r/gachagaming 9h ago

General Gacha Revenue Monthly Report (August 2026)

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97

u/Groundbreaking_Job83 9h ago

Is this the lowest Endfield ever did? Oof...

68

u/TechnicalReindeer409 9h ago

Nah, its lowest was 4.77M.

30

u/Existing-Extreme9240 8h ago

bruh that month was just reruns and the idol almost did the same as the rerun only month..... yikes

1

u/Accomplished-Pie-206 8h ago

Yeah Liino flop and her story was so bad

13

u/littorio Genshin | HSR | ZZZ | Nikke | Endfield | CZN | NTE 8h ago

okay hold up, Liino as side story after lengthy 1.4 main story was not too bad lol

and I feel like everyone is just tired waiting for Si at this point, she has been teased since 1.2 livestream sigh...

2

u/re-charred 6h ago

Yeah, waiting for Si really burned me out. I dunno who thought it was a good idea to show her as an “upcoming character” but then refuse to release her for the next 6 months.

-1

u/Eredbolg 4h ago

Thing is, even if that unit releases if it doesn't feel unique enough or have something to make combat fun, I doubt it is going to do much, maybe gets back to 10m on this chart but that's it.

Devs need to rework entire combat system and make their gacha units unique, they all feel the same that's one of the reasons why the combat is rock bottom on Endfield, it is just flash over substance.

59

u/Farios21 9h ago

Nope May scores lowest with less than 5 million when there was no new character for a whole month, but this time there was a new character and it does only slightly better so you can see the playerbase really has dropped ever since then.

37

u/jezr3n 9h ago

I want to get back into it but I just feel like it would be really annoying having to redo the factory a bunch

8

u/Both-Rope-4894 9h ago

Just redo it using tutorials and blueprints! It won't take much time, and for the next factory update you will be able to catch up easily :з

2

u/Accomplished-Pie-206 8h ago

Yeah its annoying, they have to make the factory completely optional or many people will continue to have a hard time coming back.

Even to do blueprints you need to have a bunch of x and y materials that you get from factory, so its not really a great option.

1

u/Vokoca 6h ago

I'd rather them EoS than compromise their vision to appeal to a broader audience.

u/Accomplished-Pie-206 2h ago

Yeah, that's where it is clearly heading so enjoy a game with no future unless they broaden their audience.

u/tangsan27 54m ago

It's not gonna EoS, they have too much money for that. So yeah a lot of players would much rather have it stay niche than the game get worse for them.

0

u/Nerezza_Floof_Seeker AK/AKE 8h ago

The amount of parts you need to make factory buildings is very small, even very basic setups can easily produce what you need there. Like you can cludge together something or copy an older blueprint and youll have plenty soon enough.

-2

u/twofiftykforex 8h ago

I dont even bother with factory. Devs just straight up give you gear for new characters instead of building factory to craft the gear. Musta figured out noone except reddit likes factory

13

u/RizdotCom 8h ago

What gear? It's just general-use-underperform-gear. You still have to do factory to create equipments.

3

u/Accomplished-Pie-206 8h ago

That gear isn’t good. They need to make the factory completely optional.

6

u/SaltKingKai 8h ago

It's not the best but it's enough to get all the pull rewards from the combat modes

6

u/twofiftykforex 8h ago

There isnt any meaningful content that requires good gear tho. Meaningful = gacha pulls or rare items.

1

u/Dragoncat_3_4 7h ago

It's almost completely unobtrusive already. You go copy Kyo's base and cable manage a few pipes for new resources if any, and you're set up for the patch.

1

u/Meaon_Ria 4h ago

Nah you still have to do factory for the good gear

The gear they give is like the standard bad gear

u/twofiftykforex 3h ago

There is no content thats worth crafting good gear for

7

u/Legal-Lavishness137 9h ago

Eh not really i think last month arcane still do fine, it just that liino is completely new character introduce in the patch and not really a must have or anything, people also more hype for si

1

u/SussuBakasu 8h ago

She is a really strong support for both Fangyi and Arcane, the two strongest main DPS characters. Supports are usually really valuable for gacha meta.

But I find her so annoying, I wish she wasn't here

7

u/FRAaaa1 9h ago

I think 1.2 has 4.5 mil

15

u/gardiado 9h ago

Enfield crawl so Arknight can fly

7

u/Charibdysss 8h ago

arknights crawl so endfield can fall

11

u/Meaon_Ria 9h ago

Considering this month they have a new char banner yes..

7

u/phil2047 9h ago edited 8h ago

This month Endfield only had one banner instead of two.

