r/warcraft3 • u/NydusRush • 6h ago
General Discussion The Case For Warcraft: Chronicles
Rumors, speculation and huffing copium to follow;
A leaked photo purportedly from an internal Blizzard meeting showed an RTS listing for "Warcraft Chronicles", nominally launching in 2028. Beyond the name, no other information is known.
However, the case for a Warcraft RTS title is surprisingly strong. Either way, we'll find out at Blizzcon, so here are my arguments, handcrafted without any AI slop:
^^A Gap In The Market^^
LoL and DOTA famously ate Blizzard's lunch, and they've been cursing themselves ever since. Heroes of the Storm was a modest attempt to reclaim the new genre space, but came too late and competed too directly. However, traditional RTS has also seen metamorphosis in recent years, as the trend towards single-player defensive, city builder and 4X strategy games has left no real successors to WC3 or StarCraft.
Multiple kickstarter projects have tried to fill the apparent niche, only to be dashed on the rocks; Stormgate and Battle Aces, projects of ex-Blizzard devs, prime among them. However, many of these projects fail because they strive to teach the heights set by StarCraft 2, which had functionally unshakable funding due to Blizzard's WoW coffers. Given that same stability, a potential Warcraft RTS could easily survive development.
^^A League of Their Own^^
In terms of competitors, League of Legends deserves special attention. In addition to an insanely deep bench of characters, it's sustained itself well on skins and other cosmetics. The game and its world have succeeded well enough to warrant a Netflix animated series that's received wide acclaim and feverish fan art. Blizzard, despite their success with World of Warcraft, have never quite broken that barrier, having tried and failed to start a cinema franchise. The envy is still there, and for good reason.
^^The Lore Problem^^
The most widely acknowledged reason for the lack of a Warcraft 4 so far is the immensity of World of Warcraft's lore - Blizzard can't compete with themselves, after all, and WoW has been the seat of the lore for longer than WC1-3 were at this point.
However, the name Warcraft Chronicles may signal a brute force solution to this age old problem - just don't make Warcraft 4, but something else entirely.
^^Cutting the Gordian Knot^^
So with all these issues - the stasis of the RTS scene, the looming shadow of competitors, and the tangle of WoW's lore - what could Warcraft Chronicles look like?
The answer, surprisingly, may come from Blizzard's other prize RTS: Starcraft II.
Co-op campaigns, introduced late in the Legacy of the Void dev cycle, became a home run hit for SC2. Players who had exhausted or skipped off both the campaign and cutthroat ladder could play with friends in a non-toxic environmen, exploring not only the different races but different heroic commanders that swapped and altered their armies to almost become new factions in themselves. This new scene proved wildly successful, driving DLC purchases on par with competitors like LoL.
With that in mind, the solution for Warcraft Chronicles is simple;
- Timeline-agnostic SP/co-op content that revisits major lore events covered in WoW, ranging from mini campaigns to one-off giant battle missions
- A deep bench of heroes, offering replayability and DLC/roster expansion potential
- Baseline factions which are modified by chosen heroes on the field and via unique or altered units/upgrades
- Potential 1v1 ladder or bigger skirmish matches using some or all of the hero roster
Imagine the possibilities! Playing with a hero like Varian Wrynn or old-school Uther for the traditional WC3 experience, or swapping in a Gnomish hero for access to new mechanical units. Night Elf Sentinels and Druids being subfactions helmed by different heroes, or Scourge and Forsaken.
In any event... time will tell. Here's hoping it's not another mobile game.
Edit: Welp. Unless they make a secret change to the Blizzcon schedule, it looks like we're SOL.











