r/FalloutMods 6d ago

Request Wednesday - All Requests go here!

3 Upvotes

Please use this thread to post any requests you have for mods.

Please state the game you are requesting it for, the mod and idea you have, and any other details you have. Any request posts outside of this will be removed.

Keep in mind, there is a LARGE chance no one will make your mod if you are not willing to put effort into helping yourself. You may want to consider looking up resources on mod creation yourself. Even with no experience, a lot of basic mods can be made with a few simple tutorials.

The more discussion you create, the more chance someone may come along and be interested in helping. Ensure your ideas are well thought out to get a better response.


r/FalloutMods 6h ago

New Vegas [FNV] anyone know what mod adds this prompt? it pops up every time i search a body. I'm using verylastkiss new new vegas mod collection

Post image
3 Upvotes

has to do with the cannibal perk of course


r/FalloutMods 20m ago

Fallout 4 [Fo4] Any idea how to deal with the constant screen bleeding?

Post image
Upvotes

r/FalloutMods 23h ago

Fallout 4 [Fo4] AI Script Extender Mods

66 Upvotes

Kinda not liking all of the new popular F4SE mods being done by "vibe-coding"/AI LLM.

Thoughts?


r/FalloutMods 34m ago

Fallout 3 {FO3} Made my first Fallout 3 mod. Looking for advice.

Thumbnail nexusmods.com
Upvotes

I made my first simple mod for Fallout 3 over the last few days. I was wondering if anyone with experience had a moment to give it a quick once-over, just to verify if I have made any errors which should be avoided or anything?
Particularly anything I may have missed related to object bases and so on, to make sure my mod doesn't have any unintended effects on the pre-existing game world and I haven't done anything incorrectly.
I think it all works fine, but it's the first time I've used GECK and it was certainly a bit clunky to learn.

Thanks for any advice!
And for anyone who hasn't tried it yet, definitely give it a go making a small mod, it's not that complex to learn and it's pretty fun.


r/FalloutMods 2h ago

New Vegas [FNV] Anyone know any good Securitron screen Retextures for Marylin & Jane?

1 Upvotes

Title.


r/FalloutMods 2h ago

New Vegas [FNV] Viva Las Vegas Help

1 Upvotes

hey,

so basically I thought I had some issues with my graphic card drivers due to which some mods from viva las vegas couldn't be loaded.

I turned some off thinking it was an issue with compatibility or something. Then later I found out what the real issue was and I turned all the mods back on. Now my save files keep getting deleted (thankfully I had a backup, at least was smart enough to do that).

So now I figured I probably turned some things in the mod organizer on that I shouldn't have.

If someone were kind enough to send me a screenshot of the intended default settings for which mods should be turned on and off in the "Viva Las Vegas Extended" profile in the Mod Organizer, I would greatly appreciate that :)


r/FalloutMods 3h ago

New Vegas [FNV] Realistic gun damage mod recommendations?

1 Upvotes

I am a big fan of realistic military shooters but also RPGs. Games that make you feel like you are just an average joe but in different ways. I really want to combine the two in fallout.

What mods will make my guns, and my enemies guns realistically deadly. I don’t care too much about gameplay or animations, just the damage system right now.


r/FalloutMods 9h ago

Fallout 4 Crashing when trying to place mods in containers, Help![Fo4]

2 Upvotes

As it says on the Tin, my game crashes whenever I try and place weapon/armor/robot mods in another inventory. I noticed the problem after completing the attack on gunners plaza as part of the Sim settlements quest.

As far as my testing goes, its only the mods. other items can be taken out of inventory and placed back freely with no issue. A strange thing is that it only happens when I try and place a bunch (A bout seven to twelve) in the container or containers at one time. I went to the shelter in sanctuary(the bunker behind the house) and placed a few in one of the containers, left, placed a few more, over and over until the game crashed just by accessing the container again.

So it seems that it's only item mods, doesn't depend on the container used, and seems to reach some kind of critical mass that leads to the crash.

happy to answer any questions or provide anymore information. Any help would be very much appreciated!

Crash Log:

Fallout 4 v1.10.163
Buffout 4 v1.28.6

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF730553DA7 Fallout4.exe+1D13DA7

[Compatibility]
F4EE: false
[Crashlog]
AutoOpen: true
PromptUpload: true
[Fixes]
ActorIsHostileToActor: true
CellInit: true
CreateD3DAndSwapChain: true
EncounterZoneReset: true
GreyMovies: true
MagicEffectApplyEvent: true
MovementPlanner: true
PackageAllocateLocation: true
SafeExit: true
TESObjectREFRGetEncounterZone: true
UnalignedLoad: true
UtilityShader: true
[Patches]
Achievements: true
ArchiveLimit: false
BSMTAManager: true
BSPreCulledObjects: true
BSTextureStreamerLocalHeap: false
HavokMemorySystem: true
INISettingCollection: true
InputSwitch: false
MaxStdIO: -1
MemoryManager: true
MemoryManagerDebug: false
ScaleformAllocator: true
SmallBlockAllocator: true
WorkshopMenu: true
[Warnings]
CreateTexture2D: true
ImageSpaceAdapter: true

SYSTEM SPECS:
OS: Microsoft Windows 11 Home v10.0.26200
CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i5-12600KF
GPU #1: AMD Navi 21 [Radeon RX 6800/6800 XT / 6900 XT]
GPU #2: Microsoft Basic Render Driver
PHYSICAL MEMORY: 18.09 GB/31.83 GB

PROBABLE CALL STACK:
[ 0] 0x7FF730553DA7 Fallout4.exe+1D13DA7 -> 673619+0x397
[ 1] 0x7FF7310C018C Fallout4.exe+288018C -> 1184461+0xBC
[ 2] 0x7FF7310BF43C Fallout4.exe+287F43C -> 1083446+0xBC
[ 3] 0x7FF73106EFD5 Fallout4.exe+282EFD5 -> 1048494+0x65
[ 4] 0x7FF73105B4ED Fallout4.exe+281B4ED -> 73644+0x12D
[ 5] 0x7FF72F32953F Fallout4.exe+0AE953F -> 917134+0x51F
[ 6] 0x7FF72F328630 Fallout4.exe+0AE8630 -> 1189309+0x520
[ 7] 0x7FF72F328047 Fallout4.exe+0AE8047 -> 1030129+0x97
[ 8] 0x7FF7310971C5 Fallout4.exe+28571C5 -> 587723+0xB5
[ 9] 0x7FF72F57CD48 Fallout4.exe+0D3CD48 -> 408683+0x168
[10] 0x7FF72F578906 Fallout4.exe+0D38906 -> 1075087+0x206
[11] 0x7FF72F579551 Fallout4.exe+0D39551 -> 633524+0x6F1
[12] 0x7FF72F576E10 Fallout4.exe+0D36E10 -> 1125396+0xC0
[13] 0x7FF72F575950 Fallout4.exe+0D35950 -> 668528+0x20
[14] 0x7FF731177157 Fallout4.exe+2937157 -> 1104651+0x143
[15] 0x7FF82CEFCCB7 KERNEL32.DLL+002CCB7
[16] 0x7FF82D6CAD6C    ntdll.dll+00AAD6C

REGISTERS:
RAX 0x283F4F632D0      (void*)
RCX 0x9                (size_t)
RDX 0x0                (size_t)
RBX 0x3E8566AB3D89A09A (size_t)
RSP 0x8BE90FEF60       (void*)
RBP 0x8BE90FF060       (void*)
RSI 0x283F4F63288      (void*)
RDI 0x283F4F632D0      (void*)
R8  0x1                (size_t)
R9  0x0                (size_t)
R10 0x3                (size_t)
R11 0x0                (size_t)
R12 0x283F4F63288      (void*)
R13 0x283F4F632D0      (void*)
R14 0x282B12F9108      (void*)
R15 0x283F4F63200      (void*)

