Since D2 has ended and the future of Destiny is in a weird spot, I wanted to share some ideas on things I wish they did instead. I want to state that not all of these are original ideas, it's an amalgamation of ideas I've seen from YouTube, the community, and my own, all mixed together. I will be breaking it down by story, then gameplay changes.
Story changes:
Witch Queen The obvious change for Witch Queen would be to drop both Light 3.0 and Strand together. As great as Witch Queen was, I personally would've rather they delay the campaign on the already long Season of the Lost to have both of these drop. My reasoning is that missing out on the third Darkness subclass to round out three Light and three Dark before Final Shape would've been a nice touch. I think overall, besides adding Strand, most of what came out this year seasonal story wise was pretty good.
Lightfall This expansion was, in my opinion, one of the first issues that D2 faced going forward. As neat as the neon city of Neomuna is from a story perspective, I think it's pretty weak and doesn't really fit Destiny's identity as much as the rest of the game. I think we should've never gone to Neomuna and instead should've spent the DLC on Nezarec's Pyramid ship. An easy hook is the fact that the Traveler shot a massive beam into it, why would it target that one in particular? I think the campaign should've been about exploring this Pyramid ship and encountering the Dread instead of waiting until Final Shape for them to appear. Everything in their ranks I think is perfectly fine, except I think if we were to add a third Darkness subclass, the "Red Subclass," here, I personally think the Tormentors would've been that instead of Void. To get back to it, the campaign could have you exploring, trying to puzzle everything out, while this constant dread lurks over you, and of course this is Nezarec slowly waking up. The climax could be the Veil, or some equivalent, being the key to open the Traveler, and Nezarec wakes up to activate it for the Witness. You still get the "we lost" feel at the end, and the raid makes more logical sense since you have this great threat causing nightmares across the system. The third Darkness subclass, I think, would thematically be the counter to Arc (since Strand/Void and Stasis/Solar), the decay/rot subclass. That's personally how I think Lightfall should've been instead.
Season of Defiance Since we changed Lightfall, I think Defiance would also change. I think this season should focus on the aftermath of the Traveler opening and Nezarec's nightmares haunting the system. I think it would start after RoN had been cleared. Since Nezarec is dead, I believe his successor, some named Tormentor, is carrying out his will, instilling fear and dread across the system, hammering in the fact that the Witness won this battle and is now in the Traveler. The climax would be defeating this foe and having a bit of hope brought back.
Season of the Deep I think this would stay roughly the same. No real change besides making Wicked Implement an actual viable gun and not a peashooter.
Season of Grandeur (NEW) I think Lightfall should've had five seasons in its year (or however long until Final Shape) instead of going straight into Final Shape, with, I think, a slightly longer mid expansion update focused on the Cabal being a nice addition. A Calus and Caiatl themed season. Since Calus didn't die in Lightfall, this would be the season where he's dealt with, leading up to Final Shape. The season would focus on the Shadow Legion delaying the Vanguard and coalition forces from finding a way into the Traveler. Calus was tasked with this objective. The cherry on top would be a remastered Leviathan raid, but this time with a Shadow Legion and haunted splash of paint to it, with the final boss actually being Calus this time and not a robot.
Season of the Witch Stays the same.
Season of the Wish Stays the same.
Final Shape I think it would stay mostly the same, the only difference being the inclusion of the third Darkness subclass in Prismatic.
Episodes 1 through 3 I think this is mostly fine. Revenant could've used some work, but all things considered, fine.
Edge of Fate This expansion had so much potential. From talking with others, I think the biggest problems with this place are a few common issues: the world abilities were a waste of time, there's no reason you should have to turn into a ball 20 times and get the other abilities to open a door to an area you've replayed 100 times already. Which goes into the next part: repetitive areas, doing the same spot but for a slightly different campaign mission. I personally would rather have a shorter campaign that's interesting than a long, monotonous one. You could slash 5 to 6 missions and the world upgrades from Edge of Fate and replace them with one strike, and I think most people would agree. Besides those changes, I think one big story element would be the removal of the Aionians from the story. I feel like they have the same issue that Neomuna has, where, while it is cool, it kind of feels a bit out of place. I think a better version of this would be two clashing Fallen exile groups: one being a more peaceful group, and the other being the more fanatical group. Lodi could be chilling with the less fanatical ones, and the story would remain mostly the same in my opinion.
