r/macgaming • u/andythekraken • 12h ago
Native Cyberpunk 2077 on Macbook Pro M1
It looks crazy
r/macgaming • u/andythekraken • 12h ago
It looks crazy
r/macgaming • u/Pitiful-Welcome-399 • 14h ago
r/macgaming • u/D_FlameStone • 16h ago
+6 to 8 fps when not recording
r/macgaming • u/Substantial_Bet_7888 • 12h ago
Hello! I just ordered a macbook pro m5 14 inch with 24gb ram and 1tb of storage. I didn’t get it for gaming but I am curious how well it could run Minecraft with some light shaders/mods (300+) does anyone have the same model?
r/macgaming • u/caioagralemos • 7h ago
I built COPA because I wanted something between Football Manager and a casual game: real management decisions, but without spending hours learning menus or being pushed into microtransactions
It started as a game I wanted to play myself, and seeing it reach the Mac App Store charts has been pretty surreal. You manage national teams, build squads, play tournaments and rewrite football history
I’m the solo developer, so I’d genuinely love feedback, especially from other Football Manager players. Happy to answer anything about the game or how I built it
r/macgaming • u/DesignerAd2228 • 3h ago
A while ago, I posted here about the macOS app I built for the REDMAGIC VC Cooler 6 Pro.
The app is now fully open source under the MIT license, so anyone can use, modify, and contribute to it:
https://github.com/hajarrashidi/redmagic-cooler-mac
It controls the cooler over Bluetooth and automatically adjusts the cooling based on your Mac’s temperature.
Currently, only the VC Cooler 6 Pro is supported. I’d really appreciate help adding support for newer models, especially the Cryo Cooler 8 Pro.
If you own another model, you can help by testing, sharing its Bluetooth information, opening an issue, or submitting a pull request. Even partial information is useful!
r/macgaming • u/Informal-Director697 • 1h ago
I play OW2 with a friend on two 16 GB Apple Silicon Macs (M1 Pro 16", fanless Air M5) via CrossOver 26.3. It mostly worked, but long sessions degraded badly: killcams and respawns dropped to 22–28 fps, the system swapped hard, and the game process footprint grew to 13 GB — on a 16 GB machine.
The investigation: footprint showed 9.4 GB of it was MALLOC_SMALL heap. malloc_history pointed at DXMT's shader translator: it keeps the parsed IR of every shader it has ever seen resident forever — millions of 64–176 byte allocations. But once a shader variant is in DXMT's persistent cache, that IR is never read again.
The fix: a fork patch (d3d11.releaseShaderIR, on by default) that releases the IR right after shader creation and re-materializes it from the stored DXBC only on a cache miss. Results on the M1 Pro:
Validated over several days of real matches on both machines.
Also in the fork:
DXMT_FRAME_LOG — per-frame CSV telemetry (frame interval + where the time went: encode, drawable wait, latency fence, shader compiles per frame). This is how we hunted the stutter — happy to share the methodology.d3d11.preferredMaxFrameRate pacing + optional MetalFX spatial output upscale (1.33x on the M1 16" is the sweet spot; 2.0x overwhelms the GPU, don't).install.sh that backs up the stock CrossOver DXMT first; uninstall.sh restores it.Honest caveats:
Link: https://github.com/NerRobDog/dxmt/releases
If you try it on other games/machines, I'd love reports (issues are open).
r/macgaming • u/prince_peepee_poopoo • 23h ago
Back in the sc2 days i put way more hours into Line Tower Wars than i ever put into the actual game. Now whenever i went into the game to play, the lobbies are empty. I've waited like an hour in one and no one came. so i spent the last few months building a standalone version of it in godot by myself, and its up on steam.
Its free, and it runs native on apple silicon. I'm on an m-series mac myself so the mac build was the primary one the whole time. It's also cross platform (windows and mac) and fully multiplayer. Goes up to 12 players a round. And its all free.
I also added an optional DLC with a 'Gauntlet Mode' for $5. It adds an entire single player experience that is similar to a lot of rogue-lites like slay the spire, hades, etc. You clime 8 floors through 4 environments, fight bosses, deal with different random modifiers, and pick a relic at the end of each floor to permanently upgrade your run.
