r/WarDogs 6h ago

OFFICIAL CHANNELS WARDOGS Closed Beta 02. Starting September 3rd.

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479 Upvotes

Announcement Tweet:

We planned to save this announcement for the FPS Games Show, but don't want the hype to get out of control...

WARDOGS Closed Beta. Starting September 3rd.
This is a REAL test. Come break things.

HUGE announcement still to come at the FPS Games Show. We'll see you there.
https://www.youtube.com/watch?v=LePtS6MPsas

WHY ISN’T IT JUST OPEN?

Source: https://x.com/Brammflakes/status/2094827737110184229

On the surface, this might seem like a good idea, if you’re comparing our systems to AAA Franchises, they have very mature and proven systems that have been used on countless iterations of their franchises.

Imagine there is a house fire, you’re a firefighter.. you turn up and your sole job is to put the fire out.. then after the fact when the house has burned down… it’s not until the days after that you figure out what the source of the blaze was.

In this situation, what we’re doing is starting a controlled fire and seeing what burns the fastest to help us prevent and manage a blaze if one does occur in the future. Our stuff, is all new.. and whilst its subject to a lot of automated testing with fake clients… real humans are different. If we open the flood gates, very very few systems hold up to the numbers we hit in our first beta, having 100,000 players spam a queue isn’t that useful to us.. What we want to know is really boring stuff, like “what happens when over 100k players are in the server browser, and everyone is clicking on servers..”  

It’s infinitely more difficult to find the cause of an issue if everything is on fire, and that’s the best analogy here.  So, if you really want to give the game a go, pre-order the game and you will guarantee your access.

As always, if it’s not the game for you, please refund it, Steam’s terms of service will allow you to refund a pre-ordered game any time prior to it’s release. We will be letting in more players via the Steam beta system over the weekend, but there is no guarantee you will get in. We have had so many pre-orders at this point that we cannot simply guarantee access to everyone outside of pre-orders until we’ve battle-tested our backend for launch. https://store.steampowered.com/app/1867240/WARDOGS

CLOSED BETA ACCESS / TIMES:

(Source: Steam Store Page)

Pre-order WARDOGS for guaranteed closed beta access 3rd September 18:00 UTC - 5th September 08:00 UTC.

Joe Brammer Video About 2nd Closed Beta's Goals

https://www.reddit.com/r/WarDogs/s/ryKD8y5AhZ


r/WarDogs 12m ago

Question How do I load my heli with chutes?

Upvotes

Seen someone on here said they loaded their heli with free parachutes for people, The bonus for the people living outweighs the cost of the parachute, so how do I put these in where people can grab them and how do I tell people who don't know, how to grab them out while riding? Didn't really mess with the inventory much besides throwing in some crates.


r/WarDogs 1h ago

Discussion & Feedback They should get rid of the spawn vehicle

Upvotes

It would make pilots more valuable and allow for more pilots per team, it would add more consequence to dying, and it’s just more engaging and realistic feeling flying or even driving to the zone.


r/WarDogs 1h ago

Discussion & Feedback Heli pilots

Upvotes

Just bought a Rotas hoping to get great at transport and dropping troops off. Wondering from some people who are better than me (most prolly are) anyone try a hot drop on a tower before they get AA up? How difficult was it for u if u succeeded ?


r/WarDogs 1h ago

Meme I thought we were about to have a cinematic moment( I got cussed out)

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Upvotes

r/WarDogs 3h ago

Question If we call it Labour Day?

6 Upvotes

If we all vow to call it Labour Day for the rest of the week can we have Monday too?


r/WarDogs 3h ago

Discussion & Feedback Timeline for significant events

19 Upvotes

These are the published times as of this post. (I've converted the UTC times to Central Daylight Time):

Firing Range opens Wednesday 9/2 - 12:00 PM, Central Daylight Time. (1700 UTC time) For how long? unknown.

FPS Game Show - Live on Twitch - Thursday 9/3 - 1:00 PM Central Daylight time. Watch it at twitch.tv/thefpsgamesshow. Major Wardogs announcement incoming at this time.

2nd Closed Beta - Thursday 9/3 - 1:00 PM CDT - Saturday 9/5, 3:00 AM CDT

EDIT- Conflicting info has been published about the cutoff time.

Here's screenshots of the conflicting cutoff time.

I also realize that this shows the FPS Game Show and the 2nd Beta starting at the same time. That's the information I've been able to find, although my guess is that the 2nd beta won't start untill after the FPS Game show.


r/WarDogs 3h ago

Discussion & Feedback Just in time for the beta!

