r/pcgaming • u/Gorotheninja • 1h ago
r/pcgaming • u/ozeor • 3h ago
New Studio Charging AAA Prices is this the new normal? Blood of Dawnwalker's price is crazy
First the game looks great and looks like a lot of work went into it. The reviews coming in are giving it decent ratings which is also good. But come on! Charging AAA prices for a studios first game is absolutely insane! Everything is getting more expensive and this is used as a convenient excuse to charge more for video games.
One of the key things I believe they're overlooking is sure you got amazing graphics and such, but if people can't afford the RAM or GPU to be able to see all of this then what's the point of charging that kind of price?
The base game is $94cdn the same price as Resident Evil Requiem any the difference in devs is night and day. Crimson Desert is $30 LESS and the amount of content in CD is staggering for the price.
Is it just me or are they trying to price us out of gaming? I can't see this game moving a lot of copies just because of the price point alone.
What are your guys thoughts on these recent price changes to new titles? Or am I just the Abe Simpson meme of the old man yelling at the clouds?
r/pcgaming • u/LuckyShot1 • 6h ago
No Rest For the Wicked 1.0 launch will be delayed from October 2026 to March 2027.
r/pcgaming • u/JohnGalactusX • 6h ago
GPU prices are now 28% above MSRP on average, RTX 5090 explodes to 136% above MSRP
NVIDIA
- RTX 5050 - MSRP $249 → US price $300 - +20%
- RTX 5060 - MSRP $299 → US price $450 - +51%
- RTX 5060 Ti 8GB - MSRP $379 → US price $500 - +32% US / +14% global
- RTX 5060 Ti 16GB - MSRP $429 → US price $730 - +70% US / +53% global
- RTX 5070 - MSRP $549 → US price $800 - +46% US / +31% global
- RTX 5070 Ti - MSRP $749 → US price $1,050 - +40% US / +44% global
- RTX 5080 - MSRP $999 → US price $1,550 - +55% US / +38% global
- RTX 5090 - MSRP $1,999 → US price $4,900 - +145% US / +136% global
AMD
- RX 9060 XT 8GB - MSRP $299 → US price $360 - +20% US / +26% global
- RX 9060 XT 16GB - MSRP $349 → US price $460 - +32% US / +28% global
- RX 9070 - MSRP $549 → US price $630 - +15% US / +13% global
- RX 9070 XT - MSRP $599 → US price $750 - +25% US / +21% global
Intel
- Arc B570 - MSRP $219 → US price $260 - +19%
- Arc B580 - MSRP $249 → US price $310 - +25% US / +25% global
r/pcgaming • u/Environmental_Tart45 • 6h ago
MineMergeMatic's demo has been released on Steam!
My new game MineMergeMatic has now a demo on Steam! Go check it out and share your feedbacks! Leave a wishlist if you liked it. It helps a lot!
Mine, merge, and automate! Combine ores into valuable resources, build compact production chains, unlock powerful machinery, and expand your cave into a bustling mining factory.
r/pcgaming • u/Turbostrider27 • 7h ago
Dwarf Fortress' creator says the industry's in shambles over AI and layoff-happy CEOs: 'Everyone I know, their bosses are slowly getting psychosis'
r/pcgaming • u/Questionable_Wombat • 8h ago
(Half Life Alyx) No Half-Life 3 for the Steam Frame, so it looks like this six-year-old game might be the key launch offering instead
r/pcgaming • u/Turbostrider27 • 9h ago
CD Projekt Red: If you want a cost-driven development, you cannot make The Witcher 4. CD Projekt Red never considered charging for The Witcher 3 Remastered.
r/pcgaming • u/FirestormTM • 11h ago
Video ACE COMBAT 8: WINGS OF THEVE | Online 101 Trailer
Absolute peak (for those who played Ace Combat, especially if you've played AC: Infinity)
r/pcgaming • u/Gorotheninja • 11h ago
Witcher 3 Remastered saves will carry over: your current saves will work with the upgrade, so you can get back on the Path right where you left off. Your unlocked achievements and trophies will carry over too.