STACK:
[RSP+0   ] 0x282DA5DDBE4      (void*)
[RSP+8   ] 0x282B12F85F0      (void*)
[RSP+10  ] 0x0                (size_t)
[RSP+18  ] 0x8BE90FEFB0       (void*)
[RSP+20  ] 0xDC5789515F50     (size_t)
[RSP+28  ] 0x8BE90FF0F0       (void*)
[RSP+30  ] 0xFF               (size_t)
[RSP+38  ] 0x0                (size_t)
[RSP+40  ] 0x0                (size_t)
[RSP+48  ] 0x282DAF123B0      (void*)
[RSP+50  ] 0x0                (size_t)
[RSP+58  ] 0x100000001        (size_t)
[RSP+60  ] 0x28200000000      (size_t)
[RSP+68  ] 0x0                (size_t)
[RSP+70  ] 0x0                (size_t)
[RSP+78  ] 0x28293B727E0      (void*)
[RSP+80  ] 0x1                (size_t)
[RSP+88  ] 0x0                (size_t)
[RSP+90  ] 0x283F4F632D0      (void*)
[RSP+98  ] 0x283F4F63288      (void*)
[RSP+A0  ] 0x28200000000      (size_t)
[RSP+A8  ] 0x28293B727E0      (void*)
[RSP+B0  ] 0x282DA5DDBA4      (void*)
[RSP+B8  ] 0x282B12F9110      (void*)
[RSP+C0  ] 0x100000001        (size_t)
[RSP+C8  ] 0x400000007        (size_t)
[RSP+D0  ] 0x0                (size_t)
[RSP+D8  ] 0x7FF7310D1F91     (void* -> Fallout4.exe+2891F91)
[RSP+E0  ] 0x0                (size_t)
[RSP+E8  ] 0x0                (size_t)
[RSP+F0  ] 0x0                (size_t)
[RSP+F8  ] 0x0                (size_t)
[RSP+100 ] 0x0                (size_t)
[RSP+108 ] 0x0                (size_t)
[RSP+110 ] 0x0                (size_t)
[RSP+118 ] 0x0                (size_t)
[RSP+120 ] 0x0                (size_t)
[RSP+128 ] 0x0                (size_t)
[RSP+130 ] 0x0                (size_t)
[RSP+138 ] 0x0                (size_t)
[RSP+140 ] 0x0                (size_t)
[RSP+148 ] 0x0                (size_t)
[RSP+150 ] 0x0                (size_t)
[RSP+158 ] 0x0                (size_t)
[RSP+160 ] 0x0                (size_t)
[RSP+168 ] 0x283F7AB8FC8      (BSBatchRenderer*)
[RSP+170 ] 0x0                (size_t)
[RSP+178 ] 0x1E               (size_t)
[RSP+180 ] 0x283AD930EC0      (void*)
[RSP+188 ] 0x282DA83E700      (BSDFPrePassShader*)
[RSP+190 ] 0x1E               (size_t)
[RSP+198 ] 0x7FF7310C018C     (void* -> Fallout4.exe+288018C)
[RSP+1A0 ] 0x283B18117B0      (void*)
[RSP+1A8 ] 0x283AD930EC8      (void*)
[RSP+1B0 ] 0x28300000001      (void*)
[RSP+1B8 ] 0x0                (size_t)
[RSP+1C0 ] 0x1                (size_t)
[RSP+1C8 ] 0x283B18117B0      (void*)
[RSP+1D0 ] 0x3                (size_t)
[RSP+1D8 ] 0x7FF7310BF43C     (void* -> Fallout4.exe+287F43C)
[RSP+1E0 ] 0x30               (size_t)
[RSP+1E8 ] 0x283F7AB8FC8      (BSBatchRenderer*)
[RSP+1F0 ] 0x283F7AB9028      (void*)
[RSP+1F8 ] 0x0                (size_t)
[RSP+200 ] 0x0                (size_t)
[RSP+208 ] 0x0                (size_t)
[RSP+210 ] 0x0                (size_t)
[RSP+218 ] 0x283F7AB8F00      (BSShaderAccumulator*)
[RSP+220 ] 0x283F7583580      (ShadowSceneNode*)
Name: "Interface3D Root Offscreen"
[RSP+228 ] 0x283F7AB8F00      (BSShaderAccumulator*)
[RSP+230 ] 0x0                (size_t)
[RSP+238 ] 0x4                (size_t)
[RSP+240 ] 0xFFFFFFFFFFFFFFFF (size_t)
[RSP+248 ] 0x7FF73106EFD5     (void* -> Fallout4.exe+282EFD5)
[RSP+250 ] 0x283F7AB8FC8      (BSBatchRenderer*)
[RSP+258 ] 0x7FF700000004     (size_t)
[RSP+260 ] 0x282B12F9110      (void*)
[RSP+268 ] 0x8BFFFFFFFF       (size_t)
[RSP+270 ] 0xB20              (size_t)
[RSP+278 ] 0x8BE90FF6B0       (BSCullingProcess*)
[RSP+280 ] 0x28387A5CF00      (NiCamera*)
Name: "UI Camera (Native)"
[RSP+288 ] 0x7FF73105B4ED     (void* -> Fallout4.exe+281B4ED)
[RSP+290 ] 0x1                (size_t)
[RSP+298 ] 0x8BE90FF2F0       (void*)
[RSP+2A0 ] 0x282B12F85F0      (void*)
[RSP+2A8 ] 0x28387A5CF00      (NiCamera*)
Name: "UI Camera (Native)"
[RSP+2B0 ] 0x3F800000         (size_t)
[RSP+2B8 ] 0x0                (size_t)
[RSP+2C0 ] 0x2823F800000      (size_t)
[RSP+2C8 ] 0x282DA5DC600      (void*)
[RSP+2D0 ] 0x7FF826B43968     (void* -> d3d11.dll+01D3968)
[RSP+2D8 ] 0x283F7583580      (ShadowSceneNode*)
Name: "Interface3D Root Offscreen"
[RSP+2E0 ] 0x283F7583580      (ShadowSceneNode*)
Name: "Interface3D Root Offscreen"
[RSP+2E8 ] 0x28200000001      (size_t)
[RSP+2F0 ] 0x1                (size_t)
[RSP+2F8 ] 0x28387A5CF00      (NiCamera*)
Name: "UI Camera (Native)"
[RSP+300 ] 0x283BEB53F40      (void*)
[RSP+308 ] 0x7FF7310C1A6C     (void* -> Fallout4.exe+2881A6C)
[RSP+310 ] 0x283BEB53F40      (void*)
[RSP+318 ] 0x0                (size_t)
[RSP+320 ] 0x0                (size_t)
[RSP+328 ] 0x7FF826B43968     (void* -> d3d11.dll+01D3968)
[RSP+330 ] 0x283B1811780      (void*)
[RSP+338 ] 0x8BE90FF490       (void*)
[RSP+340 ] 0x2                (size_t)
[RSP+348 ] 0x0                (size_t)
[RSP+350 ] 0x1                (size_t)
[RSP+358 ] 0x3                (size_t)
[RSP+360 ] 0x8BE90FF3E8       (void*)
[RSP+368 ] 0x282DA5DC600      (void*)
[RSP+370 ] 0x2                (size_t)
[RSP+378 ] 0x7FF826AC911D     (void* -> d3d11.dll+015911D)
[RSP+380 ] 0x28300000000      (void*)
[RSP+388 ] 0x0                (size_t)
[RSP+390 ] 0x282938C25A0      (void*)
[RSP+398 ] 0x0                (size_t)
[RSP+3A0 ] 0x0                (size_t)
[RSP+3A8 ] 0x9                (size_t)
[RSP+3B0 ] 0x200000           (size_t)
[RSP+3B8 ] 0x5                (size_t)
[RSP+3C0 ] 0x0                (size_t)
[RSP+3C8 ] 0x282938A92A0      (void*)
[RSP+3D0 ] 0x282DA5DC600      (void*)
[RSP+3D8 ] 0x7FF826AC9DEA     (void* -> d3d11.dll+0159DEA)
[RSP+3E0 ] 0x282938A93A8      (void*)
[RSP+3E8 ] 0x3                (size_t)
[RSP+3F0 ] 0x6                (size_t)
[RSP+3F8 ] 0x7FF73105B0D2     (void* -> Fallout4.exe+281B0D2)
[RSP+400 ] 0x282938A93A8      (void*)
[RSP+408 ] 0x0                (size_t)
[RSP+410 ] 0x0                (size_t)
[RSP+418 ] 0x28300000008      (void*)
[RSP+420 ] 0x28200000000      (size_t)
[RSP+428 ] 0x7FF800000008     (size_t)
[RSP+430 ] 0x0                (size_t)
[RSP+438 ] 0x0                (size_t)
[RSP+440 ] 0x40A00001         (size_t)
[RSP+448 ] 0x282938A93A8      (void*)
[RSP+450 ] 0x0                (size_t)
[RSP+458 ] 0x8BE90FF490       (void*)
[RSP+460 ] 0x282938C3760      (void*)
[RSP+468 ] 0xBF8000003F800005 (size_t)
[RSP+470 ] 0x3F0443FD3F5A821D (size_t)
[RSP+478 ] 0x41833DA13D89A005 (size_t)
[RSP+480 ] 0x3F5113EABF03CF03 (size_t)
[RSP+488 ] 0x8050403          (size_t)
[RSP+490 ] 0x0                (size_t)
[RSP+498 ] 0x10101010101      (size_t)
[RSP+4A0 ] 0xDC57895142C0     (size_t)
[RSP+4A8 ] 0x0                (size_t)
[RSP+4B0 ] 0x7FF734A22790     (void* -> Fallout4.exe+61E2790)
[RSP+4B8 ] 0xB18              (size_t)
[RSP+4C0 ] 0x0                (size_t)
[RSP+4C8 ] 0x28387A5CF00      (NiCamera*)
Name: "UI Camera (Native)"
[RSP+4D0 ] 0xB20              (size_t)
[RSP+4D8 ] 0x7FF734A22790     (void* -> Fallout4.exe+61E2790)
[RSP+4E0 ] 0x6                (size_t)
[RSP+4E8 ] 0x282B12F85F0      (void*)
[RSP+4F0 ] 0x282DAF123B0      (void*)
[RSP+4F8 ] 0x7FF730556B4E     (void* -> Fallout4.exe+1D16B4E)
[RSP+500 ] 0x0                (size_t)
[RSP+508 ] 0x0                (size_t)
[RSP+510 ] 0x0                (size_t)
[RSP+518 ] 0x0                (size_t)
[RSP+520 ] 0x282B12F85F0      (void*)
[RSP+528 ] 0x282DAF123B0      (void*)
[RSP+530 ] 0x282DAF12CC0      (void*)
[RSP+538 ] 0x7FF826ACB5FD     (void* -> d3d11.dll+015B5FD)
[RSP+540 ] 0x1                (size_t)
[RSP+548 ] 0x1                (size_t)
[RSP+550 ] 0x0                (size_t)
[RSP+558 ] 0x7FF826AF4B35     (void* -> d3d11.dll+0184B35)
[RSP+560 ] 0x28280B75188      (void*)
[RSP+568 ] 0x1                (size_t)
[RSP+570 ] 0x2                (size_t)
[RSP+578 ] 0x0                (size_t)
[RSP+580 ] 0x0                (size_t)
[RSP+588 ] 0x0                (size_t)
[RSP+590 ] 0x0                (size_t)
[RSP+598 ] 0x7FF730556EA6     (void* -> Fallout4.exe+1D16EA6)
[RSP+5A0 ] 0x282DAF12440      (void*)
[RSP+5A8 ] 0x1                (size_t)
[RSP+5B0 ] 0xB18              (size_t)
[RSP+5B8 ] 0x0                (size_t)
[RSP+5C0 ] 0x3F800000         (size_t)
[RSP+5C8 ] 0x0                (size_t)
[RSP+5D0 ] 0x3F800000         (size_t)
[RSP+5D8 ] 0x0                (size_t)
[RSP+5E0 ] 0x0                (size_t)
[RSP+5E8 ] 0x0                (size_t)
[RSP+5F0 ] 0x5                (size_t)
[RSP+5F8 ] 0x0                (size_t)
[RSP+600 ] 0x28387A5CF00      (NiCamera*)
Name: "UI Camera (Native)"
[RSP+608 ] 0x0                (size_t)
[RSP+610 ] 0x7FF73208FD30     (void* -> Fallout4.exe+384FD30)
[RSP+618 ] 0x283F7583580      (ShadowSceneNode*)
Name: "Interface3D Root Offscreen"
[RSP+620 ] 0x8BE90FF690       (void*)
[RSP+628 ] 0x7FF72F32953F     (void* -> Fallout4.exe+0AE953F)
[RSP+630 ] 0x28387A5CF00      (NiCamera*)
Name: "UI Camera (Native)"
[RSP+638 ] 0x28387A5CF00      (NiCamera*)
Name: "UI Camera (Native)"
[RSP+640 ] 0x283F4D93880      (void*)
[RSP+648 ] 0x0                (size_t)
[RSP+650 ] 0x8B00000034       (size_t)
[RSP+658 ] 0x8B00000001       (size_t)
[RSP+660 ] 0x28293C59100      (void*)
[RSP+668 ] 0x28293C5C301      (void*)
[RSP+670 ] 0x2832B449500      (void*)
[RSP+678 ] 0x1                (size_t)
[RSP+680 ] 0x0                (size_t)
[RSP+688 ] 0x3F80000000000000 (size_t)
[RSP+690 ] 0x0                (size_t)
[RSP+698 ] 0x0                (size_t)
[RSP+6A0 ] 0x500080000        (size_t)
[RSP+6A8 ] 0x8B00000000       (size_t)
[RSP+6B0 ] 0x3D30B0B13D109091 (size_t)
[RSP+6B8 ] 0x3D9898993D30B0B1 (size_t)
[RSP+6C0 ] 0x3DB0B0B13DB8B8B9 (size_t)
[RSP+6C8 ] 0x3D30B0B13D109091 (size_t)
[RSP+6D0 ] 0x3D9898993D30B0B1 (size_t)
[RSP+6D8 ] 0x3DB0B0B13DB8B8B9 (size_t)
[RSP+6E0 ] 0x3D30B0B13D109091 (size_t)
[RSP+6E8 ] 0x3D9898993D30B0B1 (size_t)
[RSP+6F0 ] 0x3DB0B0B13DB8B8B9 (size_t)
[RSP+6F8 ] 0x0                (size_t)
[RSP+700 ] 0x0                (size_t)
[RSP+708 ] 0x0                (size_t)
[RSP+710 ] 0x0                (size_t)
[RSP+718 ] 0x0                (size_t)
[RSP+720 ] 0x0                (size_t)
[RSP+728 ] 0x0                (size_t)
[RSP+730 ] 0x0                (size_t)
[RSP+738 ] 0x0                (size_t)
[RSP+740 ] 0x0                (size_t)
[RSP+748 ] 0x4000000008       (size_t)
[RSP+750 ] 0x7FF731671158     (void* -> Fallout4.exe+2E31158)
[RSP+758 ] 0x7FF800000000     (size_t)
[RSP+760 ] 0x0                (size_t)
[RSP+768 ] 0x28387A5CF00      (NiCamera*)
Name: "UI Camera (Native)"
[RSP+770 ] 0x0                (size_t)
[RSP+778 ] 0x0                (size_t)
[RSP+780 ] 0x0                (size_t)
[RSP+788 ] 0xE90FF700         (size_t)
[RSP+790 ] 0x0                (size_t)
[RSP+798 ] 0x0                (size_t)
[RSP+7A0 ] 0x0                (size_t)
[RSP+7A8 ] 0x0                (size_t)
[RSP+7B0 ] 0x0                (size_t)
[RSP+7B8 ] 0x0                (size_t)
[RSP+7C0 ] 0x0                (size_t)
[RSP+7C8 ] 0x0                (size_t)
[RSP+7D0 ] 0x0                (size_t)
[RSP+7D8 ] 0x0                (size_t)
[RSP+7E0 ] 0x0                (size_t)
[RSP+7E8 ] 0x3F00000000       (size_t)
[RSP+7F0 ] 0x3F               (size_t)
[RSP+7F8 ] 0x3F               (size_t)
[RSP+800 ] 0x0                (size_t)
[RSP+808 ] 0x0                (size_t)
[RSP+810 ] 0x0                (size_t)
[RSP+818 ] 0x0                (size_t)
[RSP+820 ] 0x0                (size_t)
[RSP+828 ] 0x0                (size_t)
[RSP+830 ] 0x0                (size_t)
[RSP+838 ] 0x0                (size_t)
