r/indiegames 17m ago

Video A new gameplay video of my card game.

Enable HLS to view with audio, or disable this notification

Upvotes

I'm not good at video editing, but I think it tells the content of the game enough. Do you think it's understandable?


r/indiegames 39m ago

Video a neat little series showcasing indie games just got vol. 3!

Thumbnail
youtu.be
Upvotes

machine party is amazing!


r/indiegames 1h ago

Upcoming GalaxyCross - Antigravity Racing - Gameplay Trailer

Enable HLS to view with audio, or disable this notification

Upvotes

r/indiegames 1h ago

Upcoming I’m making a third-person tower defense game called Ten Waves. Looking for feedback on the core idea

Upvotes

Hey everyone,

I recently started working on a solo game project called Ten Waves, and I wanted to share the idea while it’s still early enough that feedback can actually influence the game.

Ten Waves is a third-person action tower-defense game where the goal is exactly what the name suggests: survive ten increasingly difficult waves and defeat a boss on Wave 10.

The main idea that I want to experiment with is combining traditional tower-defense strategy with actually having a character physically present in the arena.

Instead of looking down at the entire map and placing towers wherever you want, you control a third-person character and have to move around the arena to build and manage your defenses.

You can only construct towers near your current location, so if one side of your defense is struggling, you actually have to run over there before you can reinforce it.

Building also doesn't pause the game, so during a wave you're making a choice between:

  • Fighting enemies yourself
  • Moving to another defensive position
  • Building a new tower
  • Upgrading your existing defenses

The player will eventually have a simple ranged weapon, but I want the towers to remain the main source of damage. The player is there to support the defense rather than turn the game into a normal third-person shooter.

For the first version, I'm deliberately keeping the scope small:

  • 1 arena
  • 1 enemy path
  • 10 waves
  • 5 tower types
  • 3 standard enemy types
  • 1 final boss
  • Tower upgrades
  • Building/selling during combat
  • Roughly a 12–15 minute complete run

The current tower roles are:

Basic: cheap general-purpose damage
Cannon: slow AoE damage for groups
Frost: slows enemies but deals no damage
Sniper: long-range, high single-target damage
Support: buffs the fire rate of nearby towers

Enemy types are being designed around making those choices matter as well. For example, Swarm enemies should punish Sniper-heavy defenses, while Armored enemies should make relying entirely on Cannons a bad idea.

I'm building it in Unreal Engine 5.8.1, primarily with Blueprints, and my current goal is to spend about a month getting the first small playable version working and polished rather than immediately expanding the scope.

It's still extremely early, so a lot of it is cubes, capsules, placeholder assets, and systems being built from scratch.

I'd particularly like feedback on the core concept:

Does having to physically move around the arena to build defenses sound interesting, or does it sound like it could become annoying?

Would you want the player's combat abilities to stay relatively weak compared to the towers, or would you want the player character to have a larger role in combat?

And generally, what would you want to see from a third-person tower-defense game like this?

I'm planning on posting progress as I build it, including the things that go wrong along the way.

Any feedback, criticism, or ideas are welcome.


r/indiegames 1h ago

Devlog Added tasks to display the progress

Enable HLS to view with audio, or disable this notification

Upvotes

For over a year game worked without any task progression or indicator (except when completed or failed). Finally added proper task indicator after too many people complained that they have no idea what the next step would be.

(pardon my voiceover, I am in a Sub 227...at least in the game world)


r/indiegames 1h ago

Discussion what do you think game engine used to make splatter school and demonophobia games ? , those are 2 indie games

Upvotes

r/indiegames 2h ago

Promotion Random encounters make the roads of Code of The Savage feel alive

Enable HLS to view with audio, or disable this notification

5 Upvotes

Travellers, merchants, hunters, abandoned camps and faction fights can appear as you explore. No event popup announces them. They are simply part of a world that keeps moving whether the player is there or not.


r/indiegames 2h ago

Promotion I've made a procedural horror maze game inspired by 80's retro AI and CRT visuals

1 Upvotes

(apologies I managed to break my old post)

I’ve been working on a game called Embermaze: Descent, a dark-fantasy survival-horror game where you descend into a procedurally generated labyrinth that gets progressively darker, and more hostile, the deeper you go.

The basic idea is simple:
- Find three coloured keys.
- Use the keys to unlock a chest, which lets you return to the elevator.
- Use your Torch to navigate the darker areas.
- Avoid (or temporarily banish) the ghosts using your spells.
- Manage your limited spells. You have three, which can be recharged with recharge points.
- Get back to the elevator before you’re caught.
- Inspired by 80’s retro AI and gameplay.

The slightly nasty part is that you and the ghosts share the same recharge points.