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95 Upvotes

r/WarDogs 4h ago

Question Did Last Beta Have Preload?

7 Upvotes

My download speed is abysmal and I'd hate to miss out on the first day.


r/WarDogs 4h ago

Discussion & Feedback Bought my first sim controller. Ready for all the helicopter action!!! Spoiler

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101 Upvotes

When everyone zigs, I zag. Lets get ready to see the classified section flooded with HOTAS controllers.


r/WarDogs 4h ago

Discussion & Feedback Power lines should be obstructions

3 Upvotes

First of all, its not going to be implemented in game unless the dev team wants it to be. Don't cry about people discussing changes, they can just be fun discussions, nothing more.

Here's my arguments for why power lines should have hit box collisions.

  1. Power lines not having collision actually affects a lot of potential landing zones and landing patterns. This would limit LZ choice for fast pilots or inexperienced ones and encourage more caution.
  2. More pilot skill expression. People hitting power lines and exploding is a learned consequence of dangerous flying. Good pilots have hit things, blown up and grown in skill from it. Bad pilots have not yet had the opportunity.
  3. Power lines are hard to see. Further delineates good pilots that are cognizant of the map or have the wherewithal to notice utility poles and the common sense to know what bridges the gap.
  4. Realism. The game is arcade as hell, but nothing reminds you more of that than when your entire helicopter phases through trees, buildings or powerlines. Powerlines don't have hitboxes at all, unlike the other two that have partial.

Edit: Nobody can read (see: fun discussions) and ig people would rather just have no discussion. Thanks to everyone who provided input without spiraling out into a little validation tantrum


r/WarDogs 4h ago

Discussion & Feedback Attention "New Pilots". Last Warning.

342 Upvotes

Don't listen to the "Veteran" pilots attempting to dissuade you from trying your hand at piloting. Such as in this post: A warning for hopeful new pilots

The chuds are trying to gatekeep the fun they are having. They believe it is in their best interest for there to be fewer pilots. There is always something you can be doing as a pilot, even if you are just pestering the other teams with the minigun bird (you'll have fun while losing money).

Play the game the way you want to and have fun. See you out there.


r/WarDogs 5h ago

Question Environment & Weather

5 Upvotes

I wasn't able to play the game and therefore watched some footage.
Most questions were answered, but I couldn't find much about the environment and weather.

Some people say, the game has different time of days, but not dynamic weather.
https://www.reddit.com/r/WarDogs/comments/1vzykd4/dynamic_weather_before_new_maps/

But nobody mentions night, rain or thunderstorms. Will this be a thing in the future?

I noticed that the trees don't seem to move in the wind. And there weren't a lot of bushes in the forest areas. Is that true?


r/WarDogs 5h ago

Hype & Speculation Announcement speculation, Battle Royale?

0 Upvotes

You don’t have to like it, and you don’t have to play it. But I would play the heck out of a Wardogs Battle Royale mode.


r/WarDogs 5h ago

Discussion & Feedback The entitlement over a flight setup is certainly odd

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141 Upvotes

Apparently because this guy has flight gear and is into flying, he’s somehow more entitled than all us peasant pilots who don’t own a $500+ setup or simply don’t want to invest that much into one? Gatekeeping flying wasn’t something I expected to see before the game even released.

What even is this take? Other people getting interested in flying doesn’t somehow lessen your experience or give you ownership over the skies. Some people really do act like buying expensive gear gives them seniority over everyone else.

Edit: To clarify, I made this post because the comment was featured in a Youtuber's video, where the creator and many others agreed with the sentiment. I’m not reacting to some random comment I happened to find.


r/WarDogs 5h ago

OFFICIAL CHANNELS The Safeword is: Peacecats

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232 Upvotes

r/WarDogs 5h ago

Question Any news on how long the second beta going to be live for?

7 Upvotes

is it going to be till EA or for a few days? didn't see this anywhere


r/WarDogs 6h ago

Meme Feedback

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57 Upvotes

Guys. We are on an internet forum. People will discuss their good and bad opinions/takes. Theres alot of possibility with this game and its engaging and fun to imagine different possibilities.

It’s mostly all in good spirit. We all like the game.


r/WarDogs 6h ago

Discussion & Feedback So what's the "Huge Announcement"?

