r/tes3mods May 03 '26

Shout-Out The 2026 Morrowind Modathon Modding Competition - Announcement Video

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148 Upvotes

r/tes3mods 20h ago

Discussion Should you recommend starting Poison Song after main game?

9 Upvotes

Hello everyone!

I have completed Morrowinds maind story and variety of factions twice and this time I thought to start Tamriel Rebuilt. As I saw people before, suggested starting from firewatch. Should I consider staring from newest content?

If you can suggets rough order of locations I should completed I would really appreciate!


r/tes3mods 1d ago

Help Ghost world in old steam save file

3 Upvotes

I'm gonna start by saying this save file is a couple years old, but very important to me. Its my partners file for their first playthrough and we've got a lot of stories with it. I'd like to save it and complete it if at all possible.

It only has some mods on it, Tamriel Data (not Rebuilt), MGE, Morrowind Code Patch, some of the official plugins, and two handmade mods. The first made Hlormar an actual follower and the second one buffed Moon and Star.

We suffered from the old duplication bug back in the day, with duplicate npcs and the occasional item. But we were getting rid of them one by one and managing.We took a hiatus from the game for a long time.

Fast forward to now, I redownloaded the old mods on a new computer, pulled the old file, and loaded in to see that most of the npcs in the world are no longer there. Regardless if they were inside a cell or in the overworld. Even some of the npcs who weren't cloned are gone. There's the occasional character who survived, but most are gone and it feels very arbitrary.

I know usually people would say tough brakes, and to make a new save file. But I'm willing to go through whatever I gotta to fix it up if possible. Does anyone have any ideas on how to do so? We've had the idea of creating a new plugin that adds a copy of all the npcs in base game, bloodmoon, and tribunal but would really like other ideas.


r/tes3mods 1d ago

Solved Can’t hit anything and nothing can hit me

3 Upvotes

I just completed my first play through of Morrowind using OpenMW and Tamriel Rebuilt and had a blast. I started my second play through last night and updated my Tamriel Rebuilt for the Poison Song release and added Skyrim: Home of the Nords and Abecean Shores.

Started the new play through with 40 in Marksman (now 42) and 50 in Agility (now 54) and couldn’t hit anything. Yeah okay. After being so OP, I forgot how rough being fresh off the boat is. As I continued playing, however, I realized that I’ve never hit anything and nothing has ever hit me. My light armor skill started at 35 and has not increased a bit. I even took off my armor and started attacking Balmora guards and they couldn’t hit me either. My weapon skill levels can increase but no damage is being done.

I jumped back onto my old character (thankfully without the new mods messing up my save) and now he can’t hit anything! I can damage enemies using enchanted weapons but I think only the enchantments are doing damage because the damage is quite lower than usual.

Is this a glitch and if so, does anyone know how to solve it?


r/tes3mods 1d ago

OpenMW The Good Mods

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0 Upvotes

r/tes3mods 1d ago

OpenMW I Heart Vanilla on Steam Deck - anything I can do to claw back FPS in TR / PC cities? Or is sub-30 the norm for the Deck?

0 Upvotes

TSIA, for the most part? I'm after installing OpenMW and this modpack. It's pretty performant on the mainland with distant land set to 10 cells, brushing ~60fps in Seyda Neen and Balmora. The main thing I turned down was turning off refraction while keeping the water shader on.

But I go to a TR / PC city - so Bal Foyen, Anvil [PC], or of course Narsis - and out on the streets I'm struggling around 25fps, and BF and Anvil weren't improved by lowering water further, and Narsis is as dry as a bone. Additionally, the deck's resource utilisation isn't that high, something like 50% CPU and 60% GPU; is it just something with processing all the elements in a city? Part of me assumed that OpenMW would be better with utilisation.

Is there something I should look at to make these areas work better, something I'm missing, or are these areas just not suitable for deck? I'm also using the OpenMW straight from github, not the flatpak as I heard that was worse on deck.


r/tes3mods 1d ago

Help Customizing my meowi doesn't work.

0 Upvotes

I want to do this stupid thing to waste my time. Every time I select a new option in advanced customization, it only applies for a split second then just goes straight back to the default, making it so that I'm unable to actually make any changes. Anyone else having this problem or know how to fix it?


r/tes3mods 2d ago

Discussion So after a couple days whats the verdict on Poison Song Compatibility? Does the new Tamriel Data break anything major other than PT?