[RSP+840 ] 0x0                (size_t)
[RSP+848 ] 0x0                (size_t)
[RSP+850 ] 0x0                (size_t)
[RSP+858 ] 0x3F00000000       (size_t)
[RSP+860 ] 0x2820000003F      (size_t)
[RSP+868 ] 0x126ACB5FD        (size_t)
[RSP+870 ] 0x1                (size_t)
[RSP+878 ] 0x1                (size_t)
[RSP+880 ] 0x0                (size_t)
[RSP+888 ] 0x7FF73208E788     (void* -> Fallout4.exe+384E788)
[RSP+890 ] 0x2829396F008      (void*)
[RSP+898 ] 0x0                (size_t)
[RSP+8A0 ] 0x0                (size_t)
[RSP+8A8 ] 0x0                (size_t)
[RSP+8B0 ] 0x42A00000         (size_t)
[RSP+8B8 ] 0x0                (size_t)
[RSP+8C0 ] 0x0                (size_t)
[RSP+8C8 ] 0x7FF730556EA6     (void* -> Fallout4.exe+1D16EA6)
[RSP+8D0 ] 0xDAF12440         (size_t)
[RSP+8D8 ] 0x0                (size_t)
[RSP+8E0 ] 0x283F7AB8F00      (BSShaderAccumulator*)
[RSP+8E8 ] 0x1                (size_t)
[RSP+8F0 ] 0x0                (size_t)
[RSP+8F8 ] 0x0                (size_t)
[RSP+900 ] 0x42A00000         (size_t)
[RSP+908 ] 0x0                (size_t)
[RSP+910 ] 0x3                (size_t)
[RSP+918 ] 0x3F               (size_t)
[RSP+920 ] 0x283F4D93880      (void*)
[RSP+928 ] 0x3F               (size_t)
[RSP+930 ] 0x34               (size_t)
[RSP+938 ] 0x1F               (size_t)
[RSP+940 ] 0x282B12F85F0      (void*)
[RSP+948 ] 0x2832B44A940      (void*)
[RSP+950 ] 0x1                (size_t)
[RSP+958 ] 0x7FF72F328630     (void* -> Fallout4.exe+0AE8630)
[RSP+960 ] 0x2832B44A900      (void*)
[RSP+968 ] 0x283A31189C0      (BSFadeNode*)
Name: "Scene Root"
[RSP+970 ] 0x0                (size_t)
[RSP+978 ] 0x7FF72F32AC01     (void* -> Fallout4.exe+0AEAC01)
[RSP+980 ] 0x34               (size_t)
[RSP+988 ] 0x0                (size_t)
[RSP+990 ] 0x7FF7342A6B01     (void* -> Fallout4.exe+5A66B01)
[RSP+998 ] 0x1                (size_t)
[RSP+9A0 ] 0x0                (size_t)
[RSP+9A8 ] 0x1                (size_t)
[RSP+9B0 ] 0x0                (size_t)
[RSP+9B8 ] 0x0                (size_t)
[RSP+9C0 ] 0x283F4D93880      (void*)
[RSP+9C8 ] 0x0                (size_t)
[RSP+9D0 ] 0x0                (size_t)
[RSP+9D8 ] 0x7FF72F328047     (void* -> Fallout4.exe+0AE8047)
[RSP+9E0 ] 0x0                (size_t)
[RSP+9E8 ] 0x282B12F85F0      (void*)
[RSP+9F0 ] 0x283F4D93880      (void*)
[RSP+9F8 ] 0x18               (size_t)
[RSP+A00 ] 0x0                (size_t)
[RSP+A08 ] 0x0                (size_t)
[RSP+A10 ] 0x0                (size_t)
[RSP+A18 ] 0x3F800000         (size_t)
[RSP+A20 ] 0x3F800000         (size_t)
[RSP+A28 ] 0x7FF7310971C5     (void* -> Fallout4.exe+28571C5)
[RSP+A30 ] 0x18               (size_t)
[RSP+A38 ] 0x282B12F8FB0      (char*) "B"
[RSP+A40 ] 0x0                (size_t)
[RSP+A48 ] 0x7FF730883800     (void* -> Fallout4.exe+2043800)
[RSP+A50 ] 0x1                (size_t)
[RSP+A58 ] 0x7FF7342A6DD0     (UI*)
[RSP+A60 ] 0x0                (size_t)
[RSP+A68 ] 0x282B12F8FB0      (char*) "B"
[RSP+A70 ] 0x0                (size_t)
[RSP+A78 ] 0x7FF72F57CD48     (void* -> Fallout4.exe+0D3CD48)
[RSP+A80 ] 0x2                (size_t)
[RSP+A88 ] 0x0                (size_t)
[RSP+A90 ] 0x282DA757D80      (Main*)
[RSP+A98 ] 0x282DA757D80      (Main*)
[RSP+AA0 ] 0x0                (size_t)
[RSP+AA8 ] 0x7FF72F578906     (void* -> Fallout4.exe+0D38906)
[RSP+AB0 ] 0x282DA757D80      (Main*)
[RSP+AB8 ] 0x0                (size_t)
[RSP+AC0 ] 0x0                (size_t)
[RSP+AC8 ] 0x0                (size_t)
[RSP+AD0 ] 0x282DA71E700      (void*)
[RSP+AD8 ] 0x283BF981FA0      (BSPortalGraph*)
[RSP+AE0 ] 0x282DA757C50      (void*)
[RSP+AE8 ] 0x0                (size_t)
[RSP+AF0 ] 0x8BE90FFAC9       (void*)
[RSP+AF8 ] 0x7FF72E93E428     (void* -> Fallout4.exe+00FE428)
[RSP+B00 ] 0x282DA71E780      (ShadowSceneNode*)
Name: "shadow scene node"
[RSP+B08 ] 0x0                (size_t)
[RSP+B10 ] 0x282DA757B00      (BSGeometryListCullingProcess*)
[RSP+B18 ] 0x0                (size_t)
[RSP+B20 ] 0x9C0              (size_t)
[RSP+B28 ] 0x0                (size_t)
[RSP+B30 ] 0x8BE90FFB10       (void*)
[RSP+B38 ] 0x7FF72F581B0A     (void* -> Fallout4.exe+0D41B0A)
[RSP+B40 ] 0x282B12F85F0      (void*)
[RSP+B48 ] 0x283B04E00B0      (void*)
[RSP+B50 ] 0x282DA757D88      (void*)
[RSP+B58 ] 0x8BE90FFB68       (void*)
[RSP+B60 ] 0x42F33AA8         (size_t)
[RSP+B68 ] 0x420A6754C33385DA (size_t)
[RSP+B70 ] 0x42DEAAA8         (size_t)
[RSP+B78 ] 0x0                (size_t)
[RSP+B80 ] 0x2                (size_t)
[RSP+B88 ] 0x7FF72F57AA75     (void* -> Fallout4.exe+0D3AA75)
[RSP+B90 ] 0x283B04E00B0      (void*)
[RSP+B98 ] 0x283B04E00B4      (void*)
[RSP+BA0 ] 0x0                (size_t)
[RSP+BA8 ] 0x283A1719D00      (Actor*)
Object Reference: 
File: "llamaCompanionHeatherv2.esp"
Flags: 0x00440008
Form ID: 0x4700AB33
Form Type: 45
File: "llamaCompanionHeatherv2.esp"
Flags: 0x00500448
Form ID: 0x4700D157
Form Type: 65
[RSP+BB0 ] 0x8BE90FFB60       (void*)
[RSP+BB8 ] 0x282DA757D80      (Main*)
[RSP+BC0 ] 0x42A00000         (size_t)
[RSP+BC8 ] 0x0                (size_t)
[RSP+BD0 ] 0x0                (size_t)
[RSP+BD8 ] 0x0                (size_t)
[RSP+BE0 ] 0x282DA757D80      (Main*)
[RSP+BE8 ] 0x0                (size_t)
[RSP+BF0 ] 0x282DA757D80      (Main*)
[RSP+BF8 ] 0x7FF72F579551     (void* -> Fallout4.exe+0D39551)
[RSP+C00 ] 0x7FF7342A6DD0     (UI*)
[RSP+C08 ] 0x257FA1           (size_t)
[RSP+C10 ] 0x7FF7342A6DD0     (UI*)
[RSP+C18 ] 0x282DA757D80      (Main*)
[RSP+C20 ] 0x1                (size_t)
[RSP+C28 ] 0x0                (size_t)
[RSP+C30 ] 0x0                (size_t)
[RSP+C38 ] 0x0                (size_t)
[RSP+C40 ] 0x0                (size_t)
[RSP+C48 ] 0x7FF72F576E10     (void* -> Fallout4.exe+0D36E10)
[RSP+C50 ] 0x21C0804          (size_t)
[RSP+C58 ] 0xA                (size_t)
[RSP+C60 ] 0xA                (size_t)
[RSP+C68 ] 0x0                (size_t)
[RSP+C70 ] 0x0                (size_t)
[RSP+C78 ] 0x7FF72F575950     (void* -> Fallout4.exe+0D35950)
[RSP+C80 ] 0x282B12F76E3      (void*)
[RSP+C88 ] 0x21C0804          (size_t)
[RSP+C90 ] 0x6A96D907         (size_t)
[RSP+C98 ] 0x282B12F76E3      (void*)
[RSP+CA0 ] 0x0                (size_t)
[RSP+CA8 ] 0x7FF731177157     (void* -> Fallout4.exe+2937157)
[RSP+CB0 ] 0x282B12F76E2      (char*) """
[RSP+CB8 ] 0xA                (size_t)
[RSP+CC0 ] 0x0                (size_t)
[RSP+CC8 ] 0xA                (size_t)
[RSP+CD0 ] 0x0                (size_t)
[RSP+CD8 ] 0x282B12F76E3      (void*)
[RSP+CE0 ] 0x0                (size_t)
[RSP+CE8 ] 0x7FF82CEFCCB7     (void* -> KERNEL32.DLL+002CCB7)
[RSP+CF0 ] 0x0                (size_t)
[RSP+CF8 ] 0x0                (size_t)
[RSP+D00 ] 0x0                (size_t)
[RSP+D08 ] 0x0                (size_t)
[RSP+D10 ] 0x0                (size_t)
[RSP+D18 ] 0x7FF82D6CAD6C     (void* -> ntdll.dll+00AAD6C)
[RSP+D20 ] 0x0                (size_t)
[RSP+D28 ] 0x0                (size_t)
[RSP+D30 ] 0x4F0FFFFFB30      (size_t)
[RSP+D38 ] 0x4D0FFFFFB30      (size_t)
[RSP+D40 ] 0x21               (size_t)
[RSP+D48 ] 0x7FF82AC4F420     (void* -> KERNELBASE.dll+010F420)
[RSP+D50 ] 0x8BE90FE080       (void*)
[RSP+D58 ] 0x8BE90FE080       (void*)
[RSP+D60 ] 0x0                (size_t)
[RSP+D68 ] 0x0                (size_t)
[RSP+D70 ] 0x0                (size_t)
[RSP+D78 ] 0x0                (size_t)
[RSP+D80 ] 0x0                (size_t)
[RSP+D88 ] 0x0                (size_t)
[RSP+D90 ] 0x0                (size_t)
[RSP+D98 ] 0x0                (size_t)
[RSP+DA0 ] 0x0                (size_t)
[RSP+DA8 ] 0x0                (size_t)
[RSP+DB0 ] 0x0                (size_t)
[RSP+DB8 ] 0x0                (size_t)
[RSP+DC0 ] 0x0                (size_t)
[RSP+DC8 ] 0x0                (size_t)
[RSP+DD0 ] 0x0                (size_t)
[RSP+DD8 ] 0x0                (size_t)
[RSP+DE0 ] 0x0                (size_t)
[RSP+DE8 ] 0x0                (size_t)
[RSP+DF0 ] 0x0                (size_t)
[RSP+DF8 ] 0x0                (size_t)
[RSP+E00 ] 0x0                (size_t)
[RSP+E08 ] 0x0                (size_t)
[RSP+E10 ] 0x0                (size_t)
[RSP+E18 ] 0x0                (size_t)
[RSP+E20 ] 0x0                (size_t)
[RSP+E28 ] 0x0                (size_t)
[RSP+E30 ] 0x0                (size_t)
[RSP+E38 ] 0x0                (size_t)
[RSP+E40 ] 0x0                (size_t)
[RSP+E48 ] 0x0                (size_t)
[RSP+E50 ] 0x0                (size_t)
[RSP+E58 ] 0x0                (size_t)
[RSP+E60 ] 0x0                (size_t)
[RSP+E68 ] 0x0                (size_t)
[RSP+E70 ] 0x0                (size_t)
[RSP+E78 ] 0x0                (size_t)
[RSP+E80 ] 0x0                (size_t)
[RSP+E88 ] 0x0                (size_t)
[RSP+E90 ] 0x0                (size_t)
[RSP+E98 ] 0x0                (size_t)
[RSP+EA0 ] 0x0                (size_t)
[RSP+EA8 ] 0x0                (size_t)
[RSP+EB0 ] 0x0                (size_t)
[RSP+EB8 ] 0x0                (size_t)
[RSP+EC0 ] 0x0                (size_t)
[RSP+EC8 ] 0x0                (size_t)
[RSP+ED0 ] 0x0                (size_t)
[RSP+ED8 ] 0x0                (size_t)
[RSP+EE0 ] 0x0                (size_t)
[RSP+EE8 ] 0x0                (size_t)
[RSP+EF0 ] 0x0                (size_t)
[RSP+EF8 ] 0x0                (size_t)
[RSP+F00 ] 0x0                (size_t)
[RSP+F08 ] 0x0                (size_t)
[RSP+F10 ] 0x0                (size_t)
[RSP+F18 ] 0x0                (size_t)
[RSP+F20 ] 0x0                (size_t)
[RSP+F28 ] 0x0                (size_t)
[RSP+F30 ] 0x0                (size_t)
[RSP+F38 ] 0x0                (size_t)
[RSP+F40 ] 0x0                (size_t)
[RSP+F48 ] 0x0                (size_t)
[RSP+F50 ] 0x0                (size_t)
[RSP+F58 ] 0x0                (size_t)
[RSP+F60 ] 0x0                (size_t)
[RSP+F68 ] 0x0                (size_t)
[RSP+F70 ] 0x0                (size_t)
[RSP+F78 ] 0x0                (size_t)
[RSP+F80 ] 0x0                (size_t)
[RSP+F88 ] 0x0                (size_t)
[RSP+F90 ] 0x0                (size_t)
[RSP+F98 ] 0x0                (size_t)
[RSP+FA0 ] 0x0                (size_t)
[RSP+FA8 ] 0x0                (size_t)
[RSP+FB0 ] 0x0                (size_t)
[RSP+FB8 ] 0x0                (size_t)
[RSP+FC0 ] 0x0                (size_t)
[RSP+FC8 ] 0x0                (size_t)
[RSP+FD0 ] 0x0                (size_t)
[RSP+FD8 ] 0x0                (size_t)
[RSP+FE0 ] 0x0                (size_t)
[RSP+FE8 ] 0x0                (size_t)
[RSP+FF0 ] 0x0                (size_t)
[RSP+FF8 ] 0x0                (size_t)
[RSP+1000] 0x0                (size_t)
[RSP+1008] 0x0                (size_t)
[RSP+1010] 0x0                (size_t)
[RSP+1018] 0x0                (size_t)
[RSP+1020] 0x0                (size_t)
[RSP+1028] 0x0                (size_t)
[RSP+1030] 0x0                (size_t)
[RSP+1038] 0x0                (size_t)
[RSP+1040] 0x0                (size_t)
[RSP+1048] 0x0                (size_t)
[RSP+1050] 0x0                (size_t)
[RSP+1058] 0x0                (size_t)
[RSP+1060] 0x0                (size_t)
[RSP+1068] 0x0                (size_t)
[RSP+1070] 0x0                (size_t)
[RSP+1078] 0x0                (size_t)
[RSP+1080] 0x0                (size_t)
[RSP+1088] 0x0                (size_t)
[RSP+1090] 0x0                (size_t)
[RSP+1098] 0x0                (size_t)

