Megathread to contain some of the news and announcements happening today because of DLSS5.
There have been plenty of leaks in the most recent days, with people testing it on all sorts of games and applications, but the first official release of DLSS5 will happen in 2 days, with the launch of NBA 2K27.
I actually had the chance to see some of the private demos from Nvidia at Gamescom 2026 in Cologne, Germany, last week and test the game out, plus see the new demos on Zohra, but what people have created in the last few days exceeds the volume of what I could see there. The exception being having the chance to play NBA 2K27 in a bunch of laptops of different specs (including one with a 5060).
Something we were told is that this system will be available only for devs to mess with, preserving artistic intent. However, as we seen from the last few days, everyone is using it to create the experience they want, which kind of opens a philosophical struggle that I'd love to know everyone's opinion on:
- Would you rather it was limited to the artists to mess with, or do you want it open for you to decide how YOU want it to look?
- From what you've seen, is this something you'd use on your games?
Here's what we know so far about the announcement of the official launch:
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The official Launch video: https://www.youtube.com/watch?v=58FagrSqC4M
Official Launch article: https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering/
What Nvidia is saying: "we’re releasing DLSS 5, which introduces 3D-Guided Neural Rendering, a major step forward in using AI to bring real-time graphics closer than ever to Hollywood-grade photorealism. DLSS 5 will be available starting September 3rd at 9pm Pacific Time in NBA 2K27, by developer Visual Concepts and publisher 2K, for all GeForce RTX 50 Series GPUs and laptops, and GeForce NOW. It marks the debut of how the technology can be used by game artists to elevate visual fidelity in alignment with their creative vision."
And the statement from the game's senior producer: "What’s great is the level of control that it gives us. We can set the overall tone and style to match our existing art direction and then really get precise where it matters most, using a per pixel uplift control mask to fine tune detail on characters. Given that we want to respect their likeness with the utmost care.” - Peter Kavic, Senior Producer - Visual Concepts"
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Snippets from the official DLSS5 FAQ:
Which GPUs support DLSS 5?
DLSS 5 will be supported across all GeForce RTX 50 Series GPUs and laptops, as well as GeForce NOW Ultimate members streaming from GeForce RTX 5080 rigs in the cloud.
What is the DLSS 5 setting called in games?
The setting is called “DLSS Neural Rendering.”
Can I turn DLSS 5 off?
Yes. DLSS 5 is optional.
Does DLSS 5 work with Ray Tracing and Path Tracing?
Yes. DLSS 5 complements ray tracing and path tracing. Path tracing accurately calculates geometric light transport—determining light, shadow, and reflection placement across a 3D scene. DLSS 5 then acts as the final neural rendering stage, using the rendered frame to enhance lighting and materials like subsurface scattering, micro-reflections, and complex material properties that would otherwise be computationally prohibitive in real time. These technologies go hand in hand.