9 Upvotes

Can you safely install it without much worry? Or is waiting a month for bug fixes and updates to other mods a good idea for those with lots of mods?


r/tes3mods 2d ago

Community Discussion [TR]Can house Indoril not wear Indoril armor? Spoiler

6 Upvotes

So got to House Cousin in house Indoril, and decided to try something. I put on Indoril armor and talked to an Ordinator, and he became hostile like normal. Is this supposed to happen, and only those in the ordinators are able to wear that armor?


r/tes3mods 3d ago

OpenMW Trying to identify a mod that adds more detailed NPC faces in Total Overhaul (not in Graphics Overhaul)

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3 Upvotes

r/tes3mods 3d ago

Help Is temporary freezing + loading bars a universal quality of big OpenMW modlists?

9 Upvotes

I tried playing both Path of the Incarnate and Nerevar Moon and Star (both OpenMW Wabbajack lists), and was surprised by how often I encountered a loading bar while wandering the open world. My rig is mid-strength for Elder Scrolls modlists, but I've played big Skyrim modlists like Lorerim with less issues than this. (Sometimes encountering stuttering, but never having the world just... Freeze for a second or three on a regular basis as I'm walking around the overworld). Is that just a standard element of big OpenMW modlists?

Some details of my rig: 3070 laptop (8bg vram),

16 GB RAM

Reasonably fast SSD.


r/tes3mods 4d ago

Help Annoying Creature Glow After Merging Objects

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10 Upvotes

I was able to determine that disabling my merged objects.esp gets rid of the glow (on newly spawned creatures). Does this mean the glow is added by a mod earlier in my load order, and it only becomes apparent after enabling the merge patch because it's getting overwritten by another plugin? Or could merging objects somehow be causing this? How should I approach diagnosing the issue? Going to try disabling merging creature records with TES3Merge and see if that helps anything.

EDIT: After setting CREA = false in the TES3Merge config and remerging objects, the glow is gone. Not sure what issues could arise from this. I just wish I knew precisely which plugin is causing this.


r/tes3mods 5d ago

Help Tamriel Rebuilt Poison Song Major Issue - Attacks Registration

7 Upvotes

Ever since the release of Poison Song and updating it in my load, my attacks are not registering anymore. Many others have also expressed this to no answer it seems. I am on OpenMW 0.51.0 and the actor_magic.lua from the TR server did overwrite the file with a revised script (I assume) but that unfortunately did not help. This is also on a new save. Has anyone who has come across this find a a solution? I've tried on the TR troubleshooting-bug channel to no answers after the lua script attempt.


r/tes3mods 6d ago

Help ARCE - All Races and Classes Enabled issues

1 Upvotes

I recently decided to clear out all my Morrowind mods and start fresh, and I’m running into issues with ARCE - All Races and Classes Enabled. After copying the extracted .esp file to my Morrowind Data Files, checking the box for it on the Data Files startup screen page, the game launches and runs (seemingly) fine - giving me access to all the races included with the latest release of Tamriel Data. However, now when I try to go to the Data Files page on the startup screen, it quickly crashes the application and closes the startup screen.

Removing ARCE from my Morrowind Data Files directory fixes the issue, as does changing the text in Morrowind.ini from “GameFile6=ARCE - All Races and Classes Enabled (Vanilla and Tamriel_Data).esp” to simply “ARCE.esp” to reflect the actual file name. However on launch, the .ini file text changes it back to the original text even after saving.

I’m using the Steam GOTY Morrowind with MCP and MWSE, Tamriel Rebuilt and Data appear to be working, as does a few other things I’ve already installed like Weapon Sheathing. Any help with this issue would be greatly appreciated and apologies if this is the wrong way to ask.


r/tes3mods 6d ago

Help Texture problem with Poison Song

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11 Upvotes

I just downloaded Poison Song a few days ago, and i've been playing it for a little while. I finally got to Old Ebonhart, and then I got this message and now that cobblestone textures don't work. Whats wrong? What can I do to fix this? Please Help


r/tes3mods 7d ago

Other Some Cool Progress Project Tamriel has made on Eye of Argonia

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39 Upvotes

r/tes3mods 7d ago

Help [TR]Can you join Indoril post-main quest? Spoiler

5 Upvotes

I checked on the wiki just in case if there were edgecases, and found this:

As the most closely linked of the five Great Houses with the Temple, if you are subject to The Persecution of the Nerevarine during the base game's Main Quest, it is likely that you will be locked out from joining House Indoril, same as with House Redoran, due to your conflict with the Temple. In that case, the ban would be lifted should House Indoril name you Hortator

If I remember right, Indoril Hortator quest isn't in the game yet, so just want to make 100% sure


r/tes3mods 8d ago

Help "Sky_Gaurd_Re"

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26 Upvotes

A river of Sky guard flags but tbh i haven't got a single clue as to what mod is missing, anyone else have an idea?


r/tes3mods 7d ago

Help Help with Poison Song update

1 Upvotes

Hi all, reposted from r/morrowind, apologies for filling your feeds

Never had problems in the past with updating Tamriel Rebuilt, but this time its just not working. Ive deleted old versions of Data and TR, installed new versions to the correct folders, started new characters etc but it stubbornly gives me Grasping Fortune era map not Poison Song. I even emptied my cfg file, pointed it to a completely new directory which only had latest TR files in it, imported a new .ini and made a new character and it still gave me the Grasping Fortune map. Any idea what I might be missing? I am using openmw 0.51. Thank you.


r/tes3mods 9d ago

Announcement Tamriel Rebuilt 26.08: Poison Song Release

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628 Upvotes

Tamriel Rebuilt is pleased to announce the release of our latest expansion, 26.08: Poison Song!

Download TR 26.08 from our website: https://tamriel-rebuilt.org/downloads/main-release

Or from Morrowind Nexus: https://nexusmods.com/morrowind/mods/42145

Or as a One Click mod on GOG: https://www.gog.com/game/tamriel_rebuilt

Read more details in the blog post: https://www.tamriel-rebuilt.org/content/poison-song-released


r/tes3mods 9d ago

Release OpenMW-Web Update: your game follows you to any PC, seamless multiplayer, and a lot of quiet fixes

79 Upvotes

This is the big one. OpenMW-Web 1.1.0 shipped, and it is the largest release any of the ports has had so far.

Your game follows you. Sign in, upload your copy of Morrowind once, and it is there on every machine you sign in from. No copying folders between computers. Your files are private to your account and never shared with anyone else.

That one came from a stranger, which I still like. Someone left a comment on a poll in the openmw-web repo asking whether saves could move into the data folder so a USB key could carry the same game between machines. It was the only unsolicited feature request this project has had, and it was a better idea than the one I had queued.

Your saves follow you too, living on the server rather than in one browser.

Seamless multiplayer. Play solo in your own world, bring a party in with you, or join the public hub with everyone else. You switch between the three from inside the game and your character comes with you, no restart. Friends, chat and voice chat on top. It is the young part of the release and stays opt-in while it settles.

A rebuilt front page, so every way into the game is one click.

And a security pass you will never see, most of it found by attacking our own running server rather than reading the code. All of it is in the changelog rather than quietly patched.

Video: https://youtu.be/G6IeAqBqveM
Play: https://morrowind.virtastic.app
Multiplayer: https://morrowind.virtastic.app/launcher.html?experimental=1
Source: https://github.com/Virtastic/openmw-web
Discord: https://discord.com/invite/PzFfDkbSue

If anyone here wants to help, the most useful thing right now is breaking the multiplayer and telling me how. It survived a real world-switching and a few players in their own realms and all on public. Would love to get more real world testing.


r/tes3mods 9d ago

Community Discussion NEMAS VS Total Overhaul VS Path of the Incarnate (POTI), which one do you prefer and why?

16 Upvotes

I am looking to finally try OpenMW as I've only played Oldwind and have become a fan of modlists. Morrowind Modlists do not have a lot of "review" or "explanatory" content I can read or view. I am waiting for Poison Song's release to mellow out with the lists first.

I was hoping to get peoples opinions/reviews of how they feel about these modlists and tell me what each modlists goal or "vision" is.

Path of the Incarnate has been on my radar for while as a stable and improved experience.

My goal is not to have a Vanilla+ experience but a enhanced roleplaying experience that is LORE-FRIENDLY. Roleplaying is a must!

Curious on your thoughts and opinions!

Wealth beyond Measure Outlanders!


r/tes3mods 9d ago

Help How important is safe saving in Open Morrowind?

