r/FoundryVTT 11h ago

Commercial Gambit's FXMaster+ August Release: Neon [System Agnostic]

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29 Upvotes

Content Name: Gambit's FXMaster+

Content Type: Effects

System: [None]

Link: Gambit's Lounge

Hello again everybody! The August release has turned out really cool I think.. Neon ended up being a super versatile filter, I think it can effectively introduce Neon for things like signs or buildings, but can also act as a more general color enhancer. Excited to see what everybody does with it!

Neon has three color matching modes, Color Families, Custom Colors, and Color Families + Custom Colors. Color Families allow generally matching color ranges (Blue, Pink, Red, etc), while custom colors allow specifying a specific hex code with separate controls to allow how much is matched outside of that specific selection. Neon Style can be one of Outline, Fill, or Fill + Outline to match inner or outer areas on the matched colors. There are also Core and Halo Colors that can override matched colors, and many parameters to adjust intensity, outline, halo, and more!

Hope everyone enjoys!

Map by: Cze & Peku


r/FoundryVTT 10h ago

Commercial [DND5E] Crafting Console is Here for All Your Custom Crafting Needs!

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25 Upvotes

Content Name: Crafting Console

Content Type: Module

System: Dungeons & Dragons 5E

Description: If your players have ever wanted to Take Stuff off the enemies they've defeated and Make Other Stuff out of those things, then boy howdy do we have the module for you. Utilizing a broad Tag system that allows you use build recipes using anything with those tags, Crafting Console is a drop-in content module with a custom UI and subsystem for all crafting needs. Features include:

- A brand new item type, Crafting Recipe, for you or your players to create their own unique items. Recipes can be dropped directly onto PC sheets for them to learn and build.

- Over 50 original recipes for players to learn, including the Necklace of Adaptation, Efreeti Infused Chainmail, the Eversmoking Bottle, and many more!

- Support to drop any existing weapon, armor, magic item, or whatever in your game as a craftable item - DMs or players simply have to determine what components would be required to make that item then they can build it!

- Over 250 unique crafting components tied to dozens of D&D monsters - no need to come up with an idea of what a skeleton or dragon drops, we've already got you covered.

A talented fan has already created a free submodule as well, specifically to support the Dungeon Dudes's dark fantasy setting of Drakkenheim! https://foundryvtt.com/packages/crafting-console-drakkenheim

Absolutely Zero AI was used in the creation of this module.

Link: https://www.foundryvtt.store/products/crafting-console


r/FoundryVTT 11h ago

Help Feedback Needed: Would a focused SFX library be useful to Foundry GMs?

14 Upvotes

I'm a professional sound designer looking to transition part of my existing library, as well as future content, into the Foundry ecosystem in a way that actually makes sense for GMs. [System Agnostic]

The idea I'm considering is one larger, human-made SFX module organized specifically for tabletop use, with broad main categories such as (just a few examples):

  • Combat
  • Horror
  • Creatures
  • Item Loot
  • Audio Cues
  • Crafting
  • Coins & Transactions
  • Magic
  • Environments
  • Interactions

Inside those would be much smaller and more focused sections like;

Creatures

  • Troll (with sounds like idle, attack, pain, death, etc...)
  • Demon
  • Goblin
  • Undead
  • ...

Horror

  • Jumpscares
  • Suspicious / Creepy Sounds
  • Ghosts
  • Gore / Slime

Combat

  • Magic Spells
  • Archery
  • Melee Combat

Items

  • Item pickups
  • Crafting
  • Loot / legendary item reveals
  • Coins and transactions

Those are only examples. There are many possible ways to organize a large SFX library, and that's one of the main things I'm trying to figure out before committing to a structure.

What I'd really like to know from Foundry GMs:

  • How often do you currently use SFX during sessions?
  • If a large SFX library was already available inside Foundry and broken down into small, focused categories, would you use SFX more often?
  • What main categories or specific types of sounds would actually be most useful to you?
  • How would you personally want a large SFX library organized so it stays quick and easy to use?

I'm mainly trying to determine whether there is real demand for a professionally produced SFX library built specifically around Foundry use, and what structure would make it genuinely useful rather than just becoming a huge pile of audio files.

Any feedback from GMs would be very useful.


r/FoundryVTT 20h ago

Discussion [System Agnostic] Theatre-of-the-Mind Play

7 Upvotes

I know Foundry is known for its robust token setup and dynamic features, but does anyone use it for TotM play? I know Alchemy VTT is a more popular option for it but I'm curious how it would work in Foundry and what people's experiences are.


r/FoundryVTT 7h ago

Help Fabula Ultima, looking for modules.

5 Upvotes

Hello, I'm looking to play GMless with someone else to Fabula Ultima. I do have the Mythic GME module and the One Page Engine too. I would love to find more rare gems and so on. Probably anything and everything Fabula Ultima, but I'm interested in having perhaps an interactive map, or better journaling, character bonds/trees, and so on. I'm happy to check out paid content.

We are playing an Isekai with techno-fantasy (similar to Final Fantasy XII? I think it was)


r/FoundryVTT 6h ago

Help Hide part of a chat message/ability

2 Upvotes

I was building an encounter and something came up.

