After the super long single banner that was 1.2, I'd expect HG to at least shorten the patch length.
But here we are with another single banner 1 month patch which could causes another decline. Doesn't seem HG is concerned with the trend.
I mean global feels lukewarm about the game but how does CN feel about it? On their bilibili accounts its just people glazing them, doesn't seem like they have a lot of criticism for them.
Also unrelated but this just reminded me of something.
My brother was in Shanghai last month for a business trip and they just gave him a Endfield bag and some others stuff in it for just walking down the street, he threw it away on the way to the Hotel because he doesn't play anime games in general and they fucking gave him another one
If their marketing team is this aggressive half of the nation has to be playing it
You got it reversed, if the marketing is that aggressive then they're trying hard to attract new player or bring old ones back. Ask your brother how many times he saw Genshin-related promotion out in the open.
Bilibili comments will always glaze the game that's just reality.
Look at overall discussion in socials and all. Most of discussion it generates comes from casuals and newcomers. There's very little fan content being made for Endfield overall, none on the level of AK community.
A lot of CN CCs that focus on AK have started ignoring Endfield.
Sure global is more critical but even CN aren't that hot and at best it's "Eh it's fine".
Even KR comments are treating game as average or mid at best.
Yeah but let's be real if CN doesn't raise a stink about it they are not going to do anything about it because those are still their biggest spenders and if they are fine with it the devs will be as well
People said the same thing in the Zhuang Fangyi patch, the reality is it's not a hyped character that is going to bring people back to playing the game. Everyone knows it.
Why would anyone come back? What is there to even play? Who is this game actually for?
The story is bad for people who care about story.
The combat is bad for people who care about combat.
The gacha is bad for people who enjoy gacha.
The factory is bad for people who enjoy simulation.
The goon is bad for people who goon.
So what’s left?
The only remotely good thing about this game is the extremely subjective metric of optimization and "muh aesthetics". And apparently, that’s supposed to carry the entire game.
Take away the pretty graphics and the optimization circlejerk, and there’s basically nothing here for anyone to actually play.
There was a post on the endfield subreddit going into meticulous detail about how the endfield gacha system was actually more generous than Hoyo/Kuro gachas are.
Bro wrote an entire PhD thesis on this. And the general consensus from the community?
"Yeah, it still feels bad"
And thats all there is to it. The off-banner rate can be 3%, 6%, 10%, w/e. If you're still making people pull 80-120 times for the rate up character, it just feels bad, period. It doesnt matter how many copies of Last Rite I get, I still have to spend a months worth of savings for a single copy of a rate up. Y'know, the character I ACTUALLY want?
Endfield's gacha just sucks. There is no way around it. It really sucks and nobody likes it.
bruh you droppin' a TRUTH BOMB!!! there nothing in endfield lol... glaze story... 2010 combat... cash grab gacha... no goon chars... their designs are boring imo... graphz and loyalty to hypertip is ONLY REASON to play...
There is nothing to say. There are billions of comments here with the reasons. But you chose to pick the lowest hanging fruit where you can try and "fight back" and reclaim your gacha's honour, lol.
Stick to your bubble in the toxic positive cesspool sub buddy. The unofficial AKE subs are better anyways.
How does it feel to put in 100% of your effort in trying to save Endfield's reputation but failing to gaslight players into trying it out?
Every month less money, every month players leave and no one joins. Keep fighting and claiming the game is peak, maybe a five year old will get gaslighted into installing it. Unfortunately that five year old doesn't have any money to spend on the game still.
That guy's copy pasting the same message in this whole thread, just the usual tribalist hater nonsense. I trust as a Genshin player you saw similar nonsense getting launched against that game as well.
Legolas, you really got a Google alert set up for whenever a Bumfield thread starts in r/gachagaming and follow me around like you have got nothing else to do. 😂
How does it feel to put in 100% of your effort in trying to save Endfield's reputation but failing to gaslight players into trying it out?
The average players doesn't have the brain to do the factory period, even with blueprint YES you read that right, and if they do HAVE the brain they DO NOT have the patience Tiktok brainrot or whatever, it is what it is.
Blueprint is not a solution. “You don’t like the core gameplay? Why don’t you copy someone else’s work every 6 weeks for that, and stick around and spend monies pls?” If someone finds factory boring, they leave. Unless they are masochist to play a game they don’t like, in which case fair play. Masochism is a kink after all.
And if you genuinely think Endfield’s barebones factory needs brains, that speaks a lot about your intelligence. Really embodying the Endfield elitist stereotype with your comment.
I'm a strategy fan Xcom, Starcraft, Age of Empires, Company of Heroes have a very good PC and i find the factory system to complicated and tedious to do on PS5 Pro. I like the story, world but man the factory system is a turn off, i don't like it.