Sometimes you have to decide whether to spend your last spell, make a run for it, or risk letting a ghost recharge.

Every maze is unique, and as you go deeper the ambient light reduces, the ghosts become more numerous, and eventually you’re navigating almost entirely by torchlight.

There’s also an optional CRT mode if you like your horror with a bit of retro grime. I wanted to aim for an Amiga/Archimedes/256 colour palette feel.

It’s a solo project, just released on Steam, with macOS also supported. Originally I’d planned it for Android/iOS, but they’re actually proving the most challenging to release! The game works on both.

If this sounds like your sort of horrible evening, please take a look. I really appreciate it!

https://reddit.com/link/1w4qyl8/video/33qr73fmbzmh1/player


r/indiegames 2h ago

Promotion I'm making a Cozy Cooking Roguelite inspired by Balatro

Enable HLS to view with audio, or disable this notification

2 Upvotes

I've been working on Penny Potluck for almost a year now. It's a cozy cooking game where you combine ingredients, apply seasonings, discover recipes, and build powerful culinary synergies to satisfy an ever-growing hunger and score big.

I'm making this solo and all the art is digitally hand-drawn and code handwritten by myself! I'm hoping to get a demo out in October for the Cooking Festival on Steam.


r/indiegames 2h ago

Upcoming Golf Course Architect Tycoon - Announcement Trailer

Thumbnail
youtu.be
0 Upvotes

Coming soon to Steam Early Access!

Wishlist now!


r/indiegames 2h ago

Upcoming Heroes entered a WRONG dungeon

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/indiegames 2h ago

Promotion Play Cloudstrike : Timeless retro style. Five minutes of pure adrenaline.

Enable HLS to view with audio, or disable this notification

1 Upvotes

Dirty pixels. Muted colors. Rising tension.
A new battlefield every run.
One final boss between you and the high score.

Survive five minutes.
Then press fire again.

Just one more game.

Pay once. No ads. No grind. No distractions.

Hope you like it !


r/indiegames 3h ago

Promotion Reaction – The physics puzzler where geometry falls from the sky

Thumbnail
youtube.com
1 Upvotes

Hey folks! A while back I made a game called Reaction and since then I've been annoying people to go and try it out. Now I've made a version which you can play online, like the Flash games of yesteryear. 

So what is exactly? Well, it's a physics-puzzler where geometry falls from the sky and you guide it with your paddle towards the evacuation shafts on each side before the play area inevitably spills and it's game over. There's single player and local multiplayer, so maybe give it a go! 🕹🎮

🌱 https://linktr.ee/mechanicalink


r/indiegames 3h ago

Promotion Lasers with convex/concave lens simulation, rounded mirror surfaces (Lost Ball)

Enable HLS to view with audio, or disable this notification

1 Upvotes

So this is the most fancy physics I added to my game Lost Ball so far, although probably hardest to come up with good puzzles.

Lasers is needed to activate "quartz crystals", all connected crystals must be hit by laser simultanously to charge up, and connects into trigger system for moving/rotating polygons (opening gates in this example). Lasers can split into pieces from corners/concave lenses.

For the most part, that means finding the correct position/angle to fire laser, however it could get tricky if you must also follow moving platforms/lenses, position your own portals, etc.

The second idea of course is burning stuff down - all terrain can be destructible, but you may need to focus laser stronger through a convex lens.

I have some other physics system like fluid/steam simulation, so lasers could also do some evaporation.

Aiming for 2026 release for Lost Ball.


r/indiegames 3h ago

Promotion New biome for Melt Down, a slime racing game. Scorch Canyon showcase.

Thumbnail
youtu.be
1 Upvotes

r/indiegames 3h ago

Promotion I made a game with a different control scheme, hoping to find its right audience

Enable HLS to view with audio, or disable this notification

1 Upvotes

My game Skoot: Keyboard Brawl is a car combat game where you use the whole keyboard to move around the arena.

Press a key and your car will drive there, creating unique and fast paced scenarios with boss fights, obstacles courses and general brawl! With multiplayer on the way!

The demo is free to try on Steam, trying to find the right audience, thanks!


r/indiegames 4h ago

Public Game Test Need a girlfriend? Try The Last Cat: the Early Years companion

0 Upvotes

Indie game the Last Cat: the Early Years is coming soon.

https://huggingface.co/spaces/bradgearon/the-last-cat-six-stars

Here's a download for a PC app and an Android app that let's you interact with the game characters. This same conversational system will be released as part of the game and I plan on allowing your progress to carry over. There is a girlfriend mode and the characters are great and fun to hang out with.

This requires an RTX nvidia graphics card and relatively new drivers.