4 Upvotes

I'm playing my first big Morrowind modlist in a decade (Nerevar Moon and Star, it's shaping up to be an awesome power-fantasy style modlist), and am wondering how important it is to practice Skyrim's safe saving in OpenMW.

E.g. don't overwrite saves, don't save twice in quick succession, don't save when lots of scripts seem like they're firing at the same time.

Do save before loading screens, rather than after. (Let at least ~ a minute pass after a loading screen before saving).


r/tes3mods 9d ago

Help What to name my mod?

2 Upvotes

Okay, so I already released content on Nexus for my upcoming mod, Pictures of what I'm working on at least.

It's a large merge mod that seeks to take many of the community favorites and turn them into a large Balmora & West Gash overhaul.

The West Gash part is the part that has me questioning.

See it started off as the Balmora mod, merging 12+ mods to create a huge, 8 cell Balmora with a port that extends out to the Bittercoast via a new pass that cuts through the mountains to the West of Balmora, thanks to Balmirak.

I released the pictures under the title Balmora: Opulent City of Hlaalu Commerce since it started as a Balmora Overhaul.

This is my first large mod. I wanted visual consistency and had two mods planned one was RWG-ified Stonewood Pass. The other was the Balmora overhaul. Realizing that the only option for RWG-ified Stonewood Pass, since I'm on linux and can't create new ESPs in CS due to a bug, and my Balmora mod used RWG as well....Was to merge it in there.

Then I wanted to make it something unique, so i overhauled the Stonewood Pass with bits and pieces from the Creepy Ashland Asset Pack adding lava flows to the pass that pretty much turns part of the pass into a covered environment, a no load cave of sorts under a lava matrix.

Then i added my part of the mod, my own addition... Caldera is also under a huge lava flow, similar to stonewood pass but it covers all of Caldera putting it in a containerized mixed micro-environment, West Gash and Volcanic Ashlands.

So now it's more similar to OAAB - Grazelands than anything in that it includes a two city overhauls and a landscape overhaul.

It's not just a Balmora mod now, it's covers the whole Balmora-Caldera corridor and the West Gash.

I've thought about calling it it's original name because Caldera is just and extension of the trade network of Balmora and The fortified Stonewood Pass Ebony Route.

I also was considering Resdayn Remastered - West Gash - Heart of Hlaalu Trade or Redayn Remastered -West Gash - Heart of Vvardenfell Trade?

I'm making this mod for a large modlist that eventually I'm going to put together called Resdayn Remastered so that's where that comes from.

Any ideas? Any of the proposed names stand out?

EDIT: I named it West Gash - Balmora and Caldera - Heart of Hlaalu Trade


r/tes3mods 10d ago

Shout-Out Disability Accommodation Mods for Morrowind (Migraine) (OpenMW)

35 Upvotes

I recently found some mods that help me play Morrowind even though it's not super friendly to my disabilities, and I thought I'd want to share in case anyone else is having the same problems.

So I have pretty severe migraines, exacerbated by flashing lights. If I run into a thunderstorm in Morrowind, I have to put the game down and go get pain relief. These migraines also make it really hard to think and remember things. On top of that, I have zero sense of direction- to give you an idea, I can still get lost going from Whiterun to Windhelm in Skyrim, and I've been playing that game since 11.11.11.

But I gave in and decided to play with mods this time. I picked up Devilish Weather Magic and LivelyMap, and between those two mods, it's been making it so much easier to enjoy the game.

With Devilish Weather Magic, I console-commanded myself the Fog spell. When a thunderstorm rolls in, I turn on god mode (so I don't need high-level alteration) and cast Fog; this keeps the atmosphere, but means that I don't get flashbanged and have to stop playing.

With LivelyMap, I'm having a much easier time seeing where things are in relation to each other and having an easier time navigating. I'm still getting lost.... frequently.... will I ever get out of Vivec City?.... but I'm not going a hundred miles in the exact wrong direction because I have no idea where Hla Oad is and asking for directions is more difficult than it seems.

I'm considering picking up a quest tracker, but most of them seem to come with quest markers, which I don't want. A to-do list mod that's entirely player-created would be positively divine, though.

But yeah, I'd like to thank modders for making it so I can actually play this game and enjoy it, instead of never getting out of Balmora because thunderstorms make me stupid and in pain.