0 Upvotes

Now that the beta has been announced, what do we think the "Huge Announcement" will be? I'm hoping that they are upping player count to 120. Maybe that will be part of the stress test.


r/WarDogs 6h ago

Discussion & Feedback WARDOGS Beta news!

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985 Upvotes

r/WarDogs 6h ago

Discussion & Feedback I built a free WARDOGS Shots-to-Kill / Time-to-Kill calculator ahead of Early Access — looking for feedback before launch

5 Upvotes

Hey r/WarDogs,

With Early Access dropping Sept 10, I put together a quick tool to help figure out loadouts: https://wardogscalc.com/. Punch in a weapon/armor combo and it spits out shots-to-kill and time-to-kill so you can compare guns without doing the math yourself mid-match.

It's a personal project, not official, and it's still rough around the edges — I'd rather find the bugs and bad numbers now than after launch. If you have a minute:

  • Does anything look off or miscalculated?
  • Any weapons/attachments/armor types I should prioritize adding?
  • What would actually make this useful to you as a player?

Drop suggestions in the comments or just roast the UI, I'll take it. Trying to get this solid before the 10th.


r/WarDogs 6h ago

Discussion & Feedback Giving lore to the 3 factions.

0 Upvotes

I hope one day they actually bring some lore or atleast background for the factions. Like Lonestar is an American merc group, Valkyrie is maybe mix of Russian and Chinese, many core is a mix of European.

And then they can make one very high level gun or equipment only exclusive for each faction.

But this can be much much later. When 1.0 hits


r/WarDogs 6h ago

Discussion & Feedback The developers should trust their gut on the design that we have enjoyed and the players need way more time with the game for the devs to get the data to actually make changes.

28 Upvotes

I know everyone enjoyed the game recently and they want it to release but I think everyone also needs to understand that we did not get everything that is planned for the release of the game during the weekend we played. We also only got to play it for a limited time over the weekend, even if you somehow managed to put two days worth of time into the game that's still a relatively small amount of time for a multiplayer shooter.

Largely developers should not listen to the vocal minority that comes into places like this game subreddit and talks about it. If the exclusively listen to what people who actively talk about the game online despite them being very vocal they are always a minority.

The player base of this game may be incredibly passionate about it and that is an absolutely fantastic thing but largely what the people like is the design that the developers have created for it and the way that they have made it a game with a very specific design philosophy, that is what people have enjoyed and what they will continue to enjoy about the game.

If you want an example of why listening to fans isn't always the best just look at the last two weeks and the Call of Duty Modern Warfare 4 beta. During weekend one a lot of the players felt like the ttk was way too fast and demanded that it be changed as well as various other changes to some of the movement and other things in the game. During weekend too they adjusted all of that. What was the immediate response? Almost every post switch from complaining it was too fast to complaining that it's now too slow. The devs could have stuck with their design philosophies for the game but they decided to try to cater to the feedback from the vocal minority that actively talk about games online instead of just looking at the raw data of what players may end up wanting.

We can already see the potential of this happening with people complaining about things like tanks in Wardogs. I know that I don't speak for everyone and that I'm doing the antidotal evidence kind of thing but I managed to play roughly 20 hours of the game and in that time I saw two enemy tanks and only in a single match. But immediately online and in this subreddit you can instantly see people complaining about the potential for the tanks to be horrifically overpowered, when in reality we don't know what it's going to look like when there are a lot of tanks and people are higher level so they have access to things like RPGs and have a better chance to actively do something about tanks. Honestly and frankly the developers won't even know how overpowered or not anything truly is until there is much much more play testing done within the early access. Where they can then make more larger adjustments based on the actual data they're getting rather than a lot of antidotal feedback.

We enjoy everything that Bulkhead has made, personally I've enjoyed it every game they've made and I've always felt like they were a studio that just needed a chance to get a good player base in their games because everything from Battalion to Pro mod always felt fantastic to play. We need to trust the developers to keep their vision intact and see what it will lead to overall before making larger changes based on the small amount of time players have actively played the game.


r/WarDogs 7h ago

Discussion & Feedback If they add the ASH-12, I hope they call it the CASH-12

6 Upvotes

That's all. It'd bring me a chuckle and some joy in these trying times.


r/WarDogs 7h ago

Discussion & Feedback When will most players start to build FOBs outside of the towers ?

0 Upvotes

It is really boring to always play the same towers all the time…
Do we know if the towers will at least change locations on the maps sometimes cuz it feels like only 25% of the map is played…