Idk, elden ring ran silky smooth on my Xbox X no lag no problem except online because my internet is crap. If my experience was average I think there is absolutely nothing to complain about there.
I did most of the game with no co-op in offline mode.
Series X I was not aware of the difference, I guess. However, I do typically play everything in the highest graphical settings that I can on whatever platform I’m playing in so I wouldn’t be surprised if it was 60 and not 30.
Yeah, the original comment was talking about how it ran on the previous generation, which they thought was fine, even though they are actually running it at 30 FPS. They just have no problem with a stable 30 FPS on previous Gen. The One X was just a slightly beefed up Xbox One, but it never set the new standard of 60 FPS.
Your Series X and PS5s are current Gen where the standard rose to 60 FPS for the first time ever (on performance mode at least) so it's normal for that to run at 60 FPS. They were talking about a 30 FPS console being fine for them.
But if you always choose the highest graphics setting, then you're probably choosing quality mode which is at a higher resolution, upscaled 4k, and for some games it improves textures, assists, lighting etc. too, but it sacrifices the FPS to achieve that and goes back to the old 30 FPS standard.
So if you're choosing quality mode every time instead of performance, you are still playing games at 30 FPS, not 60. I personally always choose performance because I can notice the difference of 60 FPS over 30 10 times more easily than upscaled "4k" over 1440p. You can still choose quality mode if you want, but I really think you'd truly feel the next generation performance upgrade if you always chose 60 FPS. A buttery smooth 60 FPS truly is night and day compared to a choppy 30 FPS. The game is always in motion so if I'm always at 30 FPS, it's too blurry to even see the resolution increase.
Try comparing performance mode to your standard of quality mode and I'm sure you'll agree that the improvement of 60 FPS is much more noticeable and a game changing experience. 30 FPS is just so jarring to me. I could tolerate it on some games after adjusting like Bloodborne where it's the only option, but I remember quiting Dishonored 2 on my PS5 because it was stuck at the PS4 version's 30 FPS and it was just unbearable on that game. Some games I just got to play on PC instead.
Edit: sorry if that was too long. I didn't expect to type that much haha.
Yes, there are some games that do that. On Playstation I think the 4k mode for Ghost of Tsushima is also at 60 FPS. But I think that mostly happens for games that were also built for the much weaker previous Gen so it's easier to give a bigger upgrade like that on current Gen hardware.
I would still say the vast majority of modern games on this Gen are only 30 FPS on quality mode, especially if there is no previous generation version also made.
If this person is always selecting quality mode, they are definitely experiencing 30 FPS in many of their games.
Bro I have a video card that is a single fan amd released around the time of the 360 that runs it at 60. I have an old laptop I put Linux on that came out at the same time the 360 elite came out, and it runs it at 60....
What the hell are you talking about? Why the fuck does it matter if its a single fan or not?? Old gen consoles are weak and they play it at 30fps. They were released in 2014 at 400usd what did you expect?
Also no, your laptop from 2007 is not playing elden ring at 60fps.
Oh really? Like the weak GameCube that was native 60fps or the Dreamcast that was 60fps. Game companies went backwards to save a few dollars and you accepted it.
Also, I mentioned a single fan, because back then, almost all gpus were single fan. A two fan card was considered giant.
In this latest case, it’s running around 30fps on the Switch 2, which is portable, so it’s pretty cool. It almost definitely could’ve been optimized a little further, but all early impressions and demos were catastrophically bad, and Fromsoft has a bad reputation for optimizing anything in general, so hanging around 30fps on a system that hardly has anything from them is a pleasant surprise. And I’m not wading into comparing the Switch 2 to other hardware; that’s really not the point.
Ya having it on a portable console is another thing. That's definitely worth it weight for sure. I just can't imagine playing a game on a TV screen in 30 fps in 2026 or hell anything past GameCube. Gamecube ran natively in 60fps. It's insane that companies just went backwards to save a few bucks and people accepted it
Terrible frame times with terrible drops and input lag, the game doesn’t feel great and not appealing to look at, only enjoyed it at my modded ps4 pro with 60 fps and lowered res or at my pc emulated.
Elden ring on 30 fps on switch 2 feels snappy, and looks amazing, and I am used to playing Witcher 3 on 144 fps or Elden ring at locked 60 on pc, and I can assure you, the switch 2 even though it’s 30 it has great input latency and not a mess to look at.
So yes, it’s not smooth 60, it’s stable 30 that feels great.
Every new outlet with official coverage has them stating Xbox and PlayStation across the board are 30 fps targeted . You can do your own Internet sech but note tech radar and tom heard were both good sources have stated that Rockstar exec have confirmed that GTA 6 was running at 30 FPS on the console. GTA 6 will only run at 30 FPS, even on the PS5 Pro and Xbox series x because that is the targeted fps.
Now I won't say they locked it 30 because we may find out post lunch they left it unlocked and maybe we go up 60 sometimes but no it's currently 30fps.
Note I may have lost the point in drunk and going to bed.
didnt ps4 version have a 60fps capped framerate mode? i remember people playing the ps4 version on ps5 so they could get a locked 60 experience which the ps5 version could not do.
I think you're right, I remember something about that. I think the PS4 version without the day 1 patch was uncapped, and ran at a lower resolution, so it had a higher framerate on the PS5
I cap most graphic-intensive games to 30 on my PC simply because it keeps the GPU at a frosty 50-60 degrees and makes less way less fan noise as a result (plus it lets me have higher settings than if I'm trying to get a smooth 60+ fps).
At the end of the day if the frame rate is stable there's really nothing wrong with 30 fps for single-player open world games, or any non-competitive game really. It's when the game's capped at 30 fps because the system is struggling to run it in the first place and has constant lag spikes that it's an issue, but then that's a problem with the performance, not with the concept of a 30fps experience.
30 FPS is like okay. For the switch 2 it's fine, it's a handheld, I wouldn't expect more, but intentionally doing that to yourself is wild when you have the option to get better frames. I'd drop my resolution and whack an upscaler on before going below 60 frames.
Exactly this. If it’s actually a stable 30 FPS with almost no variance then it is indeed fine for a majority of games. It’s when you have random drops or spikes in the frame rate that 30 FPS becomes an issue.
A stable 30 fps is just fine for most games. However, there are games where responsiveness matters a lot more.
I tend to cap games for 3 reasons. To not push the system so much to keep temps and wattage down. Lastly to keep the framerates stable.
Examples. I often keep games at 60fps because i tend to play games where responsiveness matters more but 30 fps is fine for many games. BG3 f.e you would never notice needing more than 30fps.
Its for games like cs2 or kcd2 or f.e elden ring, where i pump the fps up to 150 fps.
2.3k
u/IsamuAlvaDyson 9h ago
People complaining about Elden Ring unplayable at 30fps yet it's universally acclaimed and sold a lot
Okay