r/mildlyinfuriating 9h ago

ao3 is down AI Generated Stick Figure Comics

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7.3k Upvotes

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2.3k

u/IsamuAlvaDyson 9h ago

People complaining about Elden Ring unplayable at 30fps yet it's universally acclaimed and sold a lot

Okay

676

u/sherbodude 9h ago

It's only 30fps on the PS4 and that's how a lot of people played it

139

u/MrZephy 9h ago

Is the Xbox one version 60 fps?

137

u/sherbodude 9h ago

No its 30.

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u/G_Art33 7h ago

Idk, elden ring ran silky smooth on my Xbox X no lag no problem except online because my internet is crap. If my experience was average I think there is absolutely nothing to complain about there.

I did most of the game with no co-op in offline mode.

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u/microsoftisme3000 6h ago

Xbox one x or Xbox series x? One is 30 series has a 60 mode

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u/G_Art33 6h ago

Series X I was not aware of the difference, I guess. However, I do typically play everything in the highest graphical settings that I can on whatever platform I’m playing in so I wouldn’t be surprised if it was 60 and not 30.

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u/No_Public8938 5h ago edited 5h ago

Yeah, the original comment was talking about how it ran on the previous generation, which they thought was fine, even though they are actually running it at 30 FPS. They just have no problem with a stable 30 FPS on previous Gen. The One X was just a slightly beefed up Xbox One, but it never set the new standard of 60 FPS.

Your Series X and PS5s are current Gen where the standard rose to 60 FPS for the first time ever (on performance mode at least) so it's normal for that to run at 60 FPS. They were talking about a 30 FPS console being fine for them.

But if you always choose the highest graphics setting, then you're probably choosing quality mode which is at a higher resolution, upscaled 4k, and for some games it improves textures, assists, lighting etc. too, but it sacrifices the FPS to achieve that and goes back to the old 30 FPS standard.

So if you're choosing quality mode every time instead of performance, you are still playing games at 30 FPS, not 60. I personally always choose performance because I can notice the difference of 60 FPS over 30 10 times more easily than upscaled "4k" over 1440p. You can still choose quality mode if you want, but I really think you'd truly feel the next generation performance upgrade if you always chose 60 FPS. A buttery smooth 60 FPS truly is night and day compared to a choppy 30 FPS. The game is always in motion so if I'm always at 30 FPS, it's too blurry to even see the resolution increase.

Try comparing performance mode to your standard of quality mode and I'm sure you'll agree that the improvement of 60 FPS is much more noticeable and a game changing experience. 30 FPS is just so jarring to me. I could tolerate it on some games after adjusting like Bloodborne where it's the only option, but I remember quiting Dishonored 2 on my PS5 because it was stuck at the PS4 version's 30 FPS and it was just unbearable on that game. Some games I just got to play on PC instead.

Edit: sorry if that was too long. I didn't expect to type that much haha.

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u/lycos2226 5h ago

Not always. Halo Infinite runs at 4K 60 in quality mode and 1440P 120 in performance, for example.

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u/No_Public8938 5h ago

Yes, there are some games that do that. On Playstation I think the 4k mode for Ghost of Tsushima is also at 60 FPS. But I think that mostly happens for games that were also built for the much weaker previous Gen so it's easier to give a bigger upgrade like that on current Gen hardware.

I would still say the vast majority of modern games on this Gen are only 30 FPS on quality mode, especially if there is no previous generation version also made.

If this person is always selecting quality mode, they are definitely experiencing 30 FPS in many of their games.

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u/Putrid-Tap3992 7h ago edited 7h ago

Jesus Christ. My 15 year old PC with a 1080 can run it at 60. Why people buy consoles past the 360 or ps3 era surprises the fuck out of me.

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u/FlakednShaked 7h ago

1080 came out after the PS4 and Xbox one, and cost $600 compared to a PS4 costing $400. Why wouldn't your PC play it better?

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u/TardDas 7h ago

Because console bad! PC good! or whatever..

I’ve been a PC user most of my life, and even now the elitist bs still annoys the fuck of out me.

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u/Putrid-Tap3992 7h ago

Bro I have a video card that is a single fan amd released around the time of the 360 that runs it at 60. I have an old laptop I put Linux on that came out at the same time the 360 elite came out, and it runs it at 60....

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u/Queasy_Gold3372 7h ago

What the hell are you talking about? Why the fuck does it matter if its a single fan or not?? Old gen consoles are weak and they play it at 30fps. They were released in 2014 at 400usd what did you expect?

