Okay party people, I saw the FightinCowboy review last night (known for his soulslike reviews) and he confirmed kinda exactly what I wanted. The game starts like the demo, slower and easier, with a steady rise until the end. I just recently played the original Onimusha and it had the same thing, I think it fits the game so well.
Even in my own experience of playing through the demo multiple times, I think about how I struggled on Ganryu and Byakue the first time and now I fight them and it feels cinematic and seamless. Hearing the full game has that climb, where you master the blade like the real Mushashi did feels very cool.
He even said that some of the final bosses are up there with the best of the Soulslikes (despite the game NOT being one) which excites me because by the time you get to the end, you'll have mastered your sword so really the difficulty is just increasing with your skill.
I know a lot of people had reservations about the difficulty, some people thought it was fine, some people wanted it to be soulslike, so it's nice that it's in the middle (I was fine with the demo difficulty, just wanted more aggression which we got in the extended Gamescom one).
What's everyone most excited for in the full game? I just got the hang of chained Issen last night and can't wait to use it in the full game (plus whatever else we get), also just can't wait to play the real thing because the combat looks so cool and feels so good.