r/virtualreality 16m ago

Self-Promotion (Developer) [Playtesters Needed] The Heretic’s Covenant AKA Am I wasting my life or is the VR dream still alive?

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Upvotes

I need your help. I’ve been working on this game for about 2 years now. Slowly at first, as I taught myself Unreal Engine. Then more aggressively as I found myself with a new life situation and a gap in employment. I actually started to believe that this could be my full time job.

About a year ago I would have told you the game was gonna release in a couple of months.

Since then my wife was tested for breast cancer, it was initially missed, and then finally properly diagnosed. Life altered radically in terms of finances and caring for our kids (3 and 5). Shit got real hard.

But I’ve still been working when I can because the dream is alive.

I’m turning 40 today. I can remember 30+ years ago dreaming about the VR future we now live in. And all I want in the world is to make something that other people love as much as I love some of my indie VR favourites.

Told myself I would have the game released today but that’s a swing and a miss. What I do have is a reveal trailer, a playtest signup, and a build that will be uploaded for a Steam playtest this week.

This is where I need you. Because the voices in my head sound something like:

“It’s all over. This is garbage and I’m an idiot and even if I finish (which I never will) no one is going to care anyway.”

And

“This is fucking amazing! I can’t believe I got this working! THIS is what all VR games should be from now on!”

I don’t know what to believe. I’m too close to things.

What I do know is that our financial reserves are spent. Our gofundme is out of steam. And as I turn 40 I have no fucking clue what I’m doing with my life. It’s been a rough one.

So honestly, if anyone cares at all about this thing I’ve been pouring my heart and soul and hundreds of hours into it would mean a lot.

I’ll publish the steam store link as soon as it’s approved and published on Valve’s end, but for now here is the reveal trailer.

If you’re interested in playtesting you can do so on the discord here: https://discord.gg/N24bKHxrB

Thanks for reading, thanks for caring, and thanks for keeping VR alive. I know how passionate this community is and it’s one of the few places where I feel like I can actually talk to people like me. You’re more valued than you know.


r/virtualreality 1h ago

Discussion VR bliss. AMS2!

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Upvotes

r/virtualreality 2h ago

Photo/Video Hook VPX VR BGFX 10.8.1

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3 Upvotes

More VPX VR Videos

Cheers!

BGFX 10.8.1
I7-9700 (No OC), 64gb DDR4 3666, RTX 3060 12GB, and NVME drives.

Quick note on performance: Any stutter in the video(s) comes directly from the Quest's built in recorder, not the PC / table. Some of these table run a Color DMD, but BGFX 10.8.1 currently has a bug capture issue preventing it from showing up on all the table in VR.


r/virtualreality 2h ago

Purchase Advice Thinking of buying a meta quest 3 can i play it without a PC? Can I plug in and play PC games?

0 Upvotes

If i were to buy a game and its available on Meta Store or Steam Store is it better to buy in steam Store? If you plan on plug n play?

Can it play roblox/minecraft vr?


r/virtualreality 3h ago

Self-Promotion (Journalist) Looking for VR/AR developers to consult for an anime project

3 Upvotes

Hello! I've been a VR user since 2022 once I got my Quest 2. Since then, I regularly use it for flight simulation, but only that. I wanted to use it for social VR for a while, but didn't have the time to do it, though I have used VRChat a few times. I also studied computer engineering in college, and have experience in coding and IT. Recently, I've been participating in the Japanese anime production space, and started on a new path.

Back in 2024, I started writing an original anime project that involves mixed reality and long distance relationships set in a near-futuristic Japan. Progress on the anime is going smoothly, as I have finished the reference sheets, part of the main story, and animation storyboards. Trips to Tokyo, Okinawa, and Osaka were made in order to experience the cities, and take photos of the areas I want depicted in the anime. I also have people working for me as animators. This story resonates with my personal experience with digital loneliness, and being in a long-distance relationship, that I wanted to make it into an emotional story. Being with someone who is far away from you, and being able to communicate on a device makes a relationship feel more separated because you can’t feel their physical presence. The story will go beyond VR, and will explore deeper topics.