I wanted to show the players an ability the monster had, but not all of it. I needed parts of it to be hidden until they use a Study action or something similar.

For example, the Pest Mascot has the Regenerator trait, but I don't want to show how to circumvent it, so it would show up like this:
Regeneration. The pest regains 5 hit points at the start of its turn if it has at least 1 hit point. If it takes fire damage, this trait doesn't function at the start of the pest's next turn.

And of course, I would need a quick way to enable the hidden information to be shown.

Is there a mod or a workaround for that?


r/FoundryVTT 4h ago

Help Players bounce into a non-existent wall (KINGMAKER PARTY DO NOT LOOK AT THIS)

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1 Upvotes

Hi there, I am setting up a dungeon for my players, and was testing out the shadows for the walls to make sure it was properly being obscured until I realized that I could not drag them past a certain point vertically. For the tokens, they cannot move downwards from this point. What seems to be the problem?

[PF2e]


r/FoundryVTT 8h ago

Answered Looking for help with UI Scaling after version update

1 Upvotes

[System Agnostic]

Hi all,

I recently updated from v10 to v14 and some of the UI changes make it borderline unusable. I'm sure that there are settings to fix this, but I've been unable to find anything online.

First, the right-side panel has all options open at once. (That pale box at the top right is as big as it will let me make the chat functionality). Clicking the tabs does not change anything.

Second, the existing UI elements (such as macros and scene navigation) are taking up half of the screen.

If anyone can help me with either of these UI issues, I'd be extremely appreciative.


r/FoundryVTT 17h ago

Help Blurry webm map

1 Upvotes

Hello, I've been trying to prep with Foundry for a while and so far so good, but yesterday I tried several times different ways to use s map from Dynamic Dungeons, which has animations and so, and it looks really blurry, kind of when bitrate gets smashed on Twitch. I'm just wondering if I'm doing something wrong or if there's a way I can make it better or if it is just how it is suposed to be. Thank you in advance!


r/FoundryVTT 19h ago

Help [DND 5.5e] How to add +1 or +2 etc to weapons? How to add spells that actually fit in a characters spell casting?

1 Upvotes

Its not clear how to do so, despite messing around with editing the weapon.

Any help is appreciated

For the second question, I can add spells from compendiums, but for example, I dont expect to be able to add eldritch blast to a wizard. Not sure how to create the scaffolding for myself and especially for players.


r/FoundryVTT 21h ago

Help [DND 5.5e] How do I find the commoner stat block?

1 Upvotes

Im lost, I need to make villager types but do not know where to find this, been trying for a few hours.

I got suggestions in a previous post to 'use the commoner stat block' but it is unclear where to find that. Any help is appreciated!


r/FoundryVTT 6h ago

Help [Module / Macro Request] Container items to store and grant spells dynamically (Item-based Spellcasting)

0 Upvotes

¡HOLA A TODOS!, [D&D5e]

Estoy buscando un módulo (o una solución de macro/automatización) que permita guardar conjuros dentro de contenedores de objetos (tipo el grimorio de un mago) y otorgarlos o revocarlos dinámicamente según si el objeto contenedor está equipado o en el inventario del personaje.
La idea:

  • Almacenamiento de conjuros basado en objetos: Los conjuros deberían guardarse dentro de un objeto (por ejemplo, un objeto contenedor "Grimoire") mediante arrastrar y soltar.
  • Acceso a conjuros dinámico: El personaje SOLO obtiene acceso a los conjuros guardados dentro del grimorio que tenga equipado en ese momento o que tenga en su inventario.
  • Comercio y especialización: Quitar o desequipar el grimorio revoca esos conjuros de la lista activa de conjuros del personaje. Equipar uno nuevo (por ejemplo, un "Combat Grimoire" vs. un "Social Grimoire") actualiza los conjuros disponibles en consecuencia. Los grimorios luego se pueden intercambiar, comprar o vender como objetos individuales que contienen todos sus conjuros anidados.
  • Ranuras estándar para conjuros: Los conjuros lanzados desde estos grimorios DEBEN consumir las ranuras nativas de conjuros del personaje (las ranuras estándar de conjuros de DND5E), y NO cargas del objeto ni usos limitados. El grimorio da el conocimiento/acceso, pero el lanzador aporta el recurso mágico

¿Hay algún módulo existente compatible con V14 que permita guardar/otorgar conjuros dentro de objetos contenedor como este? ¿O hay un flujo recomendado de script/hook para lograr este comportamiento limpio de contenedor de conjuros en V14? ¡Cualquier guía o solución existente sería de muchísima ayuda!


r/FoundryVTT 8h ago

Help Anyone know what’s going on here? Using SW5e

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0 Upvotes

r/FoundryVTT 21h ago

Help [DND 5.5e] Spell book module "No spell list assigned"

0 Upvotes

It is EXTREMELY unclear how to make spells populate so I can add or remove then, and this prompt doesnt make it obvious either. I went and messed with the window this brings up in hopes of accidentally finding out how to do it but this is not clear to me

Any help? Also an alternative ways for me as the DM and for my players to add spells? Any help is appreciated. Image shows what im talking about.