Renegades While I do think the overall feel of the campaign is good, I personally am not a massive Star Wars fan. While I don't hate it, I do think it was way too on the nose, it's one thing to take inspiration from it and have a nod, but to have what is essentially Episode 4, D2 edition, I think takes away from Destiny's rich and awesome lore. What I would change is completely getting rid of the Imperium Cabal aspect of the expansion, and instead I think they should've leaned into a Light and Dark Dredgen conflict, how I imagine it, you could have the outer planets being the more Dark aligned Dredgen and the inner being Light aligned. Bael would still be the main antagonist, and being the edgelords that they are, they could do something with the Taken. The Dreadnaught is still off the coast of Saturn, and with Bael getting power from VI, it would make sense that they are trying to harvest something there.
Gameplay Changes:
For this section I will just be listing off things I think had a negative impact, or things I would've liked to see.
Subclass Changes
Titan
Solar - I think the only change for Solar Titan would be giving them a third Solar super. Essentially Pyrogale Burning Maul, but as a standalone super, and Pyrogale would be the Cuirass of the Falling Star equivalent.
Void - I think, instead of giving you Weapons of Light, the bubble should give volatile rounds to your weapons instead, and you can leave the bubble while still keeping the Void overshield as well as the volatile weapons buff. Bubble will never be better than a Well, so instead of trying to compete, just make it a different buff, allowing you to run both.
Arc - Fine as is.
Stasis - I think two big things with Stasis Titan are the aspects. As of MoT, there is like one good build for Titans in PvE. Changing Diamond Lances to be a second charged melee you throw in first person, and having the Diamond Lance aspect add some type of bonus to your melee of some sort, would be more interesting for most people. Adding a second "one off" super would also be nice, something along the lines of a massive diamond lance/spear you charge and throw, doing damage on the initial impact, then causing a subsequent Stasis shatter one to two times after.
Strand - I think Strand is pretty good; the only thing I would add would be a second type of charged melee and a new super. For the charged melee, I was thinking a dumbed down version of Bladefury's heavy attack, one hand would fling upward, causing a debuff to the target. The new super, I think, should be a similar one to Song of Flame. You already have Banner of War, why not lean into a first person style to buff your surroundings as well? I was thinking you have an area where Strand and Kinetic weapons get Unraveling Rounds and everyone gets Woven Mail x2 to provide defense and offense.
Warlock
Solar - Perfect and needs no attention.
Void - Pretty solid.
Arc - Beautiful.
Stasis - I think Warlock Stasis really only needs one thing, and that's a new super. I think a solid super idea would be another Song of Flame clone, but where you have three enhanced Stasis turrets, one on each shoulder and one above your head, that target any enemies nearby. These would, of course, do more damage than traditional Stasis turrets, with better speed of projectiles, and on proc would gain Frost Armor x10.
Strand - I think Strand Warlock is pretty solid; the only thing it needs is a roaming super. The roaming super would be a Nova Warp/Winter's Wrath type, where you float above ground, and the light attack would be like the charged melee, and the heavy attack would spawn a Threadling nest.
Hunter
Solar - Fine.
Void - Fine.
Arc - Gathering Storm needs a damage buff, but fine besides that.
Stasis - Needs a roaming super. I think an easy fix would be Silence and Squall, but instead of throwing and forgetting, you roam using them that way. Also buff the damage for regular Silence and Squall.
Strand - Only needs a new super. I think doing some kind of noose ability would work as a way to debuff a target, either unraveling or something.
For the third Darkness subclass, I didn't go super far into building new supers or keywords, but ideally they would follow the same pattern and have two supers for each class.
Misc Changes
Here are some more ideas I think would've been nice to see, or that I think were bad for the game.
Crafting - I know this is pretty divided in the community, but I think adding more perks in each column would've been better than crafting. Once crafting happened, it took the loot out of looter shooter.
Exotic Missions - Now, I love most of the exotic missions. However, I feel like some of them could've been dungeons if they were given just slightly more. Things like Starcrossed, Seraph's Shield, Encore, and Kell's Fall could easily be dungeons instead. My reasoning is length compared to the others. When doing a mission like Zero Hour or Whisper, the stakes feel high and it's a challenge, but with the others, I personally feel like they are on the cusp of being a dungeon.
Sunsetting/DCV - Bottom text.