Synopsis

The main character is a computer engineering student who moves to Tokyo, but has been socially isolated for a couple years after the death of his mother. He finds comfort in virtual reality as escapism, and starts developing an app that projects a holographic image of the user into a mixed reality space, as if the user is there in-person, despite being far away. While in Tokyo, he buys a smaller mixed-reality headset with passthrough (headset is based on Bigscreen Beyond 2, but with passthrough, wireless, an OS, and universal cushion) and full body motion trackers, in which he uses to further develop the project as a practical communication tool for himself, so he can learn how to socialize again. His first tester is a girl from Okinawa, who he met on a multiplayer VR game and he sends a copy of the headset and trackers for her to set up. They eventually start talking through mixed-reality, as if they were next to each other, when in reality, they are distant.

Theme

The theme focuses on healing and bridging the gap between isolation and connection by longing for true romance. The long distance connection creates a tension between the characters, as they go through their days without truly being with each other; both with struggles of their own go through a slow, emotional healing journey that culminates in their first true connection.

Unique perspective

Each interaction between the two characters happens in a first-person POV through a VR headset. They are never shown together, until they eventually meet in person.

Concept Art

Inspiration

The concept was inspired by a lot of things throughout the two years of development, but what solidified the idea of the mixed-reality long distance relationships were the face tracking videos made by HashEdits like this one for example, except way more advanced, and implemented using augmented-reality, so that the user can communicate with someone in the real world.

What I'm looking for

I'm looking for developers who I can personally consult in regards to accuracy when it comes to developing VR/AR apps for various platforms. If anyone here develops mods for VRChat, rigs models with motion tracking, can implement social VR into augmented reality like the Quest 3, or any other useful information, please let me know, and I'll be glad to respond to you and connect. I'd love to make friends with people in this community, and your help is greatly appreciated.

extra note: if you can speak Japanese, please let me know :>


r/virtualreality 3h ago

Self-Promotion (Developer) Ghost recon wildlands VR mod, now with 100% more hands!

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77 Upvotes

Finally got IK arms and the weapon is bound to the hands. 2 handed needs some more polish but it is possible to grip and release the weapon. There can be some texture warping but I have added a “wingspan” calibration which hopefully will fix the issue!


r/virtualreality 3h ago

Discussion flatout4 vr + wheel praise and question post (its amazing)

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11 Upvotes

Hey there , so if you haven't tried flat our vr 4 total insanity then pls do as its amazing.

But I strongly recommend buying a wheel for it (and other vr games) as its a game changer.

I am not a fan of driving other than mario kart and i've never owned a wheel but if you like mario kart or dayotona usa or ridge racer or rage 2 or mad max (any arcade racers) or ...FUN , then this is a must have and worth the steep asking price.

We bought the thrustmaster t300 rs gt with pedals and it just works out the box and makes you believe you're really there! We had no motion sickness but i know others have.

Good work devs, I hope you keep supporting this incredibly fun arcade racer!

QUESTIONS:

PC VR / q3 / VD / 3080 / win 10 / TM T300 RS GT

  • if you have this game do you know how to change the in-game icons from xbox to playstation ?
  • Do you have suggestions for the best wheel setup controls and button mapping? (as default is blank).
  • What are your settings for optimisation? ingame and on virtual desktop. Looking for less muddy visuals with no frame drops.

And any other tips for wheel owners on this game (or in general).

Thank you []-)


r/virtualreality 3h ago

Self-Promotion (Developer) You can now try Quest3's 207Hz smooth framerate with The Unity Cube!

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3 Upvotes

I wanted to try the new 207 Hz mode on the Quest, so I updated my simple app The Unity Cube on the Quest Store to support this crazy framerate. Thanks to this, I was able to see that 207 Hz feels incredibly smooth, but there are also some small "halos" happening when you move your head. In the article, I explain to you how to try these crazy high framerates, how to implement them in your app, and also give you my impressions about this new modality. Enjoy!


r/virtualreality 4h ago

Discussion Lag issue while playing half life 2 VR mod.

