Hi all, I just completed Fallout 1 and I want to jump right into Fallout 2. Given that it's a harder game with more weapon choices, I wanted to get a solid idea of what I'm going to do in order to not get stuck later on. I was thinking of RPing as a thief/rogue character focussing on one-handed weapons (probably non-energy pistols) and stealthy gameplay. I want to solve problems mostly through stealth and sabotaging, and "skills" rather than combat. Can you give some feedback on this build idea?
ST 4
PE 7
EN 4
CH 2
IN 7
AG 8
LK 8
One Hander + Jinxed
Tags: Small Guns, Sneak, Lockpick
Rationale: High int and agi are obvious, I think I want to go for a crit build, thus the high luck. Jinxed sounds fun and fits well with high luck and a small team. I'm not feeling too eager to get Gifted, partially because it feels cheap, partially because I want a more skill-oriented character.
My doubts: maybe I need EN 5 to survive (thus PE 6 or LK 7), carry weight may be awkward with 1 (or 2?) companion(s) and low str, 4 strength is still too little for some pistols until I get power armor or use drugs. I wonder if a tag on sneak is wasted. Also I heared the early game is punishing and I have the impression this build could be bad with low-lvl weapons.
(EDIT: I forgot that the strength requirement can be easily circumvented with high Small Guns and One Hander helps too, maybe str 4 or even str 3 is fine for a pistol build)
Another possibility would be ditching Jinxed in favor of no second trait, or small framed, and redistributing some luck points.