's a medieval fantasy tower defense focused on building and upgrading your defenses, choosing the right towers for each situation, and surviving increasingly difficult waves of enemies.

The game is completely free to play, and it can also be played offline, so you don't need an internet connection once you have it installed.

We wanted to keep the classic tower defense feeling rather than turn it into something completely different, while adding our own maps, enemies, progression and mechanics.

We've mainly tested it on relatively powerful phones, where it runs well. Performance can vary depending on the device though, so if you try it, we'd also really appreciate hearing how it performs on your phone.

Any feedback is genuinely welcome — difficulty, balancing, towers, performance, things you like or things you think we could improve.

Thanks for checking it out! ❤️

link in comets


r/indiegames 4h ago

Promotion Quit my job a year ago to make my dream game with zero budget, but sitting at only 500 wishlists... Here is the first teaser

21 Upvotes

Hey everyone,

I am feeling excited to have my first teaser video release today, but I'm also a bit scared.

About a year ago, I made the huge decision to quit my job to be a full time solo indie developer. Since then, it has been a hard, but awesome journey. I started with zero budget, but I invested a part of my savings to pay for sound packs, music among other things, and I will probably have to invest more to hire an artist for the Steam cover art.

Right now, I only have around 500 Steam wishlists. I think this is normal because I had nothing real to show until now, but the future still feels a bit scary. I really hope that with this teaser and the upcoming demo, that number will grow. No matter what, I will finish this game.

I actually tried to post this video directly on Reddit last month as a special early look, but the file size was way too big and would not upload, so sorry for the delay!

Here is the link to the official YouTube teaser:

https://www.youtube.com/watch?v=XlvJ3UIYQWA

A quick note about the video: what you see here is early gameplay showing the general vibe, the combat, and the atmosphere that will be included in the demo. The final game will have a lot more monsters, more enemy variety, and different types of levels.

I would love to get your honest feedback on the atmosphere, the combat, and the visuals. Any advice or critique means a lot to me as I keep working on the project. It helps me going in the right direction.

Thank you so much for reading this and checking out my work. Making this game is a wild ride, but seeing people interested in it makes all the stress worth it!


r/indiegames 2h ago

Upcoming Golf Course Architect Tycoon - Announcement Trailer

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0 Upvotes

Coming soon to Steam Early Access!

Wishlist now!


r/indiegames 8h ago

Upcoming More improvements to the Doll Chasing (Weeping Angel mechanic) in my game, Martha's Dolls 2! 🧵👇

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3 Upvotes

I made some improvements to the Weeping Angel mechanics in my game Martha's Dolls 2! The doll is no longer glitchy, you can no longer catch her running, and her movement is much smoother.


r/indiegames 8h ago

Need Feedback Trying to blend Hardcore Arcade Action with Incremental Upgrades. I'd love your feedback on the balance! (Browser Demo)

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0 Upvotes

r/indiegames 16h ago

Video You can now eat ramen as a cat in Lost Cat Showa Town 🍜🐈

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0 Upvotes

Exploring a nostalgic Japanese town is better with ramen.
I’m adding more places where the cat can eat, play, and interact with the town.


r/indiegames 11h ago

Promotion There's always that one day when your house is finally perfect, and that's the day you stop playing

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5 Upvotes

Hi everyone.

I wanna talk about the biggest problem building games have. There's a lot I could name here, but let's take Valheim and Raft, where you really do put your house together log by log, and people go pretty crazy with it, dream halls with carved beams in Valheim, multi story rafts in Raft.

Honestly I've put dozens of hours into Raft and I love that game, but it's got the same illness all of them have. You keep playing while there's still something left to build, while you still need resources, while some key material is still locked, while there's still some kind of limit standing in your way. And then the base finally looks the way you wanted it to, and you're just standing there looking at it, and it hits you. That's it. Nothing left to do in there.

Then you've got games where building isn't the core at all, it's just a side system, like Fallout 4, The Forest, Sons of the Forest. I love all of them tbh and I sank a stupid amount of time into them. In Fallout 4 I really liked rebuilding the settlements after the war, they genuinely felt like my settlements and my settlers, like a place where I get to bring civilization back. In The Forest I was building the cabin in the woods that I'd actually wanna live in myself.