There are still bugs, because I can only find so many playing solo or with a few friends. Bug reporting I built in to help expediate. I'm activley developing it still, basically cause i love playing it against the computer. lol
Thinking of added a bonus Poison tower set and hero for anyone that beats the DLC, but haven't added that yet.
Happy to answer whatever. Come play :)
r/macgaming • u/just_another_leddito • 21h ago
Hi,
I don’t play games other than a few exceptions, like W3, F4 or CB2077.
I’m on ugpraded m4 pro with 64gb ram.
Native Cyberpunk build works well in 4k, I thought I will get 720p max. 😹
Anyway I wonder if anyone with similar Mac has tried playing W3?
I have crossover but need to pay for newer version, although I’m waiting for black friday or something.
Just wondering if the dream of playing reworked W3 with new DLC on this machine in 1080p+ is realistic lol.
I guess “new” W3 will have way worse performance, but time will tell.
Also new W3 will be DX12 only, not sure what impact this will have.
Thanks
Edit:
Forgot to mention I only play GOG games.
Is playing W3 through GoG galaxy now even an option? (For achievements)
r/macgaming • u/AnOldBrownie007 • 18h ago
Runs surprisingly well.
Over 55 fps the entire time. Actually easier to get up and running than crossover.
I have 18gb system ram...with 12 allocated to my Windows 11 environment.
Not sure why this game stopped running through Crossover...but Parallels does a good job with it. May even run it better.
r/macgaming • u/Pigo-San • 22h ago
Update: I could make both Portal 2 and Portal Revolution work with Highball.
Hi, I'm new here. Is it possible to play Portal 2 and Portal Revolution on my MacBook Pro M1? I already own them on Steam. What's the easiest way to play? Thank you so much.
r/macgaming • u/Adventurous_Chef2225 • 3h ago
r/macgaming • u/orsh220101 • 7h ago
Hey everyone,
I'm playing Assassin's Creed Odyssey on macOS via CrossOver, and after running fine initially, the game suddenly developed severe visual corruption.
The most noticeable issue is a complete breakdown of the skybox/volumetric sky and character lighting—the entire background turns into a massive, solid black wall (rendering the horizon and sky completely black), while character models and vegetation suffer from crushed, pitch-black shading and flickering.
System & Bottle Setup:
Mac Model: MacBook Air M4
Platform: CrossOver (running via Ubisoft Connect)
Graphics Backend: D3DMetal with MSync enabled.
Everything I have already tried:
1. Graphics API:
Switching to DXVK results in a persistent black screen on startup (deadlock/fails to initialize render targets).
D3DMetal boots and runs smoothly FPS-wise, but exhibits the broken skybox and black rendering artifacts shown in the screenshot.
2. In-Game Settings Adjustments:
Volumetric Clouds: Set to Low.
Ambient Occlusion: Turned completely Off.
Screen Space Reflections: Turned completely Off.
Clutter & Environment Details: Dropped to Medium / Low.
Anti-Aliasing: Tested both Low and Adaptive Quality turned Off.
3. Configuration & Cache:
Tested different WindowMode values (Borderless vs Fullscreen/Windowed) in ACOdyssey.ini.
Cleared system/CrossOver Metal shader caches (~/Library/Caches).
Fast traveled across different map regions and tested older manual saves—the corrupted sky rendering persists regardless of location.
Has anyone encountered this specific sky rendering / D3DMetal buffer failure with the Anvil engine on Apple Silicon, and is there any known Wine DLL override, registry tweak, or config parameter to fix it?
Thanks in advance!
r/macgaming • u/RoddGamesAdmin • 9h ago
Enable HLS to view with audio, or disable this notification
This is The Shovelguard from our indie game, The Rusted. We wanted him to feel like a serious threat the moment he enters the screen. Big, ugly, and equipped with way too many ways to ruin your day. Here’s a quick look at the fight :)
r/macgaming • u/Nilderan • 9h ago
Over the past year, I have been trying to find a head tracking solution for native and Crossover games on Mac. I managed to get an older version of OpenTrack working with Smoothtrack on Crossover, but I wanted to use a webcam (it doesn't work with OT via crossover) because Smoothtrack drains my phone battery really quickly and sometimes Crossover just refuses to run OT at all.