5 Upvotes

Hello, after a break of several months, I've decided to get back into VR, but i'm experiencing significant latency issues with the VR mod for Half-Life 2 Episode 2.

Oddly enough, it worked perfectly before.

I had the same problem with Half-Life: Alyx but i was able to repair Alyx using "OculusDebugTool" by changing the "video codex" value from standard to h265.

Sadly it dosent fix the issue for half life 2 ep 2.

I would be very grateful if someone could help me resolve this issue, thank you.


r/virtualreality 4h ago

Purchase Advice - Headset steam frame vs pimax dream air SE

4 Upvotes

i genuently don't even know atp, the frame hype is going through the roof and people are going crazy over it and the pimax just keeps getting better software over time. So i'm torn on which i would go for. Both have ET and are gonna be good, buuut the PDASE has uOLED at 2560x2560 and is wired + basestations; On the other side the frame has lower fidelity LCDs with a lower resolution BUT inside-out tracked and wireless.

Both are light enough, Both can be modded easily, Both can have lower ft added to them.

I mainly play vrc so I would go to convenience (aka steam frame with fluxpose trackers which are not out yet) but I would like the uOLED high fidelity visuals of the PDASE and that gets me stuck with basestations for a longer while (which i feel like i'm gonna have problems later on)

I've had experience with the quest pro (continuous space calibration with tundras, also current setup) valve index and rift s (mainly beat saber).


r/virtualreality 4h ago

Question/Support How to i play steamvr games without lag

0 Upvotes

i wanted to play half life alyx and it went well at least until the elevator section then it started lagging when i got in the truck thingie its not that the game lags just the connection to the pc lags


r/virtualreality 4h ago

Discussion Skyrim VR with DLSS 5 + Mad God Overhaul — Sneak Peek

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0 Upvotes

Both eyes


r/virtualreality 6h ago

Self-Promotion (Developer) LUNAR CHRONO: After months with the demo, I finally have the full version. What do you think?

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17 Upvotes

After just over a little year of development and tweaks and more tweaks… I'm satisfied with the experience it offers :)

They just released the official version on Meta:

https://www.meta.com/es-es/experiences/lunar-chrono/1326942803824815

There’s a demo available too if you’re interested.


r/virtualreality 7h ago

Purchase Advice PSVR2 or MetaQuest3?

6 Upvotes

Hey everyone!

Recently, my wife and I decided that we both wanted to get into VR. She wanted a PSVR2, while I was more interested in the Meta Quest 3.

Just to give some context: we only have a relatively weak laptop with a maximum of 12 GB of RAM, so PCVR performance is also something I'm concerned about.

She ended up buying the PSVR2, but after trying it myself, I was honestly a little disappointed.

Don't get me wrong, the image quality is definitely better than the PSVR1, but I noticed several issues:

-The front-heavy weight constantly made me readjust the headset on my head.

-Motion sickness seemed worse for me than with the PSVR1.

-Whenever my wife and I wanted to swap the headset, we had to readjust the eye/IPD settings.

-And probably the biggest issue for me: the game library feels quite small.

-It also doesn't have backwards compatibility with PSVR1 games, which was a big disappointment.

So now I'm wondering if buying a Meta Quest 3 would make more sense than buying a second PSVR2, especially since we'd like to be able to play VR together.

I know very little about the Quest 3, so I'd really appreciate some advice.

A few questions:

-Does the Quest 3 have access to the full SteamVR library, or are there limitations?

-What does the Quest 3 offer that the PSVR2 doesn't?

-Would Minecraft VR be possible on the Quest 3?

-Since our laptop isn't very powerful, how realistic would PCVR be for us?

-I also have a Steam account with, let's say, a 100% discount on every game 😅. Would it be possible to use that Steam account with the Quest 3 for PCVR?

Would you recommend getting a Quest 3 as a second headset, or would it make more sense to just get another PSVR2?