MODULES:
X3DAudio1_7.dll                    0x000056510000
steam_api64.dll                    0x000056520000
amdenc64.dll                       0x000056560000
BakaFramework.dll                  0x0282B8BD0000
Fallout4.exe                       0x7FF72E840000
GFSDK_GodraysLib.x64.dll           0x7FF801660000
MSVCP140.dll                       0x7FF801900000
VCRUNTIME140.dll                   0x7FF801B90000
flexExtRelease_x64.dll             0x7FF803FD0000
VCRUNTIME140_1.dll                 0x7FF806E40000
gdiplus.dll                        0x7FF807210000
encounter_zone_recalculation.dll   0x7FF808F20000
OneCoreCommonProxyStub.dll         0x7FF80A280000
COMCTL32.dll                       0x7FF80A550000
msdmo.dll                          0x7FF810EF0000
f4se_steam_loader.dll              0x7FF811DD0000
XINPUT1_3.dll                      0x7FF811EF0000
MSVCP140_ATOMIC_WAIT.dll           0x7FF812260000
libdiskCacheEnabler.dll            0x7FF812870000
textinputframework.dll             0x7FF813310000
inputhost.dll                      0x7FF813460000
OneCoreUAPCommonProxyStub.dll      0x7FF814C10000
WININET.dll                        0x7FF816090000
AUDIOSES.DLL                       0x7FF818E30000
WINMM.dll                          0x7FF819560000
dbghelp.dll                        0x7FF81E420000
CoreUIComponents.dll               0x7FF81F730000
avrt.dll                           0x7FF81FCB0000
VERSION.dll                        0x7FF81FCC0000
directxdatabasehelper.dll          0x7FF8205C0000
Windows.UI.dll                     0x7FF822090000
MMDevApi.dll                       0x7FF823260000
D3DCOMPILER_47.dll                 0x7FF823B90000
wintypes.dll                       0x7FF824020000
WINHTTP.dll                        0x7FF824250000
nvToolsExt64_1.dll                 0x7FF825200000
Microsoft.Internal.WarpPal.dll     0x7FF826150000
d3d11.dll                          0x7FF826970000
dcomp.dll                          0x7FF827220000
CoreMessaging.dll                  0x7FF827450000
apphelp.dll                        0x7FF827720000
Secur32.dll                        0x7FF8277D0000
uxtheme.dll                        0x7FF827890000
dxgi.dll                           0x7FF827A60000
dwmapi.dll                         0x7FF827BC0000
dxcore.dll                         0x7FF827C50000
resourcepolicyclient.dll           0x7FF827EE0000
windows.storage.dll                0x7FF828320000
HID.DLL                            0x7FF828C10000
IPHLPAPI.DLL                       0x7FF828E70000
kernel.appcore.dll                 0x7FF829520000
SSPICLI.DLL                        0x7FF8297D0000
MSWSOCK.dll                        0x7FF829AD0000
cryptsp.dll                        0x7FF829DC0000
CRYPTBASE.DLL                      0x7FF829DE0000
MSASN1.dll                         0x7FF829E40000
cfgmgr32.DLL                       0x7FF82A350000
DEVOBJ.dll                         0x7FF82A3B0000
UMPDC.dll                          0x7FF82A690000
powrprof.dll                       0x7FF82A6B0000
profapi.dll                        0x7FF82A720000
bcrypt.dll                         0x7FF82A750000
bcryptPrimitives.dll               0x7FF82A830000
ucrtbase.dll                       0x7FF82A8F0000
win32u.dll                         0x7FF82AB10000
KERNELBASE.dll                     0x7FF82AB40000
CRYPT32.dll                        0x7FF82AF50000
gdi32full.dll                      0x7FF82B0E0000
msvcp_win.dll                      0x7FF82B210000
WINTRUST.dll                       0x7FF82B2C0000
SETUPAPI.dll                       0x7FF82B350000
ADVAPI32.dll                       0x7FF82B7E0000
RPCRT4.dll                         0x7FF82B8B0000
USER32.dll                         0x7FF82B9D0000
COMDLG32.dll                       0x7FF82BD80000
imagehlp.dll                       0x7FF82BE80000
MSCTF.dll                          0x7FF82BEB0000
SHELL32.dll                        0x7FF82C090000
sechost.dll                        0x7FF82C820000
clbcatq.dll                        0x7FF82C8D0000
combase.dll                        0x7FF82C990000
GDI32.dll                          0x7FF82CD20000
OLEAUT32.dll                       0x7FF82CD50000
PSAPI.DLL                          0x7FF82CEC0000
KERNEL32.DLL                       0x7FF82CED0000
ole32.dll                          0x7FF82CFA0000
shlwapi.dll                        0x7FF82D160000
WS2_32.dll                         0x7FF82D230000
SHCORE.dll                         0x7FF82D2C0000
msvcrt.dll                         0x7FF82D4F0000
IMM32.DLL                          0x7FF82D5A0000
ntdll.dll                          0x7FF82D620000
amdxx64.dll                        0x7FFF697A0000
BackportedBA2Support.dll           0x7FFF87900000
steamclient64.dll                  0x7FFF8A200000
vstdlib_s64.dll                    0x7FFFA0B00000
tier0_s64.dll                      0x7FFFA0BD0000
GardenOfEdenPapyrusExtender.dll    0x7FFFA5940000
DSOUND.DLL                         0x7FFFA9630000
ResampleDmo.DLL                    0x7FFFAC830000
gameoverlayrenderer64.dll          0x7FFFAF300000
SUP_F4SE.dll                       0x7FFFAFED0000
Buffout4.dll                       0x7FFFB0100000
SprintStutteringFix.dll            0x7FFFB21C0000
xinput1_4.dll                      0x7FFFB22A0000
ShadowBoostFO4.dll                 0x7FFFB3240000
RobCo_Patcher.dll                  0x7FFFB3310000
po3_SpellPerkItemDistributorF4.dll 0x7FFFB33F0000
f4ee.dll                           0x7FFFB5F40000
XDI.dll                            0x7FFFB7160000
wsfw_identifier.dll                0x7FFFBA100000
WhoseQuestIsItAnywayF4.dll         0x7FFFBB6A0000
SS_SimpleScrapper.dll              0x7FFFBB8D0000
PutUrGunIn.dll                     0x7FFFBBE20000
EscapeFreeze.dll                   0x7FFFBBEE0000
f4se_1_10_163.dll                  0x7FFFBC090000
mcm.dll                            0x7FFFBC290000
place.dll                          0x7FFFBEFD0000
SprintSpeedController.dll          0x7FFFBFCB0000
RustyFaceFix.dll                   0x7FFFC09D0000
PowerGridTools.dll                 0x7FFFC0B70000
BakaScrapHeap.dll                  0x7FFFC2260000
BakaMaxPapyrusOps.dll              0x7FFFC2990000
PipboyTabs.dll                     0x7FFFC3C50000
Outfit-ReDress-Fix.dll             0x7FFFC4BE0000
MoonRotationFix.dll                0x7FFFC5040000
GFSDK_SSAO_D3D11.win64.dll         0x7FFFC5C50000
flexRelease_x64.dll                0x7FFFC6860000
MGEFConditionFix.dll               0x7FFFC87F0000
XAudio2_7.dll                      0x7FFFC8AC0000
CONCRT140.dll                      0x7FFFC8F10000
Interior-NavCut-Fix.dll            0x7FFFC9390000
GLXRM_ManualReload.dll             0x7FFFC9920000
EnergyWeaponCalcFix.dll            0x7FFFCEAD0000
MSVCR110.dll                       0x7FFFCEB20000
MSVCP110.dll                       0x7FFFCEC00000
crafting_highlight_fix.dll         0x7FFFD18C0000
bink2w64.dll                       0x7FFFE85A0000
ConsoleUtilF4.dll                  0x7FFFE87C0000
AutoBeam.dll                       0x7FFFE9940000
Bastion.dll                        0x7FFFE9D40000
ArmorPenetrationBugFix.dll         0x7FFFF32C0000
cudart64_75.dll                    0x7FFFF4DD0000
amdihk64.dll                       0x7FFFF5970000
atidxx64.dll                       0x7FFFF59B0000
winmmbase.dll                      0x7FFFFBC10000