Here's the app in action:

https://www.youtube.com/shorts/ji0MeqhFSNE

You will have to set the ip address in the desktop app that opens when you run the six stars launcher and also in the android app by clicking the cat icon. Once you do that you should be able to talk to the stars anytime.

Also you can download an early prototype of the game here: https://bradgearon.itch.io/brads-metroidvania-early-peek

This is a video of early in game footage:

https://www.youtube.com/watch?v=f-VXmcOQLYs


r/indiegames 4h ago

Promotion This is what Curse should look like in the game

Enable HLS to view with audio, or disable this notification

1 Upvotes

Simple debuffs are so boring. By the way, I've released a demo and invite the brave to take a ride through the Dead World. Beware, this is good old indie game ruthlessness.

Lone Lines: RPG


r/indiegames 4h ago

Upcoming We are ColdCup Games, and we are almost ready to reveal our first project- Steinvar!

Enable HLS to view with audio, or disable this notification

5 Upvotes

Steinvar is a story-driven PC adventure set on a forgotten island. At first, this place feels strangely familiar, but the deeper you explore, the more questions it raises.


r/indiegames 4h ago

Promotion I made a zombie game where you shape the path of the horde

8 Upvotes

r/indiegames 4h ago

Upcoming I turned Yathzee into an action-roguelike - Gods Play Dice

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/indiegames 4h ago

Promotion Quit my job a year ago to make my dream game with zero budget, but sitting at only 500 wishlists... Here is the first teaser

21 Upvotes

Hey everyone,

I am feeling excited to have my first teaser video release today, but I'm also a bit scared.

About a year ago, I made the huge decision to quit my job to be a full time solo indie developer. Since then, it has been a hard, but awesome journey. I started with zero budget, but I invested a part of my savings to pay for sound packs, music among other things, and I will probably have to invest more to hire an artist for the Steam cover art.

Right now, I only have around 500 Steam wishlists. I think this is normal because I had nothing real to show until now, but the future still feels a bit scary. I really hope that with this teaser and the upcoming demo, that number will grow. No matter what, I will finish this game.

I actually tried to post this video directly on Reddit last month as a special early look, but the file size was way too big and would not upload, so sorry for the delay!

Here is the link to the official YouTube teaser:

https://www.youtube.com/watch?v=XlvJ3UIYQWA

A quick note about the video: what you see here is early gameplay showing the general vibe, the combat, and the atmosphere that will be included in the demo. The final game will have a lot more monsters, more enemy variety, and different types of levels.

I would love to get your honest feedback on the atmosphere, the combat, and the visuals. Any advice or critique means a lot to me as I keep working on the project. It helps me going in the right direction.

Thank you so much for reading this and checking out my work. Making this game is a wild ride, but seeing people interested in it makes all the stress worth it!


r/indiegames 5h ago

Need Feedback Color is part of our platformer’s core mechanic, so we added shapes for a second visual language as an accesibility setting. Is this readable enough, will it help colorblind people?

Enable HLS to view with audio, or disable this notification

2 Upvotes

We're working on accessibility options for Quantum Quartz, our 2D steampunk pixel art precision platformer where you switch colored platforms on and off while moving through levels.

Since recognizing them quickly matters, we added a unique shape for each color so color is never the only cue.

Players can customize the icons’ size, position and opacity, and there’s also an optional controller glyph mode with support for different controller layouts.

We’re still experimenting with this and can change basically anything, so feedback is very welcome: does this look readable during actual gameplay? What would you improve?


r/indiegames 5h ago

Upcoming In Backrooms: Savior, escaping isn’t enough — your team has to find the missing and bring them out alive

Enable HLS to view with audio, or disable this notification

1 Upvotes

大家好r/indiegames!我是SuperPaprika,是《Backrooms: Savior》的独立开发者。

我想做一款不仅仅是逃跑和躲藏的Backrooms游戏。在《后室:救世主》中,你的团队将深入未知层级寻找补给、寻找失踪幸存者并护送他们撤离。

战斗是战术性质的,而非全能型。弹药有限,枪击会暴露你的位置,一些异常实体会对声音、光线、运动或视线做出反应。学习他们的规则和知道何时开枪同样重要。

这是游戏的第一个官方预告片,整个项目目前由我单独开发。

我会在这里回答任何关于游戏或其单人开发的问题。感谢观看!


r/indiegames 6h ago

Promotion Here is the 15 seconds of our upcoming Match-3 RPG adventure!

Enable HLS to view with audio, or disable this notification

8 Upvotes

Hey everyone!

We’ve been working on Momotaro and the Oni Island, a Match-3 RPG game, and we’ve just released the playable demo on Steam, here is a super quick look at it!

The full trailer is HERE

The game mixes classic Match-3 puzzle mechanics with some tactical combat, and path selection in every map. We’d love for you to check it out! (link in comments)