Thanks in advance!


r/virtualreality 8h ago

Self-Promotion (Developer) Reading might be the most underrated thing a headset can do. I spent a couple months finding out.

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0 Upvotes

Everyone measures headsets by games, and I get it. But the thing that actually keeps mine on my head the longest now is reading. Text in current headsets is sharp enough that you stop thinking about the screen, and it turns out where you read changes how long you read. A chapter in a snowed-in cabin or sitting in orbit is a different experience than the same chapter on a couch — your brain does half the set dressing for you.

So I built an ereader around that idea, and it launched on the Horizon Store last week — HoverTome. Rather than repost my feature list (it's on r/OculusQuest if you want it), the short version: bring your own EPUBs/comics/PDFs or read the 96 classics it ships with, pick from 17 places to read, fully offline, no account. And as of this week it's fully hand-tracked — you can put the controllers down and turn pages with your fingers, which is exactly as it should be for a book.

Trailer: https://youtu.be/WswtnvBEzCY · Store: https://www.meta.com/experiences/hovertome/1056683397316514/

What I'm actually curious about from this crowd: does anyone else use their headset for something quiet? Reading, writing, just sitting somewhere? I think "calm VR" is wildly underserved and I'd love to know what else people want from it.


r/virtualreality 8h ago

Question/Support Guys, what's better: buy Meta Quest 2 or save up for Meta Quest 3s

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0 Upvotes

r/virtualreality 8h ago

Self-Promotion (YouTuber) Pimax Crystal Super Is A VR Gaming Masterpiece!

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0 Upvotes

Got my hands on the Pimax Crystal Super and I am now back in love with VR!

Huge thank you to Pimax for letting me review this headset!

Get a Pimax VR Headset at a lower price! Using my Discount code "FERRARI"
Website Link: https://store.pimax.com/?ref=theferrariguy


r/virtualreality 8h ago

Self-Promotion (Developer) Oculus Home Remitted - an Oculus Home restoration tool

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36 Upvotes

For those who used Oculus Home (or Rift Core 2.0) on Rift/Link in the past, I recently teased a first look of a new tool that restores Oculus Home functionality all offline.​

Several years ago, Meta shutdown access to Oculus Home years ago without warning and many users lost their digital spaces (homes) they cared about! Unfortunately the app is heavily dependant on Meta's remote backend to operate and also it required a very old version of the Oculus PCVR app​ to run.

This post is about the tool's release and what's expected.

This was developed on a single VR rig running Windows 10. On fresh setups, there may be uncaught dependency issues that would need to be sorted out. Since the Oculus Home app is several years old, it's possible the app itself may have compatibility issues on newer hardware/Windows. If problems are encountered, use the repository's issues forum.​

The latest build of the tool is​ available on Github!

Rundown of features for version 1.0:

  • Set a custom profile name and icon. Both can appear in VR.
  • Locally stored list of homes which allows setting what default home you land in at startup. Editing a home's object layout or changing its information persists offline. VR actions such as naming a home, creating a home, or deleting a home are supported.
  • Includes a feature for fetching your old homes from your Oculus (Meta) account. This will only work while Meta has these endpoints and data still available. Best to act on that now if you want to preserve your old experiences!
  • Supports loading your Oculus library offline. This enables an app's art on objects such as game boxes and game cartridges.
  • Allows usage of embedded-panels (or broadcasting to screens). This enables viewing your desktop with officially interactive screen objects in VR.

More details are available in the repository.


r/virtualreality 9h ago

Photo/Video Color Passthrough Module for Steam Frame leaked

147 Upvotes

https://reddit.com/link/1w4dh1v/video/tdg4lpc64xmh1/player

Features: Correct human IPD for cameras (no spatial warping in passthrough), 64mm spacing for cameras *5K 4928×2464 (Stereo 2464×2464) native at 60 fps, but up to 72fps and 144 fps with special configurations and software.