I found a native OpenTrack for Mac by a user called "Matatata". This is completely free:
https://github.com/matatata/opentrack
To get it working with Crossover, you need a small paid addon from the same author called "OpenTrack Wine Bridge", which costs around three fiddy. There is also a fully functional demo version, which stops tracking after 30 minutes, so you can test it out before spending money. You can find a link for it in authors github releases page, I can't post it here bacause reddit filters are removing post for no reason.
There is a lengthy readme inside wine-bridge folder on authors github explaining how to get it working:
Since I'm to dump to do all that wine prefixes and other stuff, I just installed OpenTrack and the bridge add-on, and it somehow worked with my cheap webcam in American Truck Simulator in Crossover.
I would be very grateful if someone could make a simple guide for it, as head tracking on Macs is basically non-existent, and a good guide would be an awesome addition to Mac gaming.
r/macgaming • u/No_Marketing78 • 15h ago
English learner here. I want to practice and improve my speaking skills. What MMORPG games do you recommend for good friendly interactions?
r/macgaming • u/Due_Pension_7224 • 2h ago
Every time I try to launch the game, I get this error:
r/macgaming • u/kaitrbl • 7h ago
Enable HLS to view with audio, or disable this notification
No subscription plans. No Watermarks. Just one flat fee and the product is yours to use forever on 3 personal Macs. Your activations can be transferred between those Macs, with integrated Steam Workshop importing for your Wallpaper Engine collection through DepotDownloader.
Meet Allure— An application that makes your wallpapers yours. With simple controls for casual users, and deeper customization for power users !
Allure uses a native Metal-powered renderer to bring compatible Wallpaper Engine projects to macOS. She does not just create a video file and play it on the background. She supports Scene, Web, and Video wallpapers with relative ease. No more recording your old wallpapers !!
Allure’s quality speaks for herself, and you have 3 days to believe in her as much as I do !!
Allure is 5.99 for a lifetime license if you buy her from my website. With a soon-to-be Steam Release as well.
Wallpaper Engine was $5 and it gave Windows users everything they needed. Allure seeks to do the same thing and a little more. No subscriptions, no paying before you're sure you want it, and no premium tiers hiding the experience you downloaded Allure for. This app was made for end-users, by an end-user.
Here are some of my favorite features:
Some highly creator-specific effects or interactions may differ from Wallpaper Engine, but Allure checks compatibility during import and lets you know what is ready.
Allure was also developed on macOS 27 Golden Gate, so she will be ready for your setup on the release of that update !
What Allure does different:
Allure is Apple-notarized, and is also in process for a Steam release. No disabling Gatekeeper or changing your Mac's security settings required. Allure is not a generic Wallpaper Engine clone, she has identity. I am so confident in her ability to provide you with a good experience that I want nothing more from her potential users than 72 hours to give her a chance. Additionally, I have no desire to charge you much more than what her original inspiration, Wallpaper Engine, sought to charge its users. Only a dollar more. Allure is about personality and making your Mac device YOURS.
And if you do decide to purchase Allure, your license supports up to 3 MacBooks of your choosing. You are completely free to deactivate a license off of one Mac and add it to another.
Please meet her for yourself and see if she’s something worth your time.
r/macgaming • u/AcademicPlastic9929 • 13h ago
is there any updates with crossover? i still cant play with gta v enhanced
r/macgaming • u/Rajajones • 22h ago
I’m curious if a steam game like Combat Mission can be played on modern Apple computers (M- series chips) through Windows Emulation like Parallels, Wine(or is it Whiskey?), crossover or any other solutions. Any advice?
r/macgaming • u/PapayaAgile • 8h ago
Chat does xplane 12 run well on the MacBook neo, it’s the only thing I can afford rn in my country and I really need it soon, it’s the 8gb ram one