r/pcgaming • u/NV-Randy • 11h ago
DLSS 5 | Introducing 3D-Guided Neural Rendering
r/pcgaming • u/Gorotheninja • 19h ago
The studio behind Star Wars Zero Company, which is currently a Steam bestseller, has reportedly furloughed the majority of its staff
r/pcgaming • u/ControlCAD • 1d ago
Video Serious Sam: Shatterverse - Launch Trailer
r/pcgaming • u/ZazaLeNounours • 1d ago
Gunman Contracts Stand Alone - Launch Date Trailer
r/pcgaming • u/Caledor152 • 1d ago
Video Guild Wars 3 | Playable Species Developer Spotlight
r/pcgaming • u/Turbostrider27 • 1d ago
Haunted Chocolatier's development has been 'very productive' in recent months, Eric Barone says: 'Working on Haunted Chocolatier is what I’m most eager and driven to do'
r/pcgaming • u/Sushiamo • 1d ago
Demo released for Sushiamo: A sushi roguelike inspired by Balatro but with infinite retriggers
Hi everyone, I created a roguelike deck-builder in the style of Balatro but about Sushi! It's called Sushiamo.
If you've played Balatro before or you are intrigued by this kind of games, I bet you will enjoy this :)
The demo so far has gotten 7,000+ players with an avg. playtime of 3 hours, and over 50 100% positive reviews 🩵 (I'm so thrilled that so many players are enjoying the demo!)
In the game, you collect ingredients, tools, and sauces to create the most broken sushi combo and reach day 25 to win the run (and unlock more things).
The favourite part for players is that every ingredient has its own rule and bonus (for instance):
- Rice: x2 Flavour to every Topping if the sushi contains a Nori
- Shrimp: +30 Flavour for every ingredient you have in hand
- Eel: +50 Flavour to adjacent ingredients

(My brother is obsessed with a full Shrimp build + a sauce that lets you draw 5 more ingredients to your hand)
You can play the DEMO right now on Steam:
https://store.steampowered.com/app/4555040/Sushiamo
Wishlist the game to know when it's out! ^^ 🩵
You can play on Win, Mac, and also Steam Deck (full controller support)
PS: Curious about the infinite retrigger? Some ingredients can retrigger over and over forever*
*the odds are reduced every time it retriggers :p
Thanks to the mods for allowing me to share my game!
Happy to answer any questions or curiosity about the game or its development :)
r/pcgaming • u/Harvest-Exit-Plan • 1d ago
The demo for Harvest Exit Plan is out: a first-person collectathon about clearing the orchard your grandparents left you
Your grandparents left you the orchard you spent every childhood summer resenting. The plan is simple: collect every fruit, sell the place, never pick up an apple again.
It holds for about twenty minutes. Then it fails, because you are having fun.
What you actually do: walk a garden and pick fruit, haul it to the cart when the basket fills, sell it, and spend the money on tools and upgrades that let you pick faster and carry more. Shake a tree and more fruit comes down. Six gardens, each denser than the last, and a robot per garden that keeps collecting while you are somewhere else. Nothing here has a clock, a fail state or an enemy.
The demo is the first two gardens, about twenty-five minutes, and it does not lock you out at the end. Shake the trees and the fruit comes back, so it turns into a sandbox if you want to keep going.
https://store.steampowered.com/app/5131940/Harvest_Exit_Plan/
Early Access starts on 30 October. I am one person, and every number in there is measured against exactly one player: me.
The weakest part, since I would rather say it than have it found: twenty season cards ship with the game, dealt out between runs, and every single one of them is a multiplier. More fruit, faster picking, better prices. Not one of them changes how a season actually plays. I know that is the soft spot, I have not solved it, and it is the main reason this is going into Early Access instead of out the door as finished.
Happy to answer anything in the comments.
r/pcgaming • u/Gorotheninja • 1d ago
The Blood of Dawnwalker review: A horror RPG with novel ideas of its own, even if it doesn’t always have the courage to follow them through (83/100)
r/pcgaming • u/Turbostrider27 • 1d ago
Onimusha: Way of the Sword review (PC Gamer: 83/100)
r/pcgaming • u/Turbostrider27 • 1d ago