Since brackets have been in beta, I’ve recorded a LARGE number of games. I don’t have every bit of pod matchup but I’ve tallied most of my pod’s games over the last year as well as general composition and have a crazy number of games. Embarrassingly large — I shouldn’t be outing myself.
Last year I played 658 games of commander and this year I’ve played about 120 games (rough estimate — I lost access to my spreadsheet). My number last year is majorly because at the time I worked for myself, was single, and had nights off and would go to different LGS’s every night or every other night when I want engaging in other hobbies — in total, I spent around 20 hours a week playing commander. I no-life’d a card game and became obsessive about playing catchup after an 11 year hiatus. Oops.
This year I’ve cut back. I no longer work for myself (not great), I started dating again (also not great), and I’ve just put time into my other hobbies more and other parts of my life. We should all touch grass from time-to-time.
EVEN STILL, I feel like I play an irregular amount of commander and when brackets were first announced I had my suspicions of the result it would have on the ecology of the casual side of the format. I felt like with MLD being moved into an exclusive high-power facet of the format, green cards majorly being untouched as game changers, and bracket 4 being majorly unrefined between its top and bottom ends that it would allow players to become more greedy and things that felt mean before would condition players to feel like they would subsequently feel more mean. And for the most part, all of these have been true. Maybe it’s confirmation bias but I’ll talk about it anyway.
Players are running less removal (from my anecdotal experience), 4 and 5 color decks are much more popular (also due in part to 4+ color identity legendaries being printed), and my personal records show that, archetypally, almost nobody plays control decks. Control wasn’t even popular when I got back into the game as far as commander goes but it is SCARCE. Even as far as talking to players about interaction, it’s not uncommon to hear things like “I have 2 pieces of targeted removal” or “I have one board wipe.”
People are just not equipped to deal with threats and therefore threat assessment matters even less until a ubiquitous threat announces itself — ergo; outside of outright taking someone out of the game, threat assessment is for people who are losing. I’m not advocating for that being the case but describing the casual mentality I’ve seen and why people lose ands why this expectation makes decks that aren’t “fair Magic” seem inappropriate for casual pods.
For this reason, I have had A LOT of success with combo decks. Not even combo decks but any deck that can end the game in a combo, it almost always goes uncontested. Not because combos decks are inherently better but when the brackets provide a safety in their language, people feel less compelled to play outs. Instead, the mentality is ‘against midrange decks I’ll win by just going bigger,’ and although that’s valid and is kind of the way green decks win by ethos, it’s an extremely limited scope to approach the format and is often ill-fitted for a number of decks to win concerning pod composition or turn order.
The other things brackets haven’t done a great job of, aside from giving an official capacity to make casual players feel safe within their unbalanced and irresponsible deck-building (this is fine if that’s what you sign up for, just adjust your expectations with strangers), is that it approaches turbo decks poorly in bracket 3 since the ethos of turbo decks doesn’t nearly fit into the qualifiers of bracket 3.
Turbo decks, in their function, sacrifice interaction, recursion, and utility in order to get their gameplay online ASAP. Although this is typically thought of as winning the game through a combo, it can a prison strategy (especially in bracket 4), elf ball, ramping into Ureni or Etali, and yes, combos as well.
For any Yu-Gi-Oh! players out there, this would be like if I’m playing Branded with a Last Warrior package to reliably turn 1 Last Warrior from Another Planet with a Mirrorjade and whatever else on board that I protect with Branded Opening. If the deck doesn’t do this turn 1, the premise of using slots to tech in Zombyra and Maryokutai with King of the Swamp are extremely deck. It can be fragile but that’s what turbo decks do, even in cEDH. They either go for the win and try to play through interaction or they bust and more than likely shuffle up for the next game. This is true including even with Rog-Si which is objectively like a top 3 tEDH deck.
So what’s the point of pointing my observations out over literally hundreds of games since brackets have been implemented? That players need to go beyond brackets to discuss rule zero. That seems so obvious but I think most pods just don’t. And that’s not a bad thing. If you are malleable and pretty accepting of things people play and feel like if something is wrong and you can discuss it after the fact without feeling that one bad game is a huge risk to your enjoyment for the night then sure, but if you are a person who is disposed to singular games being hugely important to you and tailoring your experience, you need to not only understand the ecology of commander as it is now BECAUSE of the bracket system but also what conversations you need to have and where you need to align your expectations given the understanding of how deck building has malformed in response to the lowest common denominator of player comforts in any given pod.
We should all try to be accommodating but that mentality needs to be shared with the entire table. If you have an intolerance to something else a player is doing you should firstly discuss it but secondly create a gamelan on how both players can be happy. This can be conceding that one game one player is allowed to play a thing then switch off, it can be you playing in the pod for a game or two before switching tables with somebody else (this isn’t difficult especially if people at LGSs are friends and know people), etc. You can disagree with the experience you want while still being agreeable. Not every instance of something you dislike has to be a Reddit post even if we all do have a guilty pleasure in reading commander IRL stories.
I’m not even going to touch on how terribly bracket 4 is at achieving what it’s meant to do because B4 is functionally useless unless you have 4 people who all have the exact same expectations. The highs and lows of the bracket and how it demarcates itself from bracket 3 leaves a weird space for certain decks to exist within the lower spaces of bracket 4 while being out of the realm of breaker 3. That deserves an entire conversation of its own but the short of it is that breaker 4 doesn’t function to facilitate deck diversity or “high power” commander since it is the only bracket where the very top and low end of decks can’t compete with each other in a healthy way.
Anyway, making a long post longer, what do you guys think of brackets? Do you still have rule zero discussion beyond brackets, do you find them more or less useful, what changes would you make, and how has commander changed since implementing them?
Thanks!