Field of View 125 x 105⁺° FOV (binocular) ⁺Up to 125° vertical with software updates. Dual 32 megapixel sensors, 10 bit HDR capture supported

Currently, passthrough streams at up to 60 FPS. 72 FPS is available with a special configuration. 144 FPS can be supported with updated software. Realtime environment mapping (wot) Spatial Video recording 3D reconstruction/Gaussian Splatting support and tools.


r/virtualreality 9h ago

Photo/Video E33 UEVR + DLSS5

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0 Upvotes

I'm actually surprised how good it looks in-headset.

Note: beard/mustache artifacts are not because of DLSS5, it's just a per-eye rendering bug.


r/virtualreality 9h ago

Self-Promotion (Journalist) Pimax Back to School Sale! September 1st - 20th.

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0 Upvotes

r/virtualreality 10h ago

Photo/Video Simracing in mixed reality with Vision Pro

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0 Upvotes

r/virtualreality 11h ago

Self-Promotion (Developer) I left home five years ago, so I rebuilt it in VR and invited my friends over

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0 Upvotes

Hi everyone. Honestly, I've never used this story on Reddit, and I'm not sure myself how right it is to show something this personal in public. But then again, I'm a developer, and my job is to talk about my game and about the problem it solves. So I decided to go with it.

I left my home more than five years ago. I've lived in quite a few countries since then, and honestly I still see that country house in my dreams, an hour outside a big city, the one where I grew up and spent the best years of my youth.

To be honest I don't really hope to see it again. I don't think about it often, but when the memories come back, the homesickness gets pretty heavy.

I miss my friends just as much. We had a tradition, once a month we got together for board games. Monopoly, cards, tabletop role playing games where one person tells the story and everyone else argues with him, and Bunker, a game that's very popular where I'm from, where you decide who gets to stay in the shelter and everyone lies about who they are to get inside. If a game felt too expensive to buy, we rented it.

You will ask what I'm writing all this for. Because everything above is the explanation of why I'm making Homespace. It's a game about building the house of your dreams in virtual reality, photorealistic, wall by wall, and then walking around inside it in a headset at full scale. For me that's the house from my childhood, for someone else it might be the house they can't afford yet, or a fantasy castle.

And then, once the house is built, it keeps living. You can get together in it with your friends for board games, which is the first thing I'm going to do myself, watch movies together, build something new together, or go and look at what other players have built. Chess and mahjong already work in the game, and Dungeons and Dragons is what we're building next. Or you can just upload your favorite book into the game and read it by the window, with the fireplace going and whatever view you decided to put outside.

I know a lot of people would want the same thing, to build the house of their dreams. And honestly, several tens of thousands have already wishlisted the game, so the idea seems to land with someone besides me.

I'd really like to hear what you think about the idea. I'd be grateful for your comments, and if you want to join my community, the links to Steam and Twitter are below. Wishlist it and follow the Twitter so we stay in touch.

P.S. I wanted to write this post to get followers on Twitter and wishlists on Steam, and instead I got emotional, so now I'm going to open a bottle of beer and think about my carefree childhood.

https://store.steampowered.com/app/2508170/Homespace/

https://x.com/Homespace_HS


r/virtualreality 12h ago

Discussion If Valve gives every Steam Frame owner Half-Life: Alyx for free, is that enough to make the headset feel like a proper VR launch?

12 Upvotes

Alyx is still one of the best showcases for VR, so bundling it makes complete sense. But it’s also a six-year-old game.

Would you rather get Alyx free with the headset, or would Valve need a completely new first-party VR game to really sell you on Steam Frame?


r/virtualreality 12h ago

Question/Support Psychonauts 2 via UEVR

5 Upvotes

So long story short, I finally decided to give UEVR a try with Psychonauts 2. First of all, I'm in awe how easy it was to make Psychonauts 2 run in VR an how amazing it looks and runs on my rtx 5070 TI. Just... wow.

Now for the questions. I wonder, is there any way yet to make shadows work correctly (no blinking) without turning them off completely or using Synchronized Sequential option (that apparently crashes the game frequently, or so I read).

Another question: UI text bubbles don't show up in VR for me (must peek on monitor to see it and advance the game). Any way to fix this?