F4SE PLUGINS:
ArmorPenetrationBugFix.dll v1
AutoBeam.dll v1
BackportedBA2Support.dll v1
BakaFramework.dll v1.10
BakaMaxPapyrusOps.dll v1.1
BakaScrapHeap.dll v1.3
Bastion.dll v1
Buffout4.dll v1.28.6
ConsoleUtilF4.dll v1.0.1
crafting_highlight_fix.dll
encounter_zone_recalculation.dll
EnergyWeaponCalcFix.dll v1
EscapeFreeze.dll v1
f4ee.dll
GardenOfEdenPapyrusExtender.dll v19.7
GLXRM_ManualReload.dll v1
Interior-NavCut-Fix.dll v1.0.3
libdiskCacheEnabler.dll
mcm.dll
MGEFConditionFix.dll v1
MoonRotationFix.dll v1
Outfit-ReDress-Fix.dll v1
PipboyTabs.dll
place.dll
po3_SpellPerkItemDistributorF4.dll v2
PowerGridTools.dll
PutUrGunIn.dll v1
RobCo_Patcher.dll v3.6
RustyFaceFix.dll v2.0.2
ShadowBoostFO4.dll
SprintSpeedController.dll v1
SprintStutteringFix.dll v1.5
SS_SimpleScrapper.dll v1
SUP_F4SE.dll
WhoseQuestIsItAnywayF4.dll v1
wsfw_identifier.dll
XDI.dll