But here's where it all falls apart. In Fallout 4 the raiders and the mutants still come at you, sure, except once your defense is maxed they just can't break through it anymore, so what's left is assigning settlers to crops and repairing stuff, and that's not playing, that's maintenance. In The Forest the traps are one time use and the cannibals climb over the wall anyway, so you're resetting traps and patching walls over and over, same maintenance thing. In Valheim your hall kinda turns into a warehouse with a portal in it, you come back for a comfort buff, grab your stuff and leave, and nothing ever actually happens in the house itself. And in Raft, once you wrap the foundation in metal the shark can't do anything to you at all, and yeah you can finish the story, but the raft is still floating there and you just don't wanna log in anymore. You did everything you wanted to do.

And you know what, I'm a dev myself and I'm working on a building game where finishing the house won't be the end of it, that's only gonna be the beginning.

What always got to us was this. You build a good looking house somewhere, and then you realize you actually wanna live in it, like log in every evening and go back there, have your friends over, just be in it and play board games together. We looked for a game like that for ages and never really found one. House finished, game over.

So in Homespace the house is the starting point, not the finish line. The building part matters obviously, but what it really solves is kinda psychological, you're making yourself a home you can come back to. If you can't afford your dream house in real life yet, well, you can at least build it here first, and when things aren't going great this is somewhere you'll actually want to return to.

And then you have people over and you actually live in the place. Board games are the obvious one, chess and mahjong already work in there, an actual table you sit down at with other players, and a D&D table is the one we're doing next.

Most other stuff you can just pick up and mess around with, pretty much anything you'd do in real life. Someone might just wanna read, and since it's all photorealistic you can sit out on the balcony with a book and look at the mountains.

So now I wanna ask you guys. Which building game did you stay in the longest after everything was already built, and what was it that kept you there. I'd really like to read the answers.


r/indiegames 4h ago

Upcoming I turned Yathzee into an action-roguelike - Gods Play Dice

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1 Upvotes

r/indiegames 4h ago

Promotion This is what Curse should look like in the game

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1 Upvotes

Simple debuffs are so boring. By the way, I've released a demo and invite the brave to take a ride through the Dead World. Beware, this is good old indie game ruthlessness.

Lone Lines: RPG


r/indiegames 9h ago

Video We're making a cozy hex-tile puzzle game where you rebuild the world! Hope you'll enjoy our first trailer

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1 Upvotes

r/indiegames 10h ago

Need Feedback I am about to announce my game. Looking for feedback on Trailer and Store Page.

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1 Upvotes

Before I share with the world, I want to make sure I don't have any blindspot.

Does the trailer communicate the game well enough?

Is the capsule art good enough?

Is it clear what the game is all about?

Thanks for your help.

Store link: search for "kingfall" on steam.

Disclaimer: Absolutely no AI art in the game.


r/indiegames 7h ago

Video CritterFuse — Level 31 gameplay: six color-mutations, and a board that won’t stay calm

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1 Upvotes

CritterFuse is a mobile fusion puzzle: falling pairs, match colors, fuse critters, clear the board.

This is Level 31 — about two minutes of uninterrupted play. By now the board is crowded and the six-color mutation system starts stacking: new colors spread, old plans break, and every fuse can reshape what’s left on the grid. It’s less “match three” and more “manage the chaos before the pile wins.”

Handcrafted levels, boss fights later in the campaign, global leaderboard. Early Access on Android — free, no ads, no IAP. Search CritterFuse on Google Play if you want to try it.


r/indiegames 10h ago

Upcoming Spellbinder!

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1 Upvotes

I’m making a roguelike game where you play as a wizard climbing a tower- you collect new spells and runes to become more powerful in your runs! So far I’ve completed character movement aspects and am starting the UI

*All stuff done so far*
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WASD movement
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Sprinting
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Jumping
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Crouching
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Mana UI
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Spell slot UI
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Wall running
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FPS movement for camera
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Added a death plane
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Added respawn point


r/indiegames 7h ago

Discussion Asking some suggestions

2 Upvotes

Just want to know some good indie games that i should check out. Anyone has suggestion? (please leave out the obvious ones like hollow knight, hades etc)


r/indiegames 4h ago

Public Game Test Need a girlfriend? Try The Last Cat: the Early Years companion

0 Upvotes

Indie game the Last Cat: the Early Years is coming soon.

https://huggingface.co/spaces/bradgearon/the-last-cat-six-stars

Here's a download for a PC app and an Android app that let's you interact with the game characters. This same conversational system will be released as part of the game and I plan on allowing your progress to carry over. There is a girlfriend mode and the characters are great and fun to hang out with.