Ok barring the US if we want to believe what you said, how does that it excuse the fact it’s also doing terrible in other regions, even back home? Nothing to do with the average player, everything to do with the content the game has.
unpopular opinion, but I feel like Endfield needs to cater more toward factorio/satisfactory players, aka factory lovers.
- Give us logistic system to play with instead of instant transportation like black magic.
- Give us more vertical production ramp up that goes through multiple production process instead of only using the latest shiny metal added to new map
- Increase the cap on facilities we can place on map, let us reshape the world. Stop making map so convoluted for a one-time story use. Make a wide open map like Valley IV
- Give us more options to do with stock bills. Heck, let players directly trade factory produced goods to other players' hub instead of superficial buy low sell high system we have right now. Factory production system + player economy would be nuts.
- Make characters we pulled more involved in day-to-day AIC operation. Might as well give them production passive (which synergies well with above suggestion about player econ sim) if devs aren't going to give us more combat scenarios to use them in.
Like games like GTA VI is coming out, more direct competitor like Silver Palace and Anata are also releasing soon. Like why would Hypergryph make most graphically appeasing gacha game + one of the most solid foundation (factory gameplay) to play with and do nothing with either 😭
They failed to get that Genshin crowd they dreamed of and drove away the core audience that is STILL making AK a success.
They need to deepen the factory gameplay, shift combat towards more tactical and focus on regaining AK players and attracting tactical, building, and factory players into the game.
I agree with this, I think doubling down on a niche to attract a entirely separate corwnd instead of trying to get a piece of an already fought over pie would be a better outcome for the game in general.
I think they will re-design the game ZZZ style sooner than later. They are severely below their competitors. And now with Silver Palace on horizon, i reckon they will try to swing it big
maybe simplify and not remove, cause good god, the new materials needs to be processed so much, my base is basically rats nest, like 8-14 raw materials that is processed 6-8 times just for 1 output, then there's also waste material
even Satisfactory put waste stuff at the end and they feel useful! because FICSIT do not waste
With Endfield they tried to have their cake and eat it too. Appeal to the more mainstream/casual demography with a more generic 3D action combat system and try to get the OGs with the IP and factory.
At least in my anecdotal experience, this didn't really work. The mainstream audience hates the factory, the OGs hate the story and often don't care for the combat.
I think you're sadly right in that they likely will make the factory easier or less relevant, because the other option of overhauling the entire combat system to try and appeal more to the established Arknights audience is almost certainly not going to happen.
agreed with your point, that's literally the problem because they can't make up their mind on which audience they want to target lol.
need to sort that out first, most gacha usually get the idea after 2-3 patches but endfield dev kinda slow, no idea what they are thinking.
Nah, the factory gameplay is its big differentiator and it’s honestly fun. They can continue to simplify it, but if they remove it they destroy the soul of the game. They have pretty much zero endgame though, so why pull for characters? They REALLY need to work on a reason. I think the bones are good, it’s my favorite current gacha, but they desperately need more reason to keep playing. They improved on the story pretty drastically in the last two patches and I like where it’s going, but I still feel little reason to keep playing in between patches.
But I play this and Infinity Nikki so I am the niche weirdo this appeals to loll
yeah but people who like it are niche minority like you sadly, their choice is going all in with people like you or abandon it if they still want to target mainstream audience, cannot do both or its gonna flop like now lol
Exactly my thoughts ZZZ already had a very solid combat system and endgame focus since the beginning but Endfield's entire soul is Factory everything is build around even the open world so removing it is equal to declaring EOS and I DO NOT want that.
That pretty much outlines the reason for why it’s failing no. With such an in depth factory system being the major point of the game, what purpose do the characters serve and why even bother pulling potentials for them. It completely half asses the character aspects of the game which is why the game is in the state it is.
honestlt endfield need to decide what they want fast, they only got teo choice, keep the factory but give up on mainstream audience, or remove it if they want to pursuit mainstream audience, cant doing both.
Factory will stay that's for certain. They were very clear about it from Gamescom panel. They plan to expand on the system. Things is we won't see any of it this and next patch.
yeah means its gonna make mainstream audience away lol and gonna flopped harder, unless they are ok with what they have now, but surely that's not gonna sit well with investor because they want to see growth
I just don’t think they have too lol. The primary issue people have is with the story. If you want to skip the factory you can copy and paste a blue print which takes 5 minutes.
The problem is that the BP system is really tedious.
You cannot just simply select a factory and plop it down, no you have to copy 5 or so different blue prints and align them properly which is just tedious.