10

u/sometimesicri 8h ago

Despite all the fixes that this game has made (based on what other people have mentioned), I feel like a glaring issue for Endfield is the combat.

It’s just so clunky compared to top games such as Genshin/ZZZ/(wuwa, though I don’t play it, I’ve seen some combat showcases). Something about the attack animations seem really rigid(?) which is why I eventually stopped playing after Fangyi’s release. Idk if that’s changed, but that was my personal gripe with the game and I really gave it a good chance by playing it for a bit.

5

u/mybankpin 6h ago

The combat is the main reason I ended up dropping Endfield. I can only watch Endmin's chain skill go sideways or backward toward something off-screen so many times before I give up.

2

u/Vokoca 6h ago

Didn't they change the targeting/lock-on system a while back?

8

u/Ahenshihael Arknights 6h ago

It's the combat and the story being toothless.

They should have stuck with tactical RPG like combat and improved it as it seemed promising and stood out in comparison to the rest of the industry. The original combat was very situational, tactical and crowd control focused with character skills being directly targetable and more characters having CC capabilities. Each class had a more defined role. Dungeons had very different kind of pacing that was more Baldurs Gate 3 than ZZZ.

By going all in on action combat it just gets compared to big shots and looking average at best.

The next part is story. The storytelling drove away the OG AK fandom which stuck through AK content droughts and issues. What fueled year one of AK was all the discussions fandom had about the story and character decisions and the morality of those decisions and this doesn't have that. The story and worldbuilding feel so themepark-y and toothless here. There's no real reason to keep being excited for next patch when most things get resolved in same patch and there's nothing to discuss or debate.

I feel like if to save the game they need to go all in to fixing story, as well as to completely overhaul the combat.

u/beatspicy 2h ago

The comments in that video all hating it tho.

u/Ahenshihael Arknights 1h ago

Yes, the reason we have dodgeslop now is because beta testers whined.

However, most of beta testers were specifically not AK players as HG gave priority to Genshin and big games CCs and players in selection proccess.

And after their whining, instead of actually iterating and improving a unique and more tactical system, they abandoned it for something so much more generic and braindead.

u/SilverCoin_ 2h ago edited 2h ago

YES! AE combat just FEELS like it shouldn't have been a real time action dodge-counter slop IMO.

All battle system screams it should have been tactical where you manage units' positions, SP usage, status effect stacks infliction/absorption and all that. It's just not as effective when it's fast paced action gameplay. Yes, you can make up interesting combos, but the way things are you just learn the best possible chain and that's it. All that complex and diverse characters' kits and teambuilding freedom just goes to waste.

Perfect parry gameplay slaves just went to beta and ruined it for everybody and now refusing to play duh.

They should have stick to their initial idea isntead of overhualing whole class and battle system. Now nothing works right in that deoartment.

u/Ahenshihael Arknights 1h ago

Honestly, it's fine if the game had dodge but, for example relegated it to a specialist class. So a defender would tank damage while a specialist would dodge or parry.

You want to switch to AOE unit in your team or CC unit? Better be sure you won't need to dodge when you do. You want to defend against enemy attack? Swap into unit that can parry or dodge or tank.

Just another way that would make classes more different from each other.

5

u/Eredbolg 4h ago

Yep, you nailed it. Endfield combat is really lackluster, it reminds me of a watered down Dragon's Age 2 combat, which was super old, this one gets old fast too.

Units don't feel unique at all, or have some sort of spice added into their kits that is gameplay noticeable, even the latest unit with the idol you can't even pilot her because she just sings without doing anything else, it is just so boring.

The story is another MC created the air everyone breathes which lowers the experience to rock bottom, at least for me.

They need an entire combat rework to make it more engaging and fun, Endfield is just not original enough for such a big market when you can play a lot better gacha's.

u/Barilius 1h ago

Frankly the combat is like play an old style of MMO like WoW or something like Dragon Age Origin, stand in place and press or hold button to do shit, sometimes move when shit gets thrown your direction, it's just way too static by modern standards IMO. The combat also lack impact, half of the time if feels like you hit something and it doesn't even react to said action.

2

u/Decent-Ad-2755 8h ago

OOOF indeed idk what's up with that game's marketing

2

u/No_Appointment_5326 7h ago

Am surprised the idol character flopped.

4

u/Shinnyo 8h ago

Endfield doesn't help they space their characters banner and the revenues mostly comes from PC (shared by Hypergryph themselves)

The next banner is tomorrow. I'm curious to see if their strategy will hold.