System: Old-School Essentials Classic Fantasy
Style: B/X Old School Sandbox • Folk Horror • Myth & Legend
Setting: Mythic England, c. 900 AD
Players: [4–6]
Session Length: [3–4 hours]
Schedule: [TBC]
The world is old, dangerous, and full of things that people no longer understand.
England is a land of kings, lords, monasteries, farmers, warriors, and forgotten places. Roman roads disappear into forests. Ancient burial mounds stand untouched on lonely hills. Old stones mark places whose purpose has been forgotten. Priests preach against the old ways, while in distant villages people still whisper stories of things that live beyond the edge of the firelight. And sometimes, those stories are true.
Mythic Briton is an old-school B/X-style sandbox using Old-School Essentials. The adventure focuses on exploration, folklore, myth, mystery, and the strange relationship between humanity and the supernatural. You are not legendary heroes when the game begins. You are ordinary people who have decided to step beyond the safety of civilization. Perhaps you seek wealth, fame, knowledge, faith, revenge, or simply a better life. Whatever your reason, you will need one.
Folk Horror & The Fay
The supernatural is an important part of the setting, but it isn't presented as a catalogue of fantasy monsters. The people of Mythic Briton live in a world where myth, religion, superstition, and reality overlap. Elves, spirits, witches, giants, monsters, and other beings exist in stories told around fires and in warnings passed between generations. The Church may call something a demon. A farmer may call it a spirit. A Norse settler may have an entirely different name for it. The question is, Who is right?
The Fay are particularly important to the setting. They are strange, rare, and poorly understood by humanity. Their existence is not common knowledge, and the truth behind the stories surrounding them will need to be discovered through play. Dwarves, Elves, and Halflings are not available as starting characters. They may become playable later once the setting has been established and players have had the opportunity to understand what these peoples actually are.
Old-School Play
This is an OSE / B/X style game, so expect a different approach to character power and problem solving than modern heroic fantasy. You will be expected to think creatively, make use of your equipment, investigate your surroundings, negotiate with NPCs, and consider solutions beyond simply attacking whatever is in front of you. Not every encounter is balanced for you, if something looks too dangerous, it probably is.
Character Creation
Characters are Human at the start of the campaign. Ability scores are rolled 3d6 in order:
STR → INT → WIS → DEX → CON → CHA
There are four core classes:
Fighter, Cleric, Magic-User, and Thief.
Your character should have a reason to leave their previous life behind and a reason to continue adventuring when things become dangerous. The full character creation rules, setting information, cultures, technology, faiths, folklore, and campaign expectations can be found in the Player Guide:
Read the Mythic Briton Player Guide
What I'm Looking For
I'm looking for players who enjoy exploration, mystery, improvisation, roleplaying, and discovering the world through play. You don't need to be an expert on Anglo-Saxon England or Old-School Essentials. You do need to be willing to engage with the setting, make decisions for your character, and accept that failure and occasionally death. You should be comfortable with a game where the players drive the direction of the adventure rather than following a predetermined narrative.
If you enjoy folk horror, weird folklore, ancient ruins, morally complicated situations, dangerous exploration, and the feeling that something is watching from the trees, this may be the game for you.
Application
If you're interested, please read the Player Guide first and then complete the application form:
Apply to Play Mythic Briton
Please don't worry about writing the "perfect" application. I'm more interested in what sort of game you enjoy playing and what you would bring to the table than having an elaborate character concept before you've been accepted.