r/FalloutMods 9h ago

Fallout 4 Problem with Guwuner armor PSport. [Fo4]

Post image
1 Upvotes

r/FalloutMods 19h ago

Fallout 4 [FO4] Mod Configuration Menu: Updated.

6 Upvotes

Mod Configuration Menu

  • MCM is OG - 1.1.221 only.
  • Needed to do in game setup.
  • Mod Configuration Menu - Updated 1.11.240 Patch is not the Original creator and i dont know whats up but lets hope they're fine.
  • MCM must load Before (Top) of the MCM - Updated Patch (Bottom).

this mod does have

★ Permission ★

Released with permission from Neanka, the original author of Mod Configuration Menu.


r/FalloutMods 18h ago

Fallout 4 [Fo4] Neco Arc Radio

Thumbnail nexusmods.com
3 Upvotes

As the title says, I have now created a Neco Arc Radio mod for Fallout 4. It currently only has the songs from the Diamond City Radio, but I plan on adding more later.


r/FalloutMods 15h ago

New Vegas FNV viva new vegas wabbajack or manual?

0 Upvotes

got a new pc and installed manual before but i just wanted to ask if wabbajack adds bloatware or anything?

i usually start fnv viva new vegas thru launching with MO2, will using wabbajack force me to open thru wabbajack or whatever? ive never used it and want to add more mods to the modlist


r/FalloutMods 1d ago

Fallout 4 [FO4] Starfall — I turned my Mod Organizer 2 into the night sky (new free theme)

18 Upvotes

After 15 colour variants, I wanted to build something different — not just a glow tint, but a fully designed theme. So meet Starfall: a real starfield night sky behind your mod list, a soft nebula glow and a violet UI. The whole window feels like it fades into deep space.

The catch with heavily styled MO2 themes is that they usually break MO2's conflict highlighting (overwriting = green, overwritten = red). Starfall keeps it fully intact — that was the whole challenge, and it's the thing I'm proudest of.

It's part of Prismatic, my free theme pack for Mod Organizer 2 — now 16 themes total, from clean monochromes to multi-colour ones. This update also sharpens the dark text on the brightest themes (Solaris, Ember, Sepia, Aurora, Verdant) for better readability.

Free, self-contained, works on MO2 2.5.x (there's a separate file for 2.5.3 beta users because of a Qt arrow bug).

Download / screenshots: https://www.nexusmods.com/fallout4/mods/108499

Feedback very welcome — a big part of Prismatic's colours came straight from community requests.


r/FalloutMods 18h ago

Fallout 4 Fo4. I've been playing this game since the start and now I've added some mods and i have a question

1 Upvotes

I have ss2 and I've added valkyrie to it. Imat a point where the nightingales have mass general and valkyrie is leading me right there too. Ive added a mod to eliminate this glitch but it's not working maybe because I added the fix mod while I was at the hospital? I went back to a prior save and tried to reset the whole thing. No joy. I read the thing from someone who suggests moving the valkyrie mission somewhere in the mod structure. I always let vortex lead the way and my game had always been talley ho. However. I looked into the loot app and it's telling me I have ITM records. I have several of these messages across my 80 something mods less the creation stuff. On one hand I have perceived errors and the other says it's a load order function. Im not a fan of changing my load order but I do now have a save. These Iztzm errors bother me can anyone help?


r/FalloutMods 18h ago

Fallout 4 Fallout 4 Mod Question: Liberty Prime #Fo4

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1 Upvotes

r/FalloutMods 1d ago

Fallout 4 [WIP] [FO4] Far Harbor Mirelurk Boil Vat

Post image
6 Upvotes

r/FalloutMods 20h ago

Fallout 3 [Fo3] some NPCs in underwear

Post image
0 Upvotes

I'm stumped on this one.

Random human NPCs (for example Colin Moriarty and Lucy West and others) are only wearing their underwear.

Things I've already tried:

Enabled Archive Invalidation in Vortex and redeployed.

Started a different save (same issue).

Disabled Titans of the New East and SST Raider Armor Expanded (no change).

No body replacer installed.

Steam GOTY version.

Using Vortex + FOSE.

Current plugins include things like:

UUF3P

Fellout

Flora Overhaul

FO4 Ghouls

SST mods

The issue existed before I installed the FO4 Ghoul mod, so I don't think that's the cause.

Has anyone seen this before? Is there a known mod that strips NPC clothing or causes vanilla outfit meshes not to load?


r/FalloutMods 22h ago

Fallout 4 [FO4] Need help with this! Says incompatible on inventory tab.

Post image
1 Upvotes

Load Order.

#Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","Unmanaged: vchgs002fo4_bountyhunter"

"0001","+","Unmanaged: vchgs001fo4_ncrbeasthunter"

"0002","+","Unmanaged: v111canteen_s4vc02"

"0003","+","Unmanaged: tlinstitutemanual"

"0004","+","Unmanaged: ptrfo4002_vangraff"

"0005","+","Unmanaged: ptrfo4001_t60pistol"

"0006","+","Unmanaged: military storage workshop pack"

"0007","+","Unmanaged: harrasouvenirsmojave"

"0008","+","Unmanaged: ghoulification"

"0009","+","Unmanaged: bgs_varmintrifle"

"0010","+","DLC: Wasteland Workshop"

"0011","+","DLC: Vault-Tec Workshop"

"0012","+","DLC: Nuka-World"

"0013","+","DLC: Far Harbor"

"0014","+","DLC: Contraptions Workshop"

"0015","+","DLC: Automatron"

"0016","+","Creation Club: cctosfo4002_neonflats"

"0017","+","Creation Club: ccswkfo4001-astronautpowerarmor"

"0018","+","Creation Club: ccsbjfo4003-grenade"

"0019","+","Creation Club: ccsbjfo4002_manwellrifle"

"0020","+","Creation Club: ccrzrfo4003-pipover"

"0021","+","Creation Club: ccrzrfo4002-disintegrate"

"0022","+","Creation Club: ccrzrfo4001-tunnelsnakes"

"0023","+","Creation Club: ccotmfo4001-remnants"

"0024","+","Creation Club: ccgcafo4023-factionas12army"

"0025","+","Creation Club: ccgcafo4022-factionas11vt"

"0026","+","Creation Club: ccgcafo4013-factionas02bos"

"0027","+","Creation Club: ccgcafo4011-factionws11vt"

"0028","+","Creation Club: ccgcafo4003-factionws03bos"

"0029","+","Creation Club: ccgcafo4001-factionws01army"

"0030","+","Creation Club: ccfsvfo4007-halloween"

"0031","+","Creation Club: ccfsvfo4006-vrwasteland"

"0032","+","Creation Club: ccfsvfo4005-vrdesertisland"

"0033","+","Creation Club: ccfsvfo4004-vrworkshopgnrplaza"

"0034","+","Creation Club: ccfrsfo4003-cr75l"

"0035","+","Creation Club: ccbgsfo4117-capmerc"

"0036","+","Creation Club: ccbgsfo4116-heavyflamer"

"0037","+","Creation Club: ccbgsfo4115-x02"

"0038","+","Creation Club: ccbgsfo4110-ws_enclave"

"0039","+","Creation Club: ccbgsfo4096-as_enclave"

"0040","+","Creation Club: ccbgsfo4048-dovah"

"0041","+","Creation Club: ccbgsfo4047-qthund"

"0042","+","Creation Club: ccbgsfo4046-tescan"

"0043","+","Creation Club: ccbgsfo4044-hellfirepowerarmor"

"0044","+","Creation Club: ccbgsfo4042-bfg"

"0045","+","Creation Club: ccbgsfo4041-doommarinearmor"

"0046","+","Creation Club: ccbgsfo4040-vrworkshop01"

"0047","+","Creation Club: ccbgsfo4034-powerarmorskinyellow"

"0048","+","Creation Club: ccbgsfo4033-powerarmorskinwhite"

"0049","+","Creation Club: ccbgsfo4032-powerarmorskintan"

"0050","+","Creation Club: ccbgsfo4031-powerarmorskinred"

"0051","+","Creation Club: ccbgsfo4030-powerarmorskinpurple"

"0052","+","Creation Club: ccbgsfo4029-powerarmorskinpink"

"0053","+","Creation Club: ccbgsfo4028-powerarmorskinorange"

"0054","+","Creation Club: ccbgsfo4027-powerarmorskingreen"

"0055","+","Creation Club: ccbgsfo4025-powerarmorskin(chrome)"

"0056","+","Creation Club: ccbgsfo4021-powerarmorskinblue"

"0057","+","Creation Club: ccbgsfo4020-powerarmorskin(black)"

"0058","+","Creation Club: ccbgsfo4016-prey"

"0059","+","Creation Club: ccawnfo4001-brandedattire"

"0060","+","Creation Club: ccacxfo4001-vsuit"

"0061","+","Required_separator"

"0062","+","Mod Configuration Menu"

"0063","+","Settlement Menu Manager"

"0064","+","Bullet Counted Reload System (BCR)"

"0065","+","Workshop Framework"

"0066","+","Art Connoisseur System"

"0067","+","Munitions - Ammo Expansion Project"

"0068","+","Commonwealth Weaponry Vendors"

"0069","+","Armor and Weapon Keywords Community Resource (AWKCR)"

"0070","+","Mod Configuration Menu - Updated"