For me, it's 20 minutes.... but only after you manage to upgrade the areas to the max to use the most efficient blueprints (because the max expansions are required for space) and then it's only useful for a couple weeks before they release a new region and then all the armor is blocked again. I genuinely wouldn't mind it as much if all the armor wasn't blocked behind the factory, but it is and it's frustrating, and way more of a time investment to get to being able to do the 20 minutes of placing blueprints.
I'm still hanging in there because of Ardashir yearning and I enjoy the robot puzzles, but I shouldn't be dreading new regions just because oh gods, I have to max everything out and set everything up again.
20 minutes that you spend once every month and a half or more? jesus christ man do you even like playing games? That's such a painfully lazy thing to admit to.
I'm sorry but that's a severe lack of attention spam. Literally looking at a 20min in depth guide from Kyostinv that's literally just plug and play and literally handholding atp can't be too hard no?
Thats what they have decided to do, they've said time and time again they are sticking with the factory.
Noticed this with early days ZZZ, people always say they gotta change one of the things that makes a game unique. You guys just want to play several games that are all the same?
problem is endfield want to be unique with factory but also same with action gameplay, those 2 dont mix well becaymost action game players dont like puzzle/managing gameplay.
Doing that would be a sure fire way to kill the game.
Also, the game is still doing well? The action combat and factory works just fine and where have you seen people complaining about managing and puzzles? I think youre just trying to use personal experience to speak for others.
managing/puzzles is factory thing im talking about, of course there is minority of people who like both but lots of people getting filter out because of factory, most casual just want easy action gameplay.
other gacha know about how tedious/boring minigame can filter out many players, hence why when they include some puzzle gameplay, it will be easy and short, or letting player able to skip them entirely with hint or simple skip button.
you cant force tedious minigame in action gameplay. if you want to make it long that just make the game that focus on factory only, not with action gameplay just to bait casual mainstream audience
I think its great that there are developers out there trying new things instead of just copy pasting their own version of a old formula. I think Hypergryph were well aware they wouldn't hit revenue levels similiar to Genshin, and that's absolutely fine, a game made for everyone is a game made for no one.
Also, factory mode in Endfield does have a 'skip' button, Blueprints, it doesnt take long to copy one and then you dont have to deal with it for several weeks if you dont want to.
the thing is AK players dont like some mainstream thing like action combat so its not that easy to redesign lol, might as well make new game much easier.
I quit the game because of the factory gameplay. I mentioned in my feedback back then I wouldn't be back unless it was completely removed. But at this point it's probably too late, my interest is gone.
I'm not sure I follow you. Isn't it clear that I accepted the game wasn't for me? That's why I quit. Is it that weird of a concept that people quit what they don't enjoy? I even said my interest is gone.
What's the problem with leaving feedback? The devs can choose to ignore it. Or follow it, like with TV mode in ZZZ. In zenless TV mode was integral at launch and was removed. Also, what I actually said was I wanted full automation so I didn't have to interact with the system. I didn't actually ask for full removal.
I expressed myself badly. I meant I wanted it completely removed from my playtime. Full automation would mean I would never interact with the system, so fully removed for me, but it would leave it in the game for the factory players.
Also, as I said, I did accept the game is not for me. At this point even if they implement full automation it's very unlikely that I return, unless they also add other things I want. But the "it isn't broken" is debatable, since the game clearly underperformed economically.
lol, 0 chance they remove it. They even said in 1.4 live that it would be more financially viable to drop it but they wanna stick to it cous they love doing it.
Genuinely I log on, pull the character (if i can without spending), play the story, and log off till next patch. The story is improving but overall the game just has really nothing going for it.
So the same as HSR, yet they are almost always in the top. HSR playerbase is more and more dissapointed by the Hoyo approach to the game, yet we don't see drop in the revenue.
HSR still has access to the casual fanbase that doesn't really care about things like powercreep. If characters pretty, story interesting, or gameplay fun, that's good enough for them. Getting your opinions on Reddit/Twitter/Bsky is not going to be remotely representative of casual players because most casuals don't engage very heavily with a medium outside of the medium itself.
Endfield's factory gameplay is involved enough to push away some casuals.
HoYo has a way firmer grip on the fandom as HSR has been out for many years so things like routine and lost cost fallacy need to be taken into account. Most people didn’t like Endfield at launch and only stuck around to see if it improved, which it didn’t enough.
I’m someone who doesn’t enjoy what HSR is now but I still play it daily. There’s parts of the game I do like and characters I like, and I’m interested in the story which I believe is still good. A big part of this is also that HSR dailies are automated (I put my phone down and check it in 5 mins) while actually using stamina in Endfield is quite time consuming without the extra claim currency.