Also no, your laptop from 2007 is not playing elden ring at 60fps.

-5

u/Putrid-Tap3992 6h ago

Oh really? Like the weak GameCube that was native 60fps or the Dreamcast that was 60fps. Game companies went backwards to save a few dollars and you accepted it.

Also, I mentioned a single fan, because back then, almost all gpus were single fan. A two fan card was considered giant.

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u/cheekyru 5h ago

You clearly have no understanding of what the reasoning is behind what you're talking about.

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u/Putrid-Tap3992 5h ago

Yes I don't know why companies decided to go from 60 fps down to 30 again. Correct. Please explain it

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u/lycos2226 5h ago

My brother, the gamecube, was not universally 60 FPS. Super Mario Sunshine comes to mind as a good example, twilight princess, windwaker etc.

Most of the important games on gamecube ran at 30.

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u/Putrid-Tap3992 3h ago

You clearly do not know what natively means

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u/lycos2226 3h ago

You clearly don't know what the fuck you're talking about. The gamecube has a 60hz refresh rate, only a handful of games I can think or run "natively" at 60fps on that system. 30fps was the norm dingdong

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u/Putrid-Tap3992 1h ago

The system itself has architecture built around games running at 60fps. Extra steps have to be done to make the games run at 30. Larger games ran at 30 to allow for few disk printings (as in the game on 1 disk instead of 2). Tales of Symphonia was at 60 fps, it was 2 disks. Mario sunshine was 30, 1 disk. This was done in purpose to 1)save money 2) save time 3) allow for a better user experience.

When a hardware runs natively at any refresh rate or resolution, that means it's actually easier for that hardware to run at those rates and it's easier to build games around that.

Source: I worked on the time splitters dev team (free radical) as an assistant port coder specifically for Nintendo team, I also worked on the dev team for twin snakes and I was on the hardware design team for 1080 avalanche. Notice only the two disk + games I mentioned were 60fps. It took extra steps and extra time to make a game run at 30 on the GameCube. When a cost analysis is ran to determine cost of labor vs sales vs printing, the decision is made. It's a no brainer that Mario would be 30 on a single disk because 99.9% of the fan base is children and don't care, and no one who plays Mario wants to change disks.

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u/aque78 6h ago

Now you're just straight up lying, and no one here's gonna believe that

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u/flissfloss86 6h ago

Lol no you don't

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u/Federal_Setting_7454 6h ago

Your 10 year old Gpu did not release around the time of the 21 year old Xbox 360.

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u/Putrid-Tap3992 6h ago

Did you not read that I have a laptop from that time and a separate GPU from that time? Like seriously? Did you just gloss over the entire comment?

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u/[deleted] 6h ago edited 6h ago

[removed] — view removed comment

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u/Putrid-Tap3992 6h ago

Bro I literally said "amd". Do you honestly think that amd makes the 1080? Like really? Honestly? Also I mentioned a laptop....I mean what

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u/Federal_Setting_7454 6h ago

So you were lying. No directX12 laptop gpus existed in the 360 era, not until around 2013..

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u/Still_Want_Mo 6h ago

The ps4 came out a long time ago my friend

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u/Putrid-Tap3992 6h ago

Not more than 15 years ago.

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u/Still_Want_Mo 6h ago

I think you have your timeline wrong. The ps4 was released in 2013. The 1080 was released in May of 2016

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u/ToothZealousideal297 6h ago

In this latest case, it’s running around 30fps on the Switch 2, which is portable, so it’s pretty cool. It almost definitely could’ve been optimized a little further, but all early impressions and demos were catastrophically bad, and Fromsoft has a bad reputation for optimizing anything in general, so hanging around 30fps on a system that hardly has anything from them is a pleasant surprise. And I’m not wading into comparing the Switch 2 to other hardware; that’s really not the point.

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u/Putrid-Tap3992 6h ago

Ya having it on a portable console is another thing. That's definitely worth it weight for sure. I just can't imagine playing a game on a TV screen in 30 fps in 2026 or hell anything past GameCube. Gamecube ran natively in 60fps. It's insane that companies just went backwards to save a few bucks and people accepted it

0

u/minimim-wage-enjoyer 6h ago

I don’t like troubleshooting so I just go with the platform that lets me stick a disc in, install, and then play.

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u/MiserableBend1010 2h ago

Less than 30