"0071","+","ArmorKeywords - Next Gen CC Bundle patch"

"0072","+","Armorsmith Extended"

"0073","+","Armorsmith Extended - Next Gen CC Bundle patch"

"0074","+","Address Library for F4SE Plugins"

"0075","+","Garden of Eden Papyrus Script Extender"

"0076","+","Baka Framework"

"0077","+","Base Object Swapper"

"0078","+","RobCo Patcher"

"0079","+","Buffout 4 AE (MiniBuff)"

"0080","+","Unofficial Fallout 4 Patch - UFO4P"

"0081","+","UFO4P Creations Bundle Patches"

"0082","+","Previsibines Repair Pack Stable Branch - PRP"

"0083","+","Spell Perk Item Distributor"

"0084","+","Random Encounter Framework"

"0085","+","Runtime Database"

"0086","+","Tweaks_separator"

"0087","+","Assorted Modular Tweaks"

"0088","+","Dak's 10mm Pistol Resize"

"0089","+","Game Configuration Menu"

"0090","+","GCM DLC Far Harbor"

"0091","+","GCM DLC Automatron"

"0092","+","Simple Damage Tweaks"

"0093","+","Skip DiMA's Memory Games"

"0094","+","No PA Battery Pathing"

"0095","+","Faster Workbench Exit"

"0096","+","Remove Ammo from Dropped Guns"

"0097","+","Unlimited Survival Mode - F4SE"

"0098","+","DLC Timing"

"0099","+","Legendaries They Can Use"

"0100","+","Simple Offence Suppression F4"

"0101","+","Outline Workshop Highlight Only"

"0102","+","Less Annoying Berry Mentats"

"0103","+","Simple Wait Anywhere (Lightweight)"

"0104","+","Diamond City Auto Close Gate"

"0105","+","Vault 81 Close Door"

"0106","+","Realistic Death Physics - No Animations"

"0107","+","Tactical Reload"

"0108","+","NPC Accuracy Revised"

"0109","+","Hit Those Explosives"

"0110","+","Hit Those Objects"

"0111","+","Give Me That Bottle"

"0112","+","RAW INPUT - The Ultimate Mouse Sensitivity Fix"

"0113","+","Armor Workbench No Fire Barrel"

"0114","+","Better Console - F4SE"

"0115","+","Smaller Institute Weapons"

"0116","+","Who's The General - Minutemen Quest Cleanup"

"0117","+","To Your Face FO4"

"0118","+","Fallout 4 Particle Patch - No More Glowing Objects"

"0119","+","Lightweight Lighting - A weather and interior lighting overhaul"

"0120","+","Fixes_separator"

"0121","+","Keep Radiants in the Commonwealth"

"0122","+","No More Glowing Mouths"

"0123","+","Weapon Debris Crash Fix"

"0124","+","Wetness Shader Fix"

"0125","+","Ownership Fixes"

"0126","+","Empty Vendor List Bug Fix - F4SE"

"0127","+","Blood Fixes"

"0128","+","Moon Rotation Fix"

"0129","+","3rd Person Behavior Fixes"

"0130","+","Weapon Behavior Ironsights movement direction lock fixes and tweaks (3rd person)"

"0131","+","Fixed Gobo Effects"

"0132","+","Flutter Flicker Fixer For Foliage"

"0133","+","General Atomics Galleria Speaking Guard Gutsy Voice Fix"

"0134","+","Companion Shoots At Player Fix - F4SE"

"0135","+","Extended Fake Interiors - Commonwealth buildings fixes"

"0136","+","Sound Condition Fix"

"0137","+","Midnight Cult Fix"

"0138","+","Magic Effect and Spell Engine Fixes - F4SE"

"0139","+","NPC Drinking Fix"

"0140","+","High FPS Physics Fix"

"0141","+","Motion Vector Fixes"

"0142","+","Escape Freeze F4SE"

"0143","+","Energy Weapon Calculation Fix"

"0144","+","Armor Penetration Bug Fix - F4SE"

"0145","+","Jet Script Bug Fix"

"0146","+","Combat Shutdown Grenade Fixes - F4SE - Garden of Eden SE"

"0147","+","Companion Jump Fall Pose Fix - F4SE - Garden of Eden SE"

"0148","+","Hostile NPC Respawn Fix - F4SE - Garden of Eden SE"

"0149","+","Fixed Protectron Textures"

"0150","+","Reload Fix"

"0151","+","Interior NavCut Fix"

"0152","+","Baka MaxPapyrusOps"

"0153","+","Legendary Drop Bug Fix"

"0154","+","Console Name Fix"

"0155","+","Elevator Buttons Fix (Contraptions)"

"0156","+","Hair Specular Map Removal Thingy"

"0157","+","Settlement Menu Manager Patches (SMM)"

"0158","+","No More Fake Puddles"

"0159","+","Vault 88 Settler Sandbox Fix"

"0160","+","Vault-Tec Workshop Gear Door Fix"

"0161","+","3rd Person Beard Fix"

"0162","+","Sprint Stuttering Fix"

"0163","+","UI_separator"

"0164","+","Full Dialogue Interface"

"0165","+","LOOKUP FAILED - Full Dialogue Interface and Creation Club Fix"

"0166","+","FallUI"

"0167","+","FallUI - HUD"

"0168","+","FallUI - Confirm Boxes"

"0169","+","FallUI - Map"

"0171","+","FallUI - Sleep and Wait"

"0172","+","FallUI - Workbench"

"0173","+","FallUI - Icon Library"

"0174","+","FIS - The NEW FallUI Item Sorter"

"0175","+","Terminal Color Separator"

"0176","+","Weapons_separator"

"0177","+","Classic Holstered Weapons System (CHW)"

"0178","+","Enhanced Battle Rifle - An M14 Mod"

"0179","+","10mm SMG - A Fallout 3 Classic"

"0180","+","Service Rifle and Assault Carbine - New Vegas Classics - M16A1 and CAR-15"

"0181","+","Makeshift Scout Rifle - A Scrappy Gun Mod"

"0182","+","The Tool Pack - Garage Melee Weapons"

"0183","+","Vintage Revolver - Smith and Wesson Schofield Model 3"

"0184","+","12.7mm SMG - Fallout New Vegas"

"0185","+","The Light Machine Gun - Fallout New Vegas LMG"

"0186","+","Vintage Riot Shotgun - Browning Auto 5 and Gamma Shotgun"

"0187","+","Hunting Carbine - AR-16 Colt Rangemaster Inspired"

"0188","+",".45 Machine Pistol - Enfield MP-45"

"0189","+","The Plasma Defender - Fallout New Vegas Classic"

"0190","+","The Police Pistol (and Colt Python) - Fallout New Vegas"

"0191","+","The 9mm Pistol (Browning Hi-Power) Fallout New Vegas"

"0192","+","Dak's Explosive Pack"

"0193","+","Commonwealth Weaponry Hunting Shotgun"

"0194","+","Police Carbine - Armalite AR-180"

"0195","+","AR-18 Munitions Patch"

"0196","+","The Riot Shotgun - Fallout New Vegas"

"0197","+","Institute Pulse Carbine"

"0198","+","INSTITUTE TECHNOLOGY OVERHAUL - Weapons"

"0199","+","Select Blaster"

"0200","+","Weapon Mods_separator"

"0201","+","The Attachment Pack"

"0202","+","West-Tek Optics Pack"

"0203","+","Attachment Pack Implementation Patch"

"0204","+","Wood Finishes for the Lever Action Rifle"

"0205","+","Laser Rifle Full Grip Stock"

"0206","+","See-Through-Scopes"

"0207","+","Hunting Rifle - Commonwealth Weaponry Addons"

"0208","+","VIS-G Legendary Modifications"

"0209","+","Power Armor_separator"

"0210","+","Raider T-45 Power Armor"

"0211","+","Outfits_separator"

"0212","+","The Minutemen Outfit Pack (Militia)"

"0213","+","Gunner Outfit Pack (STANDALONE)"

"0214","+","Gunner Outfit Pack - NPC Leveled List Integration"

"0215","+","Tumbajamba's Synth Armor Collection"

"0216","+","Enthusiast's Synth Uniform - Retexture"

"0217","+","Trench Coat"

"0218","+","Courier's Trench Coat"

"0219","+","NCR Outfit Pack"

"0220","+","Project Mojave Outfit Pack"

"0221","+","Capital Wasteland Outfit Pack"

"0222","+","Capital Wasteland Outfit Pack Part II"

"0223","+","Capital Wasteland Mysterious Stranger"

"0224","+","Marine Armor Paints Pack"

"0225","+","Marine Armor Paints Pack - AWKAR PATCH"

"0226","+","Backpacks of the Commonwealth"

"0227","+","Cut Content Restored_separator"

"0228","+","Piper Interview Restored"

"0229","+","Legendary Mutation Messages Fix - Cut Content Restored"

"0230","+","Workshop_separator"

"0231","+","Workshop Plus"

"0232","+","Place Everywhere"

"0233","+","Scrap dead things"

"0234","+","Movable Power Armor"

"0235","+","Simple Immersive Chem Benches for Crafting"

"0236","+","Chemistry Station Renamed Crafting Workbench"

"0237","+","Gloomy Glass - All transparent materials revised"

"0238","+","Conduits and Pylons Various Wireless Power Ranges"

"0239","+","Fizztop Grille - Settlement ready"

"0240","+","USO Unlocked Settlement Objects series"

"0241","+","USO Season Pass Addon"

"0242","+","Tiny Workshop Pack"

"0243","+","Settlement Supplies Expanded"

"0244","+","Settlement Objects Expansion Pack"

"0245","+","General Dave's Wasteland Walls"

"0246","+","Workshop Junk Wall Pack"

"0247","+","Custom Concrete Walls with Window Glass"

"0248","+","Vault Cornfield Wall"

"0249","+","OCDecorator"

"0250","+","Holotape Display Shelves"

"0251","+","OSHA Unapproved - Safety Signage"

"0252","+","Working Table Lamps"