A lot, releasing the 1.4 livestream before 1.3 main content even started, giving the Livestream to IGN, sponsoring variety gacha CCs that proceed to only get 20% of their average views every single patch, zero help to the dedicated CCs that actually play the game, generally spending big money doing big events like the gamescom panel and having zero uptick trend on new players, wasting the network effect of having the biggest launch outside of Hoyo gachas. I mean what have they not fucked up marketing wise.
Chill dude, how many mobile device can play this game pretty well? A lot of players will most likely be on PC. So it makes sense for mobile revenue to be low.
Endfield does not have what it takes to take off at the moment, too average at everything in a really saturated market, and a game like that I imagine is really expensive to maintain running
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u/BCA2118ZZZ | HSR | GI | WW | AK | NtE | Trickcal | Morimens | AKE2h ago
why would they be expanding then, if they felt the game was doing that poorly they wouldnt have that confidence
Biggest problem with Endfield its the factory integration with character gacha.
Some players love factory, some hate it. However the fundamental problem is character themselves have nothing to do with the factory gameplay.
Its the same issue as TV mode in ZZZ. TV mode itself is "fine" and innovative in its own way. However the character you pay $$$ does not appear in TV mode or being used in any meaningful way. This is why they ditched the TV mode and made the characters move around in game world directly.
Its the same problem in Endfield. If the game is sold on character gacha, you need those characters to DO stuff in the game to justify the purchase. If players are spending a large amount of playtime on factory, where characters do nothing, why pull?
Endfield is doing fine. + Like 70% of its revenue is from pc and console. Not to mention those mobile revenues are estimates and nothing more. Ye, hoyo games and some other games are doing better than endfield but endfield is far from eos more like each patch is better and better.
They have some weird ideas when it comes to marketing, they teased Si and she was very positively received by the community, they have a quite hostile gacha system although if you do pull to the guarantee it's actually quite fair, so people will save up for her.
They then decide to run a banner with an operator a new player like me has no idea who is and then later they're gonna have a rerun of an old character and then most likely some horse guy before we get Si.
So naturally, i will just save up and skip everyone, very strange business move. But it seems like they release their banners in accordance with the story and if that's the case, huge respect to them for not just releasing one fomo character after the other and destroying the overall plot just to bring hyped characters to us quicker.
compare AK and AKEF, I will just say make 2d idea to 3d model is really hard. I can always know what spark art come from AK, but for EF is just feel like other gacha
They had an absolutely massive venue over at Gamescom. I'd say, let them cook as always Sensortower is sensortower. GFL2 was doing worse after 6 months and it's still chugging along.
Next update is filler patch and that new operator is probably the ugliest they had so far (yeye her png in og ak is loved by the shills nobody cares), its going to do even worse this month. They need major overhauls to combat and char designs, make the factory completely optional and do some sort of game relaunch then MAYBE theyll get some players back.
Right, now they have so much identity! Like copy paste combat or the most watered down 3D gacha storyline, both of which competitors do better than Endfield nowadays. The only identity Endfield has is base building that is not deep enough for fans and only irritates casuals. On all levels, it is so mid and uninspired, it is already like all other gacha games with worse events, worse character design, story and combat, not that bad, but average or below average in all fields.
Most of the revenue is from CN’s Angelina alter banner I think, and they already had the PC client for the past 6 months
Also, if it’s really 70% (I believe it’s even higher, closer to 80% tbh), then Endfield got 21-25M this month, which is basically the same as OG while being a much costlier game to maintain. I really hope they can do better, and while I trust HG figure it out eventually, this one will be tough.
I think the main 2 things driving people away is the shit story at the beginning and having to re-do the factory every patch (not the factory itself)
The story of Arknights isn’t the best at the beginning too but the bad part is really short compared to Endfield which requires 10s of hours for you to finally reach the good part, when in Arknights it’s like 6 hours of reading at most while also having the anime as an option to skip the beginning of the story
Idk what they will do to the factory but I hope they don’t remove it, the problem is having to re do it not the factory itself
Edit: also, Arknights story at the beginning is not as bad as Endfield’s too, which is a complete nothing burger. I honestly think they will have to remake it entirely, since even if they keep releasing good new stories, a new player won’t see these stories until they’re 50 hours into the game
endfield just TRULY a game for no one lol... story too MUCH glaze!!!! combat is like from 2010... GREAT graphz but empty lol .. ppl play it cuzzz loyalty to hypertip...
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u/Electronic-Ad8040 8h ago edited 7h ago
Just what is hypergryph planning with Endfield?
The next update patch tomorrow is going to have only 1 new 6 star operator as well
Ts is failing on retaining players I reckon