This requires an RTX nvidia graphics card and relatively new drivers.

Here's the app in action:

https://www.youtube.com/shorts/ji0MeqhFSNE

You will have to set the ip address in the desktop app that opens when you run the six stars launcher and also in the android app by clicking the cat icon. Once you do that you should be able to talk to the stars anytime.

Also you can download an early prototype of the game here: https://bradgearon.itch.io/brads-metroidvania-early-peek

This is a video of early in game footage:

https://www.youtube.com/watch?v=f-VXmcOQLYs


r/indiegames 10h ago

Video I dev my Game 'NewRussianRoulette'

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2 Upvotes

"Those who take the risk, shoot"
I dev my new Game. It's ReverseRoulette


r/indiegames 6h ago

Upcoming Anyone else pick arbitrary limits during development and forget to question them later?

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2 Upvotes

So I’ve been working on a top-down browser roguelite. Early on, I decided to cap the playtest demo at wave 30, assuming that was plenty of content to get a feel for the mechanics.

Last week I finally did a full playtest past that point. Right around wave 38, I hit a boss fight with a mechanic that requires taking out 'Soul Anchors' before you can even deal damage. It completely changes the pacing and forces you to re-evaluate your build.

While playing, it hit me: why on earth did I cut the demo off right before the mechanics actually get interesting?

The answer was simple: I picked the number 30 months ago and just never revisited the decision.

I bumped the limit to wave 50 so playtesters can actually hit the first major difficulty spike (a boss that deploys a turret ring). The old cutoff just felt abrupt in hindsight.

Curious how others decide where to cut off a demo or playtest. Do you aim for a specific play time, or a structural milestone?

(If anyone wants to try the updated run, it’s live in-browser at blitzlaststand.com/demo — feedback on the difficulty curve around wave 40-50 would be super helpful.)


r/indiegames 6h ago

Promotion I'm building a sci-fi border control game with no UI. Welcome to the checkpoint.

3 Upvotes

I've always been a big fan of diegetic games with no or not much UI, so I'm trying to make everything in-world make sense and feel immersive. The controls are heavily inspired by Iron Nest, mixed with the gameplay of Papers, Please / Contraband Police, but set in space.

Game name: Void Inspector


r/indiegames 8h ago

Discussion estou criando minha engine mobile

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2 Upvotes

o que acham desses gráficos ? ainda tem muito a melhorar, e já consigo ter 120 FPS estáveis nessa cena


r/indiegames 12h ago

Promotion Gameplay demonstration for Pixel Felony, a pixel art indie game we are working on at Lions Software. Any thoughts on the mechanics or the art style?

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0 Upvotes

Hey everyone,

I've put together a short gameplay demonstration of our upcoming game, Pixel Felony, developed by Lions Software.

Think of it as a pixel art GTA but with a classic top-down camera view like old-school Zelda games! It showcases the core loops, environmental interactions, and the general vibe of the world.

( made in godot engine )

Since it's still an early build, I'd really appreciate any feedback you have on the movement, mechanics, and overall look!

(If you want to see the behind-the-scenes or follow the project, you can easily find our devlogs on YouTube by searching for "Pixel Felony")


r/indiegames 4h ago

Upcoming We are ColdCup Games, and we are almost ready to reveal our first project- Steinvar!

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6 Upvotes

Steinvar is a story-driven PC adventure set on a forgotten island. At first, this place feels strangely familiar, but the deeper you explore, the more questions it raises.


r/indiegames 13h ago

Promotion Our squad-based bullet heaven roguelite sold 100K copies in our first week after leaving Early Access!

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7 Upvotes

Hey indies!

Yet Another Zombie Survivors sold 100K copies across all platforms in just one week after leaving Early Access.

We also had almost 10,000 players playing at the same time on our best day after launch.

After 3 years in Early Access!

Regular major updates, quality-of-life patches, and listening to every bit of player feedback were absolutely worth it. We're incredibly grateful, because now we can confidently say that we'll be able to keep supporting the game for a long time to come.


r/indiegames 4h ago

Promotion I made a zombie game where you shape the path of the horde

8 Upvotes

r/indiegames 13h ago

Personal Achievement Apparently the most interesting part of our horror game is the fridge

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25 Upvotes

I wish I was joking. we showed a tiny clip of our game and people immediately started investigating the contents of the fridge. someone found the milk. then the fridge became the protagonist. now it’s apparently the final boss. we’ve accepted our fate.

What would you put in it?