"0253","+","Sanctuary Guard Posts v2.12"

"0254","+","More Guard Barricades"

"0255","+","AS Craftable Institute Stations"

"0256","+","Capital Wasteland Workshop Pack"

"0257","+","Capital Wasteland Workshop Pack II"

"0258","+","Project Mojave Settlement Objects"

"0259","+","Atom Bomb Pinups Paintings"

"0260","+","Rebuild Sanctuary"

"0261","+","The Rebuild Collection - Shared Resources"

"0262","+","Lore Friendly Posters"

"0263","+","Vault-Tec Workshop Overhaul Redux (VTWOR)"

"0264","+","Vault 88 Essentials"

"0265","+","Functional Displays v0.2.9.2 BETA"

"0266","+","Better Interior Workshops"

"0267","+","Homemaker - Expanded Settlements"

"0268","+","Improved Shack Bridges"

"0269","+","Dino's Decorations - clutter arrangements for your settlements"

"0270","+","Climbable Ladders for Settlements"

"0271","+","Craftable Balcony Supports"

"0272","+","Craftable Turret Stands"

"0274","+","CWSS Redux v"

"0275","+","Videos of the Wasteland 2.6"

"0276","+","Addon - Theatre Pack"

"0277","+","Addon - Starlight Drive-In Module"

"0278","+","Wall Pass-Through Power Conduits"

"0279","+","1_Compatibility Patch for Conduits and Pylons Various Wireless Power Ranges"

"0280","+","Hair - Facial Hair_separator"

"0281","+","Lots More Facial Hair"

"0282","+","Lots More Male Hairstyles"

"0283","+","Ponytail Variations"

"0284","+","Ponytail Hairstyles by Azar v3.0"

"0285","+","Animations_separator"

"0286","+","Immersive Animation Framework"

"0287","+","10mm Pistol Reanimation Pack"

"0288","+","Double Action Revolver"

"0289","+","Reanimation Pack for Combat Shotgun and Rifle"

"0290","+","Right Handed Hunting Rifle"

"0291","+","Audio_separator"

"0292","+","Towbie's Realistic Weapon Sounds"

"0293","+","Reverb and Ambiance Overhaul"

"0294","+","Realistic Explosion Sounds"

"0295","+","No Player Comments -- Chems - Locks - Terminals"

"0296","+","You Talk Too Much"

"0297","+","Enhanced Siren"

"0298","+","Realistic Bullet Cracks"

"0299","+","Companion_separator"

"0300","+","Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)"

"0301","+","Atomic Surgery"

"0302","+","Where Are You Now - Companion Tracking"

"0303","+","Where Are You Now - Automatron DLC support"

"0304","+","Companion Infinite Ammo"

"0305","+","Danse Wear Your Helmet"

"0306","+","World_separator"

"0307","+","Climb the Commonwealth"

"0308","+","You And What Army 2"

"0309","+","Diamond City Billboards"

"0310","+","Publick Occurrences Expanded"

"0311","+","Pre War Safes"

"0312","+","Goodfellow's Diamond City Defences"

"0313","+","AS Institute Workstations"

"0314","+","Immersive Vendors"

"0315","+","Immersive Drumlin Diner"

"0316","+","Universal Working Bathroom Fixtures"

"0317","+","Swinging Meat Bags v"

"0318","+","Better Cooking Stations v"

"0319","+","GET DIRTY (take a bath)"

"0320","+","Ketaros Treasures"

"0321","+","Lootable Ketaros Treasures"

"0322","+","3D Super Mutant Chains"

"0323","+","New Bobblehead Stand"

"0324","+","Ketaros World"

"0325","+","Clean Memory Den"

"0326","+","Better The Third Rail"

"0327","+","Goodfellow's Goodneighbor Defences"

"0328","+","Goodneighbor Expanded"

"0329","+","NPCs Travel"

"0330","+","[Faction] Improved Railroad"

"0331","+","[Faction] Improved Institute"

"0332","+","[Faction] Improved BoS"

"0333","+","[Faction] Improved Minutemen"

"0334","+","Visual_separator"

"0335","+","Visual Reload"

"0336","+","Long Range Bullet Holes"

"0337","+","Shell Rain"

"0338","+","Quests_separator"

"0339","+","America Rising - A Tale of the Enclave"

"0341","+","Project Mojave"

"0342","+","Vault 83 The Librarian"

"0343","+","Project Zeta"

"0344","+","Other_separator"

"0345","+","Start Me Up - Alternate Start and Dialogue Overhaul"

"0346","+","LooksMenu"

"0347","+","Collect Bodies for Fallout 4"

"0348","+","Pip-Boy Flashlight"

"0349","+","2134337195_ClassicToonsHolotapesandReels"

"0350","+","RandomMainMenu"

"0351","+","Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save"

"0352","+","Immersive Power Armor HUD"

"0353","+","Fallout Who_separator"

"0354","+","Fallout Who Regenerated"

"0355","+","Fallout Who Regenerated - Stattenheim Remote Summon"

"0356","+","Fallout Who Regenerated - DaimianK13's Add-on"

"0357","+","Fallout Who Regenerated - FWR - Decoration Addon Pack"

"0358","+","Fallout Who Regenerated - DLC Compatibility"

"0359","+","Fallout Who Regenerated Buildable Props"

"0360","+","Silence will Fall - Silents out in the Commonwealth"

"0361","+","Fallout Who Regenerated - Improved Datastore"

"0362","+","Fallout Who Regenerated - Stattenheim AWKCR patch"

"0363","+","Fallout Who Regenerated - Build Anything"

"0364","+","FWR Fixes"


r/FalloutMods 1d ago

New Vegas Tribal power armor reskin idea FNV TTW

3 Upvotes

Hey everyone, in terms of nif bashing, how difficult would it be to replace the Brahmin skull with a deathclaw head and the place a Yao Guai hood and cape over the helmet and down the back? (Similar to Caesars New Regime) I feel like that would make that armor look even better. I’m biased as it’s pretty much the only one I use with TTW


r/FalloutMods 1d ago

Fallout 4 [FO4] Looking for a dark, hardcore, immersive survival modlist/modpack

5 Upvotes

I'm coming back to Fallout 4 and want to completely overhaul the gameplay into a much darker and harder survival experience.

I'm looking for something where:

  • Ammo is genuinely scarce and every bullet matters
  • Loot, food, medicine, caps, and crafting materials are scarce
  • Enemies aren't bullet sponges, but both the player and enemies are very lethal
  • Injuries actually matter — bleeding, broken/crippled limbs, proper medical treatment, etc.
  • Healing isn't just spamming Stimpaks
  • Crafting is much deeper and actually necessary for survival
  • Weapons/ammo need to be crafted, repaired, maintained, or scavenged
  • Exploration feels dangerous and rewarding
  • Existing locations are expanded/overhauled and there are more interiors or places to explore
  • Nights and interiors are genuinely dark
  • Weather, lighting, graphics, sound, and atmosphere make the Commonwealth feel bleak and oppressive
  • Survival mechanics like hunger, thirst, sleep, disease, radiation, carry weight, etc. are meaningful
  • Resources remain scarce even later in the game
  • Settlements/bases are useful for survival rather than just optional building
  • Ideally the overall feeling is somewhere between Fallout, STALKER and Metro rather than turning Fallout 4 into a pure tactical shooter

I still want to keep the Fallout 4 world, quests and exploration, so I'm not necessarily looking for something like FROST that completely replaces the normal game.

I'm fine with either a Wabbajack modlist/Collection or building my own load order.

What would you recommend in 2026?

I've been looking at things like Horizon, Damn Apocalypse, MAIM, True Damage, SCOURGE and Life in the Ruins, but I'm not sure which combination or overhaul would best achieve this without creating compatibility problems.

If you have a load order you've actually played for a long playthrough, I'd especially love to see it.


r/FalloutMods 23h ago

New Vegas FNV se me sigue saliendo de las partidas después de estar jugando por un rato.

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0 Upvotes

Voy a escribir todo en español, total Reddit va a traducir todo lo que escriba.

Debo mencionar que juego FNV desde una laptop un poco vieja, pero que es de los 2010's, no de los 2000's o 90's, así para que me digan si el problema es la misma laptop o no. También que tiene más de 300 GB de espacio y tiene una buena tarjera gráfica.

Tengo FNV de Steam e instalé todos estos mods en Nexus Mod para hacer más entretenido y jugable mis partidas, todo funciona bien y va a buenos FPS en calidad normal sin ningún bug. Aunque hay un problema; el juego cada tanto se sale de la partida, así de la nada, incluso teniendo instalado New Vegas Anti Crash, Performance of the Gods y FNV 4G Patcher. Podrían recomendarme algún mod, decirme si alguno de los mods que tengo instalado es el problema o cuaquier cosa para que ya no me pase esto.

Sé que esta comunidad siempre encuentran soluciones para casi todo, les agradecería su ayuda.


r/FalloutMods 1d ago

Fallout 4 [fo4] Infinite Loading screen going into Vault 81 fix?

1 Upvotes

Is there anything on the Bethnet mod pages that would fix an infinite loading screen going into Vault 81? I experienced this twice recently using the elevator and trying to teleport straight in using cheat terminal (I'm on Xbox that's why I need the fix to be on Bethnet). I've been trying to get in because of the skill book added by one of TurntLogic's Vault Dweller's Survival Guide mod that places two of the skill books in the vault.


r/FalloutMods 1d ago

New Vegas Nothing is working B42 Optics [FNV]

Post image
6 Upvotes

I did everything

There was a sort of fix where i would press alt gr + enter and got my clip distance and i extended only for it revert back over and over.

I tried pressing right control + enter no luck even after having is control

b42 optics has literally given me the ghost


r/FalloutMods 1d ago

Fallout 4 Start me up mod trouble [Fo4]

0 Upvotes

I’m using start me up to do a modded fallout run but I can’t get back into vault 111 because the door is closed. the elevator works just fine but the door won’t open